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Pvp imbalence from the perspective of a Sin.

STAR WARS: The Old Republic > English > PvP
Pvp imbalence from the perspective of a Sin.

Quesadilla's Avatar


Quesadilla
04.01.2012 , 04:32 PM | #61
Quote: Originally Posted by Alisitcia View Post
First: Defensive Cooldowns.
As a Assassin I have two defensive cooldowns. Deflection which gives 50% Melee / Ranged deflection for 12 seconds, as a Deception sin this raises my defense to 60% which is almost pointless overall. I personally have noticed that it really makes little difference when other classes have flat Damage reduction or abilities that cleave clean through us while it is up. Our other is Force Shroud and makes us immune to Tech / Force powers (stuns included) for 3 seconds.

Of these, I do believe that Force Shroud is not under nor overpowered, it's fairly balanced. However, I see that Deflection is flatly -ineffective- as any spec but Darkness. I understand we are not meant to be high survival due to our damage as Deception (my prefered spec on my Assassin) but the "Cooldown" itself is utterly useless, I've used it and had a Jugger and Mara rip me apart in 1-1 fights, while their defensive cooldowns as dps are *very* strong.
Improvements: Two suggestions I have for this are, a) Raise the defense chance from 50% to 75% (Giving 85% Parry / Deflect) for 12 seconds, making it an effective cooldown, perhaps shorten the duration a little if that's the choice. b) leave it at 50% and add 35-50% Damage reduction to actually make us consider actually popping as more then a joke.
ROTFLMFAO, an Assassin complaining about defensive cooldowns, this is just a troll, right? Your god mode can be used twice as often as Marauders', which is their only respectable cooldown, and you think you're entitled to more? And if you're against a sentinel/marauder or sniper/gunslinger, you have a separate cooldown just for that. If your defense chance is above 50% against either of those classes, you already have the upper hand, especially if the cooldown lasts 12 seconds.

urgha's Avatar


urgha
04.01.2012 , 05:09 PM | #62
Tank sin is beyond good or bad spec. It is just godlike.
About dd specs:
Operative double opener will be fixed in 1.2. The dd sin can burst harder than operative, he just cannot do it right from stealth. I really don't see any real advantages of operative except very fast killing of undergeared or low hp people.

Squatdog_nz's Avatar


Squatdog_nz
04.01.2012 , 06:39 PM | #63
[QUOTE=HyperThomas;3713709]
Quote: Originally Posted by Squatdog_nz View Post

All of your points are totally flawed, not only are you making stuff up about the shadow, you have no idea what spec you are talking about, you have no idea about the abilities, and you clearly have no idea about the difference between in combat healing and out of combat healing. Simple fact is, you have been posting absolute rubbish about the infiltration shadow, next to nothing you have said is true.
I have said operative can use a utility buff... happy?
I am calling for nerfs for MY OWN CLASS (KC Tree), never saw you do that.
Stop posting, you have lost all credibility.
LOL@all of this...

It's impossible to take anything you say seriously when you claim that a sub-2k bubble is actually BETTER than a tanking ability that gives 50% increase to dodge over 12 seconds. This is quite possibly the single dumbest thing I have ever read on this forum.

Then there's these mythical Operatives who are healing for huge amounts within the space of a 4second stun (instead of attacking) and cloaking while in combat.

Riiiiight....

Sinemetu's Avatar


Sinemetu
04.01.2012 , 06:56 PM | #64
As a healer, I'm a lot more worried about having a dps shadow on me than I am an operative. Operative burst is overrated, and they just don't have the tools to pressure a healer and stay on target like an assassin has. As for burst, yes, operatives can burst for 5k... from stealth. I've been hit by shadows outside of stealth for the same. Mercs can do the same, and I've never seen it but I understand Juggernauts and Pyrotechs can as well.

