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Server population is dropping...


Elyx's Avatar


Elyx
04.01.2012 , 06:19 PM | #461
Quote: Originally Posted by Vahzl View Post
Interesting little game for those who want to play.

Visit this thread in a years time when everything has been fixed, and see how much QQ there is about whatever new end of world drama players have cooked up.

I guarantee you, year on year, for any game, ever, no matter which, on the forums, you will find the same QQ about everything and anything they can find to whine about. When one thing is fixed, it's like it never existed, and the next issue is the next reason why they are donning their blindfolds in front of todays execution squad.

I firmly believe they should issue every MMo player with a black band to wear on their arm.
QFT. if I had the space, I'd make this my Sig.
"I just hit 50 and finished my class storyline, but I still haven't been able to decide which AC to choose. Leveling solo as a warrior wasn't difficult, so I kept putting off the decision.
Anyone else having the same problem? "~ lagerhat - And who says warriors are broke?

Incendergel's Avatar


Incendergel
04.01.2012 , 06:21 PM | #462
Quote: Originally Posted by HeavensAgent View Post
This happens with many games, and the developers knew the current situation would be the outcome. That said, short-sided subscribers would not listen to reason. Queues were long, additional servers were demanded, and there were enough people who believed something needed to be done that they were drumming up enough press to condemn the game before a week had gone by. The developers knew this would be the outcome, they attempted to resist, but ultimately they gave us what we asked for. We're the ones that are to blame for the current situation, and though the developers still need to act to remedy the issue it is not their fault.
I don't remember the server to subscriber issue but seem to recall it happening when I tried AoC and also Rift. I remember lots of queue times in WoW. DaOC I don't remember anything like this at all but I always hold the right to be incorrect. With that being said I see your side of the argument.

But at the end of the day it is actually easier for me to move on rather than picking up and starting over on another server. Maybe it is just my time or lack of. Maybe I'm stubborn. Yet I sit here and think to myself it has to be different on a higher populated server.

Oh well, it is what it is..

HeavensAgent's Avatar


HeavensAgent
04.01.2012 , 06:24 PM | #463
Quote: Originally Posted by Incendergel View Post
But at the end of the day it is actually easier for me to move on rather than picking up and starting over on another server. Maybe it is just my time or lack of. Maybe I'm stubborn. Yet I sit here and think to myself it has to be different on a higher populated server.

Oh well, it is what it is..
You do have another option: take a break until server consolidation begins. If this game is to succeed it's going to have to happen at some point.

trueanimus's Avatar


trueanimus
04.01.2012 , 06:26 PM | #464
Quote: Originally Posted by Stratovaried View Post
Red Eclipse: 835 republic and 947 empire(not including all lvl50's),
Kellian Jarro: 185 republic, 158 empire
both standard load
Didnt read the whole last thread, but there was discussion about how standard servers have around 100 on the fleet in prime time. But the difference between the two ends of standard seems to be pretty huge. I typed who from lvl 1-10 and so on, on both factions on both servers. So not sure about the total amount of players in red eclipse, as it showed only first 100 results for lvl50's.

yeah this is one thing i dont get.. are they forging the "server status" things? i mean .. like on The Razor.. population is WAY WAY LOW.. during prime time fleet never gets above 50 people... and each planet i go to only has MAYBE 2-3 people.. some even have 0 people. You can even check how many people are on thier ships by logging on to each class and then loading into your ship.. sometimes i see maybe 1 besides me... usually 0... and yet The razor is Standard population??? ***... seriously?


arent these server supposed to be like.. running with 10000+ people each? how the heck is 200 or less standard population???
Formerly Known as Trueevil of Tarquinas server SWG or Truelydead/trueid/truelock/truedewd/truecan/truelyinsane/truelynsane/trueblu/truebacca of undermine in WoW

Nitewolfe's Avatar


Nitewolfe
04.01.2012 , 06:26 PM | #465
Quote: Originally Posted by Incendergel View Post
I don't remember the server to subscriber issue but seem to recall it happening when I tried AoC and also Rift. I remember lots of queue times in WoW. DaOC I don't remember anything like this at all but I always hold the right to be incorrect. With that being said I see your side of the argument.

But at the end of the day it is actually easier for me to move on rather than picking up and starting over on another server. Maybe it is just my time or lack of. Maybe I'm stubborn. Yet I sit here and think to myself it has to be different on a higher populated server.

