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How do you beat a Vanguard?

STAR WARS: The Old Republic > English > PvP
How do you beat a Vanguard?

jitsuo's Avatar


jitsuo
04.01.2012 , 12:03 PM | #151
Quote: Originally Posted by Ryotknife View Post
no, what im saying is that in wzs getting a 1v1 with a merc is not easy unless the merc is either an idiot or you are ignoring objectives/not playing the role you should be playing considering your class......or if his team are a bunch of jerks who left him to solo defend a node.

ill admit that 1v1 mercs are pretty weak, but unless you are a stealth class 1v1 means nothing to objective pvp.

i much rather fight a merc than a mara, shadow, or op.
Lone defender, or them on a ramp hitting the group from above. Even in a cluster of guys we can have a mini 1v1 with little interruption.

You're assuming I'm hitting them when they're surrounded and it's just me, that's stupid. If they're freecasting into a group, you'll bet that I'm gonna jump to take them out.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Varicite's Avatar


Varicite
04.01.2012 , 12:05 PM | #152
Quote: Originally Posted by Ryotknife View Post
no, what im saying is that in wzs getting a 1v1 with a merc is not easy unless the merc is either an idiot or you are ignoring objectives/not playing the role you should be playing considering your class.

ill admit that 1v1 mercs are pretty weak, but unless you are a stealth class 1v1 means nothing to objective pvp.
I get them in 1v1s all the time as a Pyro PT. An Aresenal Merc raining terror unmolested on my group hinders objectives pretty greatly. It's one of the greatest classes for controlling mid in Huttball (and this is the hardest place to dislodge them) as well as keeping classes at bay in Voidstar. The Huttball bridge is actually the only place where I will use my Grapple to begin the fight, and it's usually a losing battle if I do that, but I can count on my team to kill them before they get back to their "godspot".

The thing about a Pyro PT is this: You don't get a choice in who you fight, most times, unless you're just coming from the respawn. You have no defenses, and you have no escapes. You either fight, or you die.

Mercs are one of those classes that once they engage you, you have less than 1 gcd to decide whether you're going to fight or run. Running usually results in death.

Fighting usually results in victory. : )

You are right, though, that in team-based PvP, 1v1 is not the measure of a class' strength at all. A Merc is easy to kill, but a Merc supported by smart players is a scary thing. I think that's how it should be, though.


Quote: Originally Posted by jitsuo View Post
If they're freecasting into a group, you'll bet that I'm gonna jump to take them out.
This, exactly. After tanks and healers, heavy nukers like Mercs are my second priority.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

jitsuo's Avatar


jitsuo
04.01.2012 , 12:07 PM | #153
Quote: Originally Posted by Ryotknife View Post
i much rather fight a merc than a mara, shadow, or op. ill usually win the fight with 30-40% hp, although next patch who knows seeing how pyro pt dps will plummet. although if the AP changes pan out, then that will be even worse for mercs
from what I've heard, their DPS stays the same but they need to spread out their abilities more, which is good. 1 button spam is mindless and interrupts killed them far too easily.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Ryotknife's Avatar


Ryotknife
04.01.2012 , 12:27 PM | #154
Quote: Originally Posted by jitsuo View Post
from what I've heard, their DPS stays the same but they need to spread out their abilities more, which is good. 1 button spam is mindless and interrupts killed them far too easily.
are we talking about pts having their damage spread out, or mercs?

jitsuo's Avatar


jitsuo
04.01.2012 , 12:32 PM | #155
Quote: Originally Posted by Ryotknife View Post
are we talking about pts having their damage spread out, or mercs?
Mercs. From what I've heard on the PTS forums and merc forums, Mercs that use other abilities (ones that have been buffed) will have the same DPS, they just have to press more than one button
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Varicite's Avatar


Varicite
04.01.2012 , 12:35 PM | #156
Quote: Originally Posted by jitsuo View Post
Mercs. From what I've heard on the PTS forums and merc forums, Mercs that use other abilities (ones that have been buffed) will have the same DPS, they just have to press more than one button
As I understood it, Mercs already used more than one button. The mechanic that makes them stack heat signatures hasn't gone away, has it?

