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How do you beat a Vanguard?

STAR WARS: The Old Republic > English > PvP
How do you beat a Vanguard?

Osicat's Avatar


Osicat
04.01.2012 , 05:01 AM | #131
Quote: Originally Posted by Varicite View Post
[COLOR="MediumTurquoise"]Numbers are post-surge nerf, credit goes to the excellent PTs who posted these. It's hard to be "talked about" when you can look at the population for either Mara or Sin alone and double that of Pyro PTs.
Pew pew, pyro ftw

http://i286.photobucket.com/albums/l..._40_759062.jpg

http://i286.photobucket.com/albums/l..._55_439939.jpg

What I like with pyro is that its not only alot of dmg in terms of AOE, u also get alot of kills and KB,s. U accualy end ppl not only tickle em. Cant wait for 1,2 thu as life will be easier with more reliable ppm for rails, u know a new fight u get 2x fast rails and a termal the fisrst seconds, then its up to your other abilitys to finnish em off.


ps: http://i286.photobucket.com/albums/l...nic/nerfem.jpg
<Judge>
EU Empire PvE and PvP Guild. New players welcomed: http://judge-guild.net

jitsuo's Avatar


jitsuo
04.01.2012 , 08:35 AM | #132
Quote: Originally Posted by Astarica View Post
Disruption's range is far shorter than TM. If you don't charge in (which is dumb because you just get tossed), you'll probably have 4 TM stacks on you from 2 TMs. At this point he can use HSM (the 5th stack isn't going to make or break the fight), and at this point it becomes a fight that depends on how lucky the Merc is with procs. Each Unload proc basically cancels out your interrupt (use Unload when Tracer is interrupted). I've been thinking about whether to just switch to Power Shot if Tracer Missile gets interrupted, since if you got 4 stacks of TM on the enemy you really don't need the 5th one that badly. At any rate this is probably why in 1.2 the chance to proc Barrage is considerably increased so you don't have an instant lose situation if you get unlucky with Barrage procs.
If you're seriously having trouble beating an ARSENAL MERC 1v1, you're beyond help. In the time it takes to interrupt 3-4 TMs, they're always dead.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

jitsuo's Avatar


jitsuo
04.01.2012 , 08:36 AM | #133
Quote: Originally Posted by TheNegotiator View Post
Tracer Missile is a 1.5 sec refresh. My interrupt is on a 4 second refresh (reduced 2 seconds because I spent 15 points on tactics). 1.5 sec < 4.0 sec....see the problem now? I have 2 stuns which amount to 6 seconds total which have long refresh timers, my damage as a Vanguard is not very good (if you want storm you have to spend 20 points in shielding). All this adds up to a very dead Vanguard in champion gear, you simply cannot stop tracer missiles they will kill you every time. I won't even mention the fact they can stun you, knock you back and heal themselves.
Hahahahahahahahaha kill you every time, hahahahahaha.

Huge l2p here

Caster pushback+delay on casting helps immensely, plus you can use this sequence

Interrupt---->Grapple----->Interrupt--->Stun----Interrupt---->Stun-----Interrupt (remove the grapple if you need to gap close)

If you can't kill the TM spammer in that window, you're REALLY bad.
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

TheNegotiator's Avatar


TheNegotiator
04.01.2012 , 11:07 AM | #134
Quote: Originally Posted by jitsuo View Post
If you're seriously having trouble beating an ARSENAL MERC 1v1, you're beyond help. In the time it takes to interrupt 3-4 TMs, they're always dead.
You're the brainless one. TM is on a 1.5 second timer which is much faster than any interrupt cool down. They also can cc you, heal themselves, and break your cc.

Ryotknife's Avatar


Ryotknife
04.01.2012 , 11:08 AM | #135
Quote: Originally Posted by jitsuo View Post
Hahahahahahahahaha kill you every time, hahahahahaha.

