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Marauder/Sentinel Cooldowns need to be longer

STAR WARS: The Old Republic > English > PvP
Marauder/Sentinel Cooldowns need to be longer

dschlan's Avatar


dschlan
04.02.2012 , 10:28 PM | #21
Quote: Originally Posted by Maxipad View Post
Undying Rage/Guarded By The Force: Simply needs bringing it in line like Paladin bubble from WOW, reduce outgoing damage by 50% while active = Job done!
Or, pop 1 CC, wait 1 second after he gets out and finish him. Job = done!

Marthror's Avatar


Marthror
04.02.2012 , 10:30 PM | #22
Quote: Originally Posted by Maxipad View Post
Undying Rage/Guarded By The Force: Simply needs bringing it in line like Paladin bubble from WOW, reduce outgoing damage by 50% while active = Job done!
So we are imune to CC during it, also remove the health cost and make it usable while CC....

That's a deal for me! but you will QQ even more with that change
IT'S A TRAP!

Rotanartlu's Avatar


Rotanartlu
04.02.2012 , 10:43 PM | #23
Only the largest of noobs compare paly bubble to mara dmg reducer. THE BIGGEST OF NOOBS!

fungihoujo's Avatar


fungihoujo
04.02.2012 , 10:45 PM | #24
Quote: Originally Posted by kweassa View Post
* Stealth
- wait 4 seconds
- look around
- woops there he is
- attack(range)/force leap(melee)/look for another target(ops/scoundy)


* 99% damage reduction
- stun
- wait 1 more second
- he dead


....so, what's the problem here again?
Let's look at some of the 'OP' abilities of other classes in the same light.


Sorc sprint
-stun, root, grapple, mez, leap to cancel it out

Sorc knockback
-stun, root, grapple, mez, leap to get back

Sorc mez
-CC break, kill

Sorc bubble
-hit once to pop it
-pile on, he dead


Course, as a marauder you also have the added bonus of the best damage in the game, being the hardest class to get away from, having a trauma debuff and the short CD on interrupts.

And when your resolve is white and you hit your immunity button (ie- like good marauders do, just in case you don't know you can do that), what then? Five seconds of walking through fire, leaping around, dealing out insane damage, CCing, tearing healing in half- only thing that can stop you is roots- which means another SW, as agent roots can be deflected (talk about getting the shaft).



But relax, BW devs are all playing marauders- your god class won't be nerfed, if anything expect more buffs while they fix the mistake of not nerfing assassins to being at the correct level- ie far below marauders with every other class.

RoyFokker's Avatar


RoyFokker
04.02.2012 , 11:04 PM | #25
There's nothing god class about Sent/Mara, you just don't understand the class therefore can't see it's weaknesses. I have a gunslinger, I can counter Marauders quite effectively.

Xerain's Avatar


Xerain
04.02.2012 , 11:09 PM | #26
Quote: Originally Posted by fungihoujo View Post
Let's look at some of the 'OP' abilities of other classes in the same light.


Sorc sprint
-stun, root, grapple, mez, leap to cancel it out

Sorc knockback
-stun, root, grapple, mez, leap to get back

Sorc mez
-CC break, kill

Sorc bubble
-hit once to pop it
-pile on, he dead


Course, as a marauder you also have the added bonus of the best damage in the game, being the hardest class to get away from, having a trauma debuff and the short CD on interrupts.

And when your resolve is white and you hit your immunity button (ie- like good marauders do, just in case you don't know you can do that), what then? Five seconds of walking through fire, leaping around, dealing out insane damage, CCing, tearing healing in half- only thing that can stop you is roots- which means another SW, as agent roots can be deflected (talk about getting the shaft).



But relax, BW devs are all playing marauders- your god class won't be nerfed, if anything expect more buffs while they fix the mistake of not nerfing assassins to being at the correct level- ie far below marauders with every other class.

Our heal debuff is only 20%.

Full resolve lasts like a whole 10 seconds.

Walking through fire oh noes at 50 seconds of that... If we're popping ud and have no healer on us 5 seconds isn't anything big even if we are full resloved.


and lols at our whole 5% defense chance and 55% with saber ward up. Sniper roots won't work! what?!?!

ShadowOfVey's Avatar


ShadowOfVey
04.02.2012 , 11:16 PM | #27
I like that the class has multiple useful cooldowns with different applications. I'd like to see more of that in the game honestly for other classes.

Anything to get away from this feel that there's exactly one right thing to do and exactly one right button to hit in each situation (99% of the time these are really obvious too) that I often get the feel of while doing pvp in this game, it's why people complain about this game having a low skill cap.

BambulaGTS's Avatar


BambulaGTS
04.02.2012 , 11:23 PM | #28
Poped immunity/cаmo > - 100 % healing received.

Or, at least, let it be the talent to remove - 100 % healing, so they actually have to work out.

kweassa's Avatar


kweassa
04.02.2012 , 11:26 PM | #29
Quote: Originally Posted by fungihoujo View Post
Let's look at some of the 'OP' abilities of other classes in the same light.


Sorc sprint
-stun, root, grapple, mez, leap to cancel it out

Sorc knockback
-stun, root, grapple, mez, leap to get back

Sorc mez
-CC break, kill

Sorc bubble
-hit once to pop it
-pile on, he dead
...who says those abilities are "OP" ??

Oh.. I get it. The same bunch of people who say Marauder/Sentinel abilities are OP?


Quote:
Course, as a marauder you also have the added bonus of the best damage in the game, being the hardest class to get away from, having a trauma debuff and the short CD on interrupts.
Who are also glass cannons?


Quote:
And when your resolve is white and you hit your immunity button (ie- like good marauders do, just in case you don't know you can do that), what then? Five seconds of walking through fire, leaping around, dealing out insane damage, CCing, tearing healing in half- only thing that can stop you is roots- which means another SW, as agent roots can be deflected (talk about getting the shaft).
er... plan your fight and improvise that as you fight?

Because, it doesn't take a brain surgeon to estimate at which point the 99% damage resist (...for 5 seconds...) is going to come out.



Quote:
But relax, BW devs are all playing marauders- your god class won't be nerfed, if anything expect more buffs while they fix the mistake of not nerfing assassins to being at the correct level- ie far below marauders with every other class.
It isn't marauders/sentinels are 'god classes' that is the problem.

I mean, when your skill level is that of an ant, any class is going to look like a god, until you realize and admit that you, upto that point, were like an ant.
"To everything, there is a first step. The first steps in becoming better at PvP, is to acknowledge the fact that you totally suck. There's no shame in this -- even the greatest of players have been there, done that.
Stop complaining. Ask more questions. People are happy to help."

darthmorbous's Avatar


darthmorbous
04.02.2012 , 11:31 PM | #30
Quote: Originally Posted by mordredz View Post
not the point on what cd's they have you want to extend what we use to live and give nothing in return, our survivabiltiy is crap w/o cds period...
no, our survavility is ACTIVE,
is a difficult class, but the last we need is a buff.
with mara i win most 1v2 ; 1v1 always.
and about cc and **** in huttball, learn how to get in and out of the fray, youll top the chart in kills and damage.
Trevise Jedi Shadow
Karkus Tritonos, Sith Marauder
Hanunaki ; assassin