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How do you beat a Vanguard?

STAR WARS: The Old Republic > English > PvP
How do you beat a Vanguard?

Varicite's Avatar


Varicite
04.01.2012 , 12:01 AM | #121
Quote: Originally Posted by jitsuo View Post
Because most people are idiots. If a Marauder loses to a PT, he's an idiot, he's an idiot. Tell me how you can beat a Marauder, please. If you're kiting a Marauder, he's a pretty bad Marauder.

Crippling Slash=no kiting because PTs have no way to seperate themselves unless they use a Mez/stun, which is then mitigated with a Charge.

Obsfucate is casted at the beginning of a fight, so only the TD hits and the Rail Shots are worthless. Saber Ward is a 12 second CD so a stun will not let that wear off. The DPS of a Marauder is higher and the defensive ability of a Marauder is better.

I say it again, PT is one of the squishiest classes in the game when it's a Pyro PT. They have 2 defenive CD's, a 25% bubble and a 15% heal. Marauders have Berserk, which makes 18% healing and can be used VERY quickly, Cloak of Pain is 20% damage reduction, Undying Rage extends the life of a Marauder by 5 seconds, Phantom can Vanish while my dots tick on you, Saber Ward increases defense by 50% and decreases tech damage by 25%, Obsfucate takes away 90% of your accuracy.

Missing Rail Shot=50% of your damage done. A fight with PT vs. Marauder is a DPS race and a PT is woefully underprepared, end of story.

You attempt to say you kill Marauders all the time, but you have submitted no evidence as to WHY a PT can kill a Marauder. They can't kite them, they can't outdamage them, they can't outmitigate them. All they can do is get lucky by jumping on a Marauder who is not paying attention and get lucky with RS procs

EDIT: Many Grammar and "adding information" edits
There are a lot of.. not so great.. marauders running around lately. My PT kills those guys all the time too, but get a decent one w/ Champ-level gear and it's usually not a contest.

Darkness Sin, Anni Mara, Healing Merc, and Snipers are my hard counters as a Pyro PT. Everything else is just a victim.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Astarica's Avatar


Astarica
04.01.2012 , 12:06 AM | #122
Quote: Originally Posted by Varicite View Post
You seem to be confusing damage done at the WZ w/ actual burst damage. You see, a Darkness Sin has a TON more weak AoE than a PT, whereas most of a PT's damage is heavy single-target damage.

They're worlds apart when you are comparing actual damage numbers in a 1v1 situation; a Darkness Sin could never hope to match the type of pressure that a good Pyro PT will bring. They do more damage by surviving longer and outdamaging them in the long run; they beat Pyro PTs because of their defensive cds and healing, not by outdps'ing them.

A Mara, on the other hand, survives by outdps'ing a Pyro PT and blowing defensive cds to outlast the punishment the PT can bring. If you aren't willing to trade cds w/ a PT, then you are pretty much asking for them to kill you, because as I said earlier, both of these classes output very similar dps.

The only difference between a Pyro PT and Mara dps-wise is that a Mara has more staying power in a 1v1 situation. There's a good reason Pyro PT is widely considered the 3rd most OP 1v1 class.
Um no, in a typical 'this class is overpowered' screenshot the guy doing the mega DPS will generally have no deaths or at least next to no deaths, since that's usually a necessary criteria to do insane DPS.

Therefore the survivality issue itself is solved by the fact that 'awesome DPS screenshots' already selects upon a relatively rare occurence (no deaths). Therefore, if PTs consistently do more damage on single target than either Marauder or Assassins, in the relatively rare time where they didn't die, they should easily have top DPS. They'll definitely beat a Marauder, who is pretty much single-target, and even Darkness doesn't pad that much DPS via Wither (and PTs have some AEs to use, not great ones but does cancel out some of the differences)

If you mean that a PT can pressure someone by randomly getting lucky with procs of course that's true, but that's just luck. Railshot, being a melee-based attack, also has far more counters compared to Force/Tech types.

Varicite's Avatar


Varicite
04.01.2012 , 12:10 AM | #123
Quote: Originally Posted by dwgagner View Post
I just find it funny when people try to argue that this class or that class is better than this class when it comes down to the player behind the class, not the class.

A good player whose better than you will outplay you regardless of what class they are using yet this seems to be ignored and blame is thrown on the class.

"Clearly that class is better than mine cause I'm not supposed to lose to it".

Just makes me think that these people have been face rolled a lot by classes they feel shouldn't be able to :P.

So thumbs up to all the good players out there, keep face rollin punks that blame class .
Eh, some classes have clear advantages over others. Anni Mara vs Pyro PT is a great example of this, as is Darkness Sin vs Pyro PT.

With that said, it's still possible to overcome these advantages, especially if your opponent doesn't know how to capitalize on them.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Varicite's Avatar


Varicite
04.01.2012 , 12:27 AM | #124
Quote: Originally Posted by Astarica View Post
Um no, in a typical 'this class is overpowered' screenshot the guy doing the mega DPS will generally have no deaths or at least next to no deaths, since that's usually a necessary criteria to do insane DPS.

