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No Cross Realm LFG tool please!

STAR WARS: The Old Republic > English > General Discussion
No Cross Realm LFG tool please!

DigitalPrime's Avatar


DigitalPrime
04.03.2012 , 09:36 AM | #41
Quote: Originally Posted by chaosdefined View Post
Like I said, they may try to improve on the tool used by WoW and other games.

One way I think they could do that, is to offer no reward for completing a flashpoint via the group finder. No badges, no extra XP, no credits.

Epic Idea

Frostvein's Avatar


Frostvein
04.03.2012 , 09:39 AM | #42
Single server LFG won't solve anything on the servers with lower population, which is at least half and probably most of them.

All that it does is encourage people who didn't want to waste their time spamming LFG to join in. Yes, you'll get a few more people in then you would normally, I don't disagree with that. But on the smaller servers where 50-75 people is the norm on the fleet during prime-time, its not going to make much of a difference, and its probably going to have little to no impact on lower level content. If you only manage 50-75 people on fleet during primetime, then there is just no way you have that number in any other level range before, during or after.

You are failing to take into account here that a fair portion of the people playing the game who could care less about PvE content. Your also forgetting about the population at 50 who is raiding and could care less about flashpoints. Now your back down to a group of what, 30 people? 40? Out of 75? Not to mention that you still need to account for these other factors including but not limited to # of tanks, healers, people who run with their guild/friends, people who just don't want to do it that night....the list goes on.

At best, (absolutely best case scenario) a single server LFG tool is going to get a half dozen to a dozen runs per night during prime-time and maybe 1-2 off peak on a large number of servers, and I still feel like that is generous. At worst, we're talking 1-3 groups a day max. The reality? I suspect 5-7 groups nightly, which would be up from the 1-3 we see now from people spamming LFG.


This is why it is not going to work. Cross server solves the problem of being limited to your ****** server to get basic content done. Yea, WoW sucks, I get it, but one of the great things about that game is I can log into their servers at any time in the day/night and get a BG/H Dungeon in.
Meanwhile, in Tera general chat -

"The sad thing is, arguing with fanbois on the forums was more entertaining than their 300 million dollar single player MMO from 2008"

ferroz's Avatar


ferroz
04.03.2012 , 09:40 AM | #43
Quote: Originally Posted by DigitalPrime View Post
But in WoW it did change. The game became a lobby game.push that one button, in and out. repeat.
No, it was the same game after lfd it was before lfd; just less sitting around and waiting.

If you changed how you personally played it and started treating it as a lobby game, then the fault lies with you.. it's not indicative of a change in the game itself.

Quote:
and the social aspect about an MMO is what drew me in.
I'm skeptical of this claim, since you say that you immediately started treating WoW as a lobby game after lfd.

Quote:
Knowing people on the server, there class, meeting up. getting to know people. I know you can do this now to an extent. But MMOs were designed around this. This is how you had to be to get into groups.
That's not true at all; you just had to do tpye /2 Level Class lfg which doesn't require getting to knowing anyone. That's what the game was like before lfd.

Pretending that lfd was responsible for any changes toward that is absurd... the game had already been like that for years.

DigitalPrime's Avatar


DigitalPrime
04.03.2012 , 09:41 AM | #44
Quote: Originally Posted by chaosdefined View Post
While I cringe at the thought of going through all those loading screens to get to the fleet, I do agree with you somewhat here.

Instead I feel they should either reduce the cooldown of the Fleet Pass considerably (and not through legacy/credit payments!).

Or add a quick transport location to your Ship instead of some place outside of the spaceport.

I know SWG is SOE and a sanbox MMO. totally different. But.... If BW removed the fleets and added a spaceport system like in SWG. One per city. Each spaceport allowing travel to the next city or planet with no hops. Each city having its own perks. One city holds all the PVP reward vendors, Another city all the PVE rewards etc. Instead of the system we have now, Fleets, loading screens and more loading screens. A community hub based off the planets never made sense. But this is off topic so ill leave it there.

chaosdefined's Avatar


chaosdefined
04.03.2012 , 09:46 AM | #45
Or even if your ship didn't take off every single time you entered it. Instead if it was like KOTOR where you got on your ship, then once you picked a destination you got the ship taking off cutscene/loading screen.

DigitalPrime's Avatar


DigitalPrime
04.03.2012 , 09:47 AM | #46
Quote: Originally Posted by ferroz View Post
No, it was the same game after lfd it was before lfd; just less sitting around and waiting.

If you changed how you personally played it and started treating it as a lobby game, then the fault lies with you.. it's not indicative of a change in the game itself.

I'm skeptical of this claim, since you say that you immediately started treating WoW as a lobby game after lfd.

That's not true at all; you just had to do tpye /2 Level Class lfg which doesn't require getting to knowing anyone. That's what the game was like before lfd.

Pretending that lfd was responsible for any changes toward that is absurd... the game had already been like that for years.
1) Dont tell me how i played or treated a game

2) dont follow up with a discussion saying i treated a game in a said way when i never said such things or did such things.

3) read what I actually wrote and maybe comment on the social aspect. If you honestly didnt see the social side of wow or any other MMO and just sat there spamming. boo hoo you. but not all of us did that. I was a social MMO player, not a console matching making type of guy. Work it out!

Badhand's Avatar


Badhand
04.03.2012 , 09:48 AM | #47
Insta-LFG tools reward antisocial a-holes for being antisocial a-holes. There is no up-side to being polite and getting to know your team in a social manner as is the expectation in a multi-player game. Likewise there is no punishment for being a ********.

I recognize that the server population thing is a real issue (I had to leave 3 50's on a ghost-town server), but this is a lousy solution to that problem.

Valkirus's Avatar


Valkirus
04.03.2012 , 09:49 AM | #48
Quote: Originally Posted by DigitalPrime View Post
Epic Idea
No..it is a very bad idea. Why punish players for not having hours on end to find a grp? In WoW..those who use the Looking for Raid tool, which is cross server..they donot get drops with items as high as the normal raids, but it does give them more then they can get in 5 man heroics. Plus they get to experence the End Game Content and get credit for doing so. Those who want to fluff up thier feathers and strut around with the "Heroic Deathwing Achievement" still get to.
Trust is something which is earned.

DigitalPrime's Avatar


DigitalPrime
04.03.2012 , 09:53 AM | #49
Quote: Originally Posted by Valkirus View Post
No..it is a very bad idea. Why punish players for not having hours on end to find a grp? In WoW..those who use the Looking for Raid tool, which is cross server..they donot get drops with items as high as the normal raids, but it does give them more then they can get in 5 man heroics. Plus they get to experence the End Game Content and get credit for doing so. Those who want to fluff up thier feathers and strut around with the "Heroic Deathwing Achievement" still get to.
Punish? Ey.... Oh the time issue again.

So, there should be no incentive to get in groups and be social without a do it all system? No rewards? sure lol

Valkirus's Avatar


Valkirus
04.03.2012 , 09:54 AM | #50
Quote: Originally Posted by Badhand View Post
Insta-LFG tools reward antisocial a-holes for being antisocial a-holes. There is no up-side to being polite and getting to know your team in a social manner as is the expectation in a multi-player game. Likewise there is no punishment for being a ********.

I recognize that the server population thing is a real issue (I had to leave 3 50's on a ghost-town server), but this is a lousy solution to that problem.
There is in my guild. If any of my players act like jerks in our LFG runs ( and we do several together weekly ) they will be warned and if they persist..they will be removed from the guild. We "create" a honorable guild with our rules and standards. Those outside of it are easily dealt with using the ignore tool.
Trust is something which is earned.