Utility:

Assassins:

Base:

Force Shroud (3s of immunity to tech/force attacks, talented up to 5s on a 1m/45s CD)
Deflection (+50% defense for 12 seconds)
Vanish (3/2 minute cooldown)
Sprint (+150% speed for 2s on a 30s/20s talented CD)
Knockback (PBAOE on a 30s CD)
Stun (4s, 30y range, 1m/50s CD)
Spike (2s knockdown on a 30s CD, only from stealth)
Taunt, AOE Taunt (30% less damage to allies)
Sleep (10y range, 75% of resolve bar)

Talents:

Force Pull
Low Slash (4s mez on a 15s CD, single target)

Operatives:

Base:

Evasion (+100% chance to dodge for 2s, 1m/45s CD)
Shield Probe (Absorb ~2000 damage, 45s/30s CD)
Vanish (3/2 minute CD)
Flashbang (targeted AOE 8s mez, must be facing target, 10y range, 1m CD)
Stun (4s, 10y range, 1m/45s CD)
Sleep (10y range, fills resolve bar)

Talents:

Jarring Strike (2s knockdown, requires stealth, must be behind target)

Force Shroud > Shield Probe on a similar CD, and Deflection has pros and cons when compared to Evasion. I would compare Evasion to Force Shroud (both remove dots), except Force Shroud is just so much better it's really not fair.
Legion: Geth do not infiltrate.
C-Sec Customs: You should leave your personal synthetic assistant at home. They're not allowed on shuttles anymore.
Legion: Geth do not intentionally infiltrate.

HyperThomas's Avatar


HyperThomas
04.02.2012 , 01:45 AM | #65
Quote: Originally Posted by Squatdog_nz View Post

LOL@all of this...

It's impossible to take anything you say seriously when you claim that a sub-2k bubble is actually BETTER than a tanking ability that gives 50% increase to dodge over 12 seconds. This is quite possibly the single dumbest thing I have ever read on this forum.

Then there's these mythical Operatives who are healing for huge amounts within the space of a 4second stun (instead of attacking) and cloaking while in combat.

Riiiiight....
I never said it was better, I was merely proving shadows defensive abilities are not better than an operatives (like you stated), they are on the same level, considering the operatives CD is 30/45 seconds, and the assassins is 120 seconds.
I said 5k health was healed in the example battle I gave, I never said "an operative always heals 5k in a stun" It was a rough estimate, just by watching his health bar.
Considering the fact infiltration shadows cannot even heal while in combat is enough to prove my point. You don't even know operatives can cloak while in combat? hahahahaha you are so bad.

All my other points too good to argue against? As expected... try harder next time.


Here is a list of things you have said that prove you have lost credibility:
Quote:
Burst from stealth ISN'T Infiltration's role and Infiltration has FAR higher sustained DPS than any Operative spec AND far more burst outside of stealth.
Everything here = Wrong. Shadow Infiltration Role = Burst. Sustained DPS = NO... 6 seconds out of stealth of decent force regen. You call 6 seconds sustained? HAH.

Quote:
Operatives can cloak while in combat now? LOL!
HAH yes they can.

Quote:
Except they can cross spec into Madness and proc insta-heals.
INFILTRATION SHADOWS CANNOT DO THIS.

Quote:
Tell me again how a sub-2k bubble is better mitigation that 12 seconds of 50% Dodge. LOL!
Never said it was better, was defending from you claiming that the shadow abillity was better... CD is 30 seconds for op with talents, CD is 120 seconds for infiltration shadows. (even if it was possible for shadow to avoid 8k damage in 12 seconds, 4 bubbles x 2k health = 8k. Simple math. They are very similar abilities when calculated this way, matter of opinion as to which one is better.

Nothing you say is ever right, I suggest you just stop. You clearly have no idea about shadow infiltration OR operative, you don't bother to read clearly what I have posted (you take little things I say out of context), and you don't even know what the operative abilities are. And I am the one that cannot be taken seriously? Hah you are only kidding yourself. Everyone else has the common sense to see where you are going wrong.