Oh well, it is what it is..
Just commenting on the daoc part.
When they came out with the classic server rule set it was common to not be able to get on those servers (they didnt have que times full was full and you had to keep trying to log in).
Oh and daoc never tried to hide server numbers. On the web and the server select you could see how many players were logged in on the servers. the classic ones capped out at 3000 players on at one time.

Thats some thing i really miss about daoc. Was being able to see the exact number of players logged in.

Incendergel's Avatar


Incendergel
04.01.2012 , 06:30 PM | #466
Quote: Originally Posted by HeavensAgent View Post
You do have another option: take a break until server consolidation begins. If this game is to succeed it's going to have to happen at some point.
Sure. Accounts are not closed. I agree with you. Breaks are good regardless of what game we are all playing.

Just leveling a Jedi Shadow for a bit as time allows while my Gunslinger is in the bar boozing his credits away...

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
04.01.2012 , 06:32 PM | #467
Quote: Originally Posted by Hotbox View Post
Bottom line is that the endgame in SWTOR does not lend itself to long term gameplay that is either interesting or captivating. For that you need a PVP game that people will play either casually for a diversion or hardcore with a sandbox element to it with more interaction between the factions. This is so people will raid some, then PVP, then raid or then do something leisurely like crafting or cantina crawling.

You need open world city PVP to be honest, much like you had it in SWG.

You know what I REALLY miss, not just the PVP in SWG, but the drama and politics behind it. Territorial PVP does that, it turns friend against foe permanently and forges player bonds that may last a lifetime. PVP in a living city is something you can never fully appreciate unless you've done it.

People choose sides and fight for it; they live with the consequences of those decisions and either become vilified for failing or vanquish their enemy doing so. Without consequence there can be no greatness nor destiny fulfilled.

The game had soul, it had a heartbeat. It had a story that you made daily, not painted on a flat canvas that were more like colorforms than a political struggle.

It was a game the breathed.

Now that those servers are shut down they are gone like so many dust specks in the wind, swept away by the tides of time and the relentless entropy of business interests over art.

WOW and SWTOR have none of that, and probably never will despite the hype suggesting otherwise. While I feel bad for everyone that has enjoyed those sorts of high life of gaming, I feel worse for those that never experienced its highs, and its lows. They were real, they were valued. Sadly, when SWG died, a little part of myself died with it I think. I know my guild did. It just took me three years waiting for this game to realize it.

The cities there were golden clad gems on the prairie or they were dens of scum and villainy where brawls broke out in cantinas or the fronts of starports over something perhaps as trivial as a deal gone bad.

They were cities that I once called home.

You captured the essence of greatness this game had. Truly sad that it's gone and TOR could not get any inspiration from it.

HeavensAgent's Avatar


HeavensAgent
04.01.2012 , 06:36 PM | #468
Quote: Originally Posted by Lord_Ravenhurst View Post
You captured the essence of greatness this game had. Truly sad that it's gone and TOR could not get any inspiration from it.
It's a different kind of game. We knew that from the start. It really isn't a factor in regard to population issues, though.

Touchbass's Avatar


Touchbass
04.01.2012 , 06:40 PM | #469
Quote: Originally Posted by HeavensAgent View Post
There's no question; the game is losing subscriptions at the moment. The loss of subscriptions is expected at this point in a game's life cycle. I doubt, though, that it is at a point that should be cause for alarm. In fact, I truly believe the rate that SWTOR is losing subs is far smaller than average for the industry.
What are we using as a comparison? WoW gained subs on average continually for years. SWTOR has lost at minimal 350,000 but I'd wager it's closer to 500,000+ at this point. is it normal to lose half a million subs off the bat?
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

HeavensAgent's Avatar


HeavensAgent
04.01.2012 , 06:48 PM | #470
Quote: Originally Posted by Touchbass View Post
What are we using as a comparison? WoW gained subs on average continually for years. SWTOR has lost at minimal 350,000 but I'd wager it's closer to 500,000+ at this point. is it normal to lose half a million subs off the bat?
I'll be honest, it's not even worth trying to discuss this point. You're pulling numbers out of thin air, which makes it impossible to communicate effectively. I'll just say that I believe you are severely overestimating the game's losses, and leave it at that.

Even WoW lost subscriptions at this point in its life; all games in the industry face losses immediately following the launch rush. From a human behavior standpoint this makes perfect sense; we clamor for the new and exciting, but after a time this visceral appeal dies out. Those who were simply playing the game to address these impulses leave once the rush is gone. Population numbers tend to continue to remain low until the game reaches its maturity, at which point they begin to climb again if the developers have done their job or fall even further if they've failed.