Therefore the survivality issue itself is solved by the fact that 'awesome DPS screenshots' already selects upon a relatively rare occurence (no deaths). Therefore, if PTs consistently do more damage on single target than either Marauder or Assassins, in the relatively rare time where they didn't die, they should easily have top DPS. They'll definitely beat a Marauder, who is pretty much single-target, and even Darkness doesn't pad that much DPS via Wither (and PTs have some AEs to use, not great ones but does cancel out some of the differences)

If you mean that a PT can pressure someone by randomly getting lucky with procs of course that's true, but that's just luck. Railshot, being a melee-based attack, also has far more counters compared to Force/Tech types.
You don't really seem to understand the strengths of Pyro, if you honestly think that all of a Pyro's damage comes from lucky procs. Rail Shots are huge, sure, but it's not the only thing that's killing you. There's a reason that tanks are one of my juiciest targets besides healers. Also, thanks to the 90% armor ignore, the only thing that will effect it is defense, since most tanks don't wear shields in PvP atm.

Pyro damage outside of Rail Shot and Rocket Punch is all Tech/Elemental, and such bypasses shielding/defenses/armor. Flame Burst has no cd and hits for around 2k-2.5k~ if you count the automatic CGC proc that happens every time you use this ability. Rail Shot also procs the elemental CGC damage every time it goes off. CGC is one of the most powerful dot abilities in the game, rivaling Crushing Darkness w/out Wrath, and the first tick is always 600-1k damage. This happens every few seconds. Darkness Sin's innate 19% resistance to Elemental damage is one of the many reasons they are a hard counter. This may be one of the reasons you don't think they hit so hard, if you're used to fighting them as Darkness. : )

While it's true that back-to-back Rail Shots will put just about anyone in an early grave, they aren't necessary to defeat most classes. In fact, the lucky RNG you're talking about is only necessary to defeat the hard counters that I mentioned; all the other classes can be defeated normally w/out them. Your wording here is a little insulting, as you imply that the class only wins because of the RNG, and I can assure you that's not how it works. Much like any class (including Tankasins), you can succeed by button-mashing, but you certainly won't excel that way.

Shot for shot, Pyro's abilities hit harder than an Anni Mara or Darkness Sin, but both of these classes have incredible self-healing compared to most DPS classes, and have ways to outlast the damage that a Pyro can bring. This is literally the only reason they can survive the onslaught. In a PvP situation, the huge heavy hits that a Pyro brings to the table is their only real defense, so when they can't utterly destroy someone quickly, they will overheat and lose the battle. Fortunately, there's only a few classes that don't die quickly.

So yes, Mara/Sin will do more damage over the course of a WZ, because a Pyro PT will die a lot more than either of these classes (no escapes, no heals, etc). However, DPS-wise, the Darkness Sin can't even hold a candle to Pyro, while Mara can probably outclass them due to the bleed damage stacked on top of their abilities.

Also, my Death From Above will do upwards of 12k~ over the channel once a minute, and I generally use it on a softened crowd so that I can count on seeing deaths. Please don't compare this to spamming Wither on cd that doesn't kill anything and hits for like 2k every 7.5 seconds, which is easily healed through.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Astarica's Avatar


Astarica
04.01.2012 , 12:39 AM | #125
I'm sure it has happened at some time that a Pyro PT goes through a WZ without dying, and yet I don't see screenshots of them doing 500K+ like Marauders are doing or the 700K+ Darkness can do. At least, if such screenshot exists, they certainly aren't talked about as much compared to the two other DPS classes.

I usually don't think too much about people at the bad end of matchups. Some classes do end up as auto-lose against PTs but that's not within my power to change. Sometimes you'll get half of the WZ being a Marauder or an Assassin, so I consider those two classes the standard metric to judge power by. Compared to those two classes, a PT is nothing special. They might be strong compared to rest of the classes, but there sure are a lot of Marauders/Assassins out there.

Varicite's Avatar


Varicite
04.01.2012 , 12:54 AM | #126
Quote: Originally Posted by Astarica View Post
I'm sure it has happened at some time that a Pyro PT goes through a WZ without dying, and yet I don't see screenshots of them doing 500K+ like Marauders are doing or the 700K+ Darkness can do. At least, if such screenshot exists, they certainly aren't talked about as much compared to the two other DPS classes.

I usually don't think too much about people at the bad end of matchups. Some classes do end up as auto-lose against PTs but that's not within my power to change. Sometimes you'll get half of the WZ being a Marauder or an Assassin, so I consider those two classes the standard metric to judge power by. Compared to those two classes, a PT is nothing special. They might be strong compared to rest of the classes, but there sure are a lot of Marauders/Assassins out there.
Numbers are post-surge nerf, credit goes to the excellent PTs who posted these. It's hard to be "talked about" when you can look at the population for either Mara or Sin alone and double that of Pyro PTs.

Your move. : )