But like I said, if you like being proven wrong over and over again by me, go ahead, continue this pointless arguing, you are only embarrassing yourself.
Chilastra - SWG
Master Dar’Nala
Ciraf - Justin Biebs

cuteypie's Avatar


cuteypie
04.02.2012 , 02:45 AM | #66
Quote: Originally Posted by Sinemetu View Post
As a healer, I'm a lot more worried about having a dps shadow on me than I am an operative. Operative burst is overrated, and they just don't have the tools to pressure a healer and stay on target like an assassin has. As for burst, yes, operatives can burst for 5k... from stealth. I've been hit by shadows outside of stealth for the same. Mercs can do the same, and I've never seen it but I understand Juggernauts and Pyrotechs can as well.

Utility:

Assassins:

Base:

Force Shroud (3s of immunity to tech/force attacks, talented up to 5s on a 1m/45s CD)
Deflection (+50% defense for 12 seconds)
Vanish (3/2 minute cooldown)
Sprint (+150% speed for 2s on a 30s/20s talented CD)
Knockback (PBAOE on a 30s CD)
Stun (4s, 30y range, 1m/50s CD)
Spike (2s knockdown on a 30s CD, only from stealth)
Taunt, AOE Taunt (30% less damage to allies)
Sleep (10y range, 75% of resolve bar)

Talents:

Force Pull
Low Slash (4s mez on a 15s CD, single target)

Operatives:

Base:

Evasion (+100% chance to dodge for 2s, 1m/45s CD)
Shield Probe (Absorb ~2000 damage, 45s/30s CD)
Vanish (3/2 minute CD)
Flashbang (targeted AOE 8s mez, must be facing target, 10y range, 1m CD)
Stun (4s, 10y range, 1m/45s CD)
Sleep (10y range, fills resolve bar)

Talents:

Jarring Strike (2s knockdown, requires stealth, must be behind target)

Force Shroud > Shield Probe on a similar CD, and Deflection has pros and cons when compared to Evasion. I would compare Evasion to Force Shroud (both remove dots), except Force Shroud is just so much better it's really not fair.
/thread no need to add anything after this post, never.

AMKSED's Avatar


AMKSED
04.02.2012 , 02:47 AM | #67
[QUOTE=Squatdog_nz;3714905]
Quote: Originally Posted by HyperThomas View Post

LOL@all of this...

It's impossible to take anything you say seriously when you claim that a sub-2k bubble is actually BETTER than a tanking ability that gives 50% increase to dodge over 12 seconds. This is quite possibly the single dumbest thing I have ever read on this forum.

Then there's these mythical Operatives who are healing for huge amounts within the space of a 4second stun (instead of attacking) and cloaking while in combat.

Riiiiight....
I would much rather take the bubble over Deflection. Isn't the bubble ability on like a 45 sec CD? I have no idea what type of CD it has though.

xfightx's Avatar


xfightx
04.02.2012 , 02:51 AM | #68
cool story bro.

and i am scoundrel:O
how should i feel?
LOL

me_unknown's Avatar


me_unknown
04.02.2012 , 02:59 AM | #69
Quote: Originally Posted by Redmarx View Post
This.

OP is a terribad.

Assassins need huge nerfs:

- Force shroud removed (deflection is closer to the defensive cooldown operatives get)
- Dark charge gives 50% damage penalty / 100% threat bonus, so they can still tank in PVE
- Force pull removed (operatives have 0 gap closers, why should assassins have 2)
arguing with a comparison to operatives is a big fail! they are two different classes. they differ in many ways. thus there is no logic in your arguments!

HyperThomas's Avatar


HyperThomas
04.02.2012 , 04:17 AM | #70
[QUOTE=AMKSED;3717905]
Quote: Originally Posted by Squatdog_nz View Post

I would much rather take the bubble over Deflection. Isn't the bubble ability on like a 45 sec CD? I have no idea what type of CD it has though.
Your quote is broken lol, looks like I said it :P
Cooldown can be 30 seconds.
Chilastra - SWG
Master Dar’Nala
Ciraf - Justin Biebs