Huge l2p here

Caster pushback+delay on casting helps immensely, plus you can use this sequence

Interrupt---->Grapple----->Interrupt--->Stun----Interrupt---->Stun-----Interrupt (remove the grapple if you need to gap close)

If you can't kill the TM spammer in that window, you're REALLY bad.
okay....you realize that grapple can not be used from melee right? meaning that the pt will have to run AWAY BEFORE the merc starts casting in order to grapple him.

soo....why is the terribad using tracer missile if the pt is clearly running away in order to use grapple to interrupt? only time that should happen is if the merc creates a gap.

not saying that mercs are hard, but your rotation is beyond laughable. as in a dead monkey can play better on that merc. and even if you could pull off that rotation against someone who is afk or has no arms, the merc can still get in....3-4 tracer missiles

jitsuo's Avatar


jitsuo
04.01.2012 , 11:11 AM | #136
Quote: Originally Posted by Ryotknife View Post
okay....you realize that grapple can not be used from melee right? meaning that the pt will have to run AWAY BEFORE the merc starts casting in order to grapple him.

soo....why is the terribad using tracer missile if the pt is clearly running away in order to use grapple to interrupt? only time that should happen is if the merc creates a gap.

not saying that mercs are hard, but your rotation is beyond laughable. as in a dead monkey can play better on that merc.
Mostly it's meant to be used during one of his Knockbacks. If the merc doesn't knock you back first thing, somethings very wrong

How is it laughable? PT's have 2 stuns. At most they have to eat 1 TM after stopping 5 of them. If you can't kill a merc, you're absolutely terrible
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

jitsuo's Avatar


jitsuo
04.01.2012 , 11:19 AM | #137
Quote: Originally Posted by TheNegotiator View Post
You're the brainless one. TM is on a 1.5 second timer which is much faster than any interrupt cool down. They also can cc you, heal themselves, and break your cc.
Yeah, heals that can't be interrupted....oh wait yes they can

They can break your CC, unlike any other class.......hmmm wait, that's wrong/

Oh they CC? That's unique....wait, no, that's wrong too.

Caster pushback, stun usage, gap closers, INTERRUPTS. You can put out 3 times the DPS a Merc can if he gets interrupted and can only eek out one TM in betweeen interrupts or stuns.

Unload spam? Other attacks besides TM? Of course they have that, it'd be brainless if TM was their only move, but they do much less damage. If you let the Merc free-cast on you and get 4-5 TM armor debuffs on you from jump street, that's your fault. Sorcerers have a ranged interrupt, Marauders have a Charge and a Vanish, Assassins have Force speed and a Vanish, Juggies have a Charge and Force Push to interrupt again, PT's have grapple and interrupt, Snipers have a ranged interrupt, Ops have Vanish and quite a few stuns.

Each and every class has the tools to gap close, interrupt, and out DPS any merc. I say again, if you lose to mercs 1v1 then you're terribad
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!

TheNegotiator's Avatar


TheNegotiator
04.01.2012 , 11:20 AM | #138
Quote: Originally Posted by jitsuo View Post
Hahahahahahahahaha kill you every time, hahahahahaha.

Huge l2p here

Caster pushback+delay on casting helps immensely, plus you can use this sequence

Interrupt---->Grapple----->Interrupt--->Stun----Interrupt---->Stun-----Interrupt (remove the grapple if you need to gap close)

If you can't kill the TM spammer in that window, you're REALLY bad.
You have to close the distance to use an interrupt it's not a ranged ability. Grapple is a ranged ability. You won't be grappling again when close in on a BH. The fact that you don't even know that interrupt is a close range ability is enlightening enough....you suck.

Typheran's Avatar


Typheran
04.01.2012 , 11:20 AM | #139
1.2 will help you beat a vangaurd

jitsuo's Avatar


jitsuo
04.01.2012 , 11:23 AM | #140
Quote: Originally Posted by TheNegotiator View Post
You have to close the distance to use an interrupt it's not a ranged ability. Grapple is a ranged ability. You won't be grappling again when close in on a BH. The fact that you don't even know that interrupt is a close range ability is enlightening enough....you suck.
Please read the next post before you try to spew your ignorance. I have a 50 PT, I ALWAYS go after Mercs/Commandos. Free valor/kills
Quote: Originally Posted by Gonewild View Post
PVP was overpowered, and under performed. It will therefore be removed from the game until which time it can be implemented to a level of satisfaction deserved by SWTOR customers!