Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

In SWTOR the "Real" Game starts at level 1

STAR WARS: The Old Republic > English > General Discussion
In SWTOR the "Real" Game starts at level 1

amantheil's Avatar


amantheil
04.03.2012 , 10:15 AM | #271
(delete - duplicate post)

Vlaxitov's Avatar


Vlaxitov
04.03.2012 , 10:24 AM | #272
Quote: Originally Posted by amantheil View Post
Fixed that for you.
You misconstrued that for him.

Quote: Originally Posted by amantheil View Post
Well, granted it doesn't compare to the constant variety and excitement of running the same flashpoints and ops over and over, but you do what you can.
If the play and systems were deep and satisfying enough, you wouldn't be able to say that in the third or fourth month of any mmo. IMHO there isn't enough mid game or end game.

Yeah the game starts at 1 and moves fast, then swiftly ends at 50.

tekkamansoul's Avatar


tekkamansoul
04.03.2012 , 10:24 AM | #273
Quote: Originally Posted by CorellianWannabe View Post
As opposed to finishing your Warrior and rolling an Inquisitor, which is only a 15-20% different experience!

And if you've already created alts then prepare to delete them to have access to the new 'features', since endgame doesn't matter as much as the new alt! Hope you didn't roll Empire on one server and Republic on another, or it'll be a lot more grinding to get that Chiss Trooper or Miraluka Agent since unlocks are server-only!
Irony must escape you on a daily basis.

1. Even though your number is arbitrary, the fact that its 20% different for a same-faction playthrough (THAT ARE BOTH SITH) is revolutionary for any MMO, and majority of single-player RPGs, too. You think Skyrim gives a **** if your story experience is any different on a new playthrough?

What's different? All your skills, rotations, items, and probably crafting. All story areas. All companions. HOPEFULLY your roleplaying (but in your case I doubt it).

But you're totally right - its much better to have completed tiered raid content within the first few months with ludicrously low drop rates so that you get to relive that same 2% of content over and over.

2. You can buy racial unlocks with credits. The more you know

amantheil's Avatar


amantheil
04.03.2012 , 10:37 AM | #274
Quote: Originally Posted by Vlaxitov View Post

If the play and systems were deep and satisfying enough, you wouldn't be able to say that in the third or fourth month of any mmo. IMHO there isn't enough mid game or end game.
Oh, I agree. If the 'end game' (however that's defined) isn't engaging then that's a big problem. Ultimately, a successful MMO should offer a variety of engaging content of different types. I mean even if you love raiding and hard-mode PVE content, you may reach a point where you just want to take a break and do something else in game.

But if SWTOR is going to thrive, it needs to provide a rich, engaging leveling experience AND a rich, engaging 'end game'. So people who want to level alts over and over can do that, people who want to just do stuff at level 50 should be able to do that (and of course, a lot of people will do both).

The fallacy that some people seem to be falling into is the idea that the game has to be about leveling OR it has to be about end-game, when in reality both should be fun.

Matte_Black's Avatar


Matte_Black
04.03.2012 , 10:41 AM | #275
The game starts at Character gen and continues up through endgame and , thankfully, our choices along the way linger and matter. The reason I am playing MMOs again becuase the broke away from the competition-driven only-endgame-matters model.
"I really wanted to bring in the three BioWare pillars to the online space. Those are represented by story, by the player's choice in story, and by characters. Those are the three big things that I felt weren't really well represented in the MMO space." - James Ohlen

Zolexus's Avatar


Zolexus
04.03.2012 , 10:42 AM | #276
Quote: Originally Posted by Klarick View Post
Those that are new to MMO's may not fully appreciate this topics title. Let me explain. In most MMO's the "Real" game does not start until you reach the highest level and begin running the "so-called end-game content". Take the king of MMOS, WoW, as an example. The road from 1-85 is an excruciating one where nothing you do will have any impact on your toon at level 85. It is called a "grind" for a reason. WoW is not the only culprit here. Most MMOs follow this same broken paradigm.

SWTOR breaks the paradigm and sets a new one.

In SWTOR the "Real" game starts the moment you see the first cut-scene of your character. Starting at level 1 the decisions you make FORM your character. Each mission, each answer you chose has an impact. The game starts at level 1 -- not at the level end-cap! People, this is HUGE! It is genre-setting! It blows away the current MMO paraqdigm of grinding to end-cap levels.

This is why SWTOR succeeds. It is ground breaking in its approach. It amazingly combines the single player aspect with the MMO one. Dont let the complainers fool you either. There is an absolute TON of group content in this game. Yes -- It is an MMO in every aspect of the word EXCEPT it breaks the grind.

Your SWTOR life begins at level 1.

Yep your swtor life begins at 1 and ends after you're 50 for a few weeks. You know there's a reason why a lot of MMOs focus on the endgame.

Dayln's Avatar


Dayln
04.03.2012 , 10:43 AM | #277
Quote: Originally Posted by Goretzu View Post
But not doing what you're doing is still not rushing.

You are simply being slow by any MMORPG scale, even if all 6 of your toons are L49 really.

I certainly took my time, but L50 is still a bit of a brick wall/cliff.
Oh no, I actually have a life other than playing MMO's, a game is just something I do for fun

I have a mid 40, a couple of mid 30's a couple of mid 20's and a low level one I am having a blast playing
I have a bad feeling about this

Goretzu's Avatar


Goretzu
04.03.2012 , 10:46 AM | #278
Quote: Originally Posted by Dayln View Post
Oh no, I actually have a life other than playing MMO's, a game is just something I do for fun

I have a mid 40, a couple of mid 30's a couple of mid 20's and a low level one I am having a blast playing
You will though, levelling is pretty good in SWTOR (if you can accept that there is only 1 path per side).

That doesn't mean L50 issues don't exist though, or indeed that people reaching L50 now or even in the last month or so have "rushed" there in a somehow OTT way. You'd easily be L50 with your play time you've listed their if you'd had 1 toon and maybe even 2 x L50 toons.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

Mrs_Murder's Avatar


Mrs_Murder
04.03.2012 , 10:47 AM | #279
Quote: Originally Posted by Klarick View Post
Your SWTOR life begins at level 1.
And ends at level 50.
Grats on killing your own game, Bioware.

amantheil's Avatar


amantheil
04.03.2012 , 11:00 AM | #280
Quote: Originally Posted by tekkamansoul View Post
Irony must escape you on a daily basis.

1. Even though your number is arbitrary, the fact that its 20% different for a same-faction playthrough (THAT ARE BOTH SITH) is revolutionary for any MMO, and majority of single-player RPGs, too.
It's not really revolutionary at all. You can go from 1-60 in WoW with different characters of the same faction and experience almost completely different content on both characters. They offer multiple zones for any given level range, and you can take a completely different progression. It gets a little tighter once you get into the expansions, but even then are options. SWTOR really offers only a fraction of that. Yes, you can choose different side quests, do bonus series, etc. - but you're still going through a pretty similar progression on any character of starter world -> Coursucant/Dromund Kass -> Balmorra/Taris -> Nar Shadda -> Tatooine -> Alderaan -> etc.