Having to spam Tracer to stack the buff/debuff is what gives them the illusion of only using one button. Well, besides those guys who actually do sit there and cast Tracer x10 in PvP (yeah, I've seen you guys), but they are going to be bad at whatever class they play.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

TheNegotiator's Avatar


TheNegotiator
04.01.2012 , 12:37 PM | #157
Quote: Originally Posted by jitsuo View Post
Like I've stated, Marauder and PT.

Easy, EASY kills. They're killable when I'm half cent and they're full champ. When I first started PvPing I would get my Assassin medals off them. Now I go after them because, unchecked, they wreak havoc. When targeted, they cause as much trouble as a trash mob.

The only things you have told me give you trouble are EASILY interruptable abilities. Mercs have very little mitigation (lol heavy armor) and their heals are lackluster when casted. Mercs are good team specs, the worst 1v1 spec because any class can beat them.

If you disagree, I know exactly what kind of player you are
So where do you get all this experience fighting mercs? In war zones? How many war zones pit Empire vs. Empire? 1/20? Also, I've already told you why you can't interrupt TM, because it's on a 1.5 second refresh...the merc will fire off 2 missiles before your interrupt refreshes. I'm pretty much having to explain the mechanics too you, probably because you never really go after mercs 1vs1 and you just say you do.

jitsuo's Avatar


jitsuo
04.01.2012 , 12:45 PM | #158
Quote: Originally Posted by TheNegotiator View Post
So where do you get all this experience fighting mercs? In war zones? How many war zones pit Empire vs. Empire? 1/20? Also, I've already told you why you can't interrupt TM, because it's on a 1.5 second refresh...the merc will fire off 2 missiles before your interrupt refreshes. I'm pretty much having to explain the mechanics too you, probably because you never really go after mercs 1vs1 and you just say you do.
Huttball happend 8/10 matches, so I go against Empire vs. Empire more than I see pubs.

Get on The Constant, anyone on there will confirm. And why does it matter that it's mercs. Commandos are the SAME THING.

I've already told you that you need to use stuns to stop it every time as a PT. It's extremely simple to kill them within 5 interupted TMs.

Getting hit with 1 TM isn't a problem. If you cycle interrupts and stuns, he won't be able tog get a second one off until the debuff wears off.

As a Marauder I can do this

Int->Charge->Int->Mez->int->stun->int->charge

I can also use Force Camo as either an interrupt or a gap closer. Mercs are more than easy, they're LAUGHABLY easy on my Marauder.

On my Marauder I have a 6 second interrupt so they can't do ANYTHING to stop me. Sounds like YOU're the one that needs mechanics explained , because you don't seem to understand what you're saying. You need to learn class mechanics.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

Chewdatbacker's Avatar


Chewdatbacker
04.01.2012 , 12:46 PM | #159
Quote: Originally Posted by TheNegotiator View Post
So where do you get all this experience fighting mercs? In war zones? How many war zones pit Empire vs. Empire? 1/20?
LMAO this is where I stopped taking you seriously. You obviously don't know that all Imps play is Huttball, Imp v. Imp. Secondly, I don't think you understand how interupt works, or anything else in this game for that matter. Please, I'm actually begging you, just uninstall this game because you will never, EVER, succeed in PvP. In fact, you are so terrible with the mechanics in this game, you probably would fail in PvE. There is literally no hope for your skills. Just go.

jitsuo's Avatar


jitsuo
04.01.2012 , 12:47 PM | #160
Quote: Originally Posted by chewdatbacker View Post
lmao this is where i stopped taking you seriously. You obviously don't know that all imps play is huttball, imp v. Imp. Secondly, i don't think you understand how interupt works, or anything else in this game for that matter. Please, i'm actually begging you, just uninstall this game because you will never, ever, in pvp. In fact, you are so terrible with the mechanics in this game, you probably would fail in pve. There is literally no hope for your skills. Just go.
qft...

EDIT: Considering you have a post saying 3 people focused a Sorcerer and couldn't kill him whilst using interrupts when I can kill a healing Sorcerer alone with my Marauder shows me exactly how you are at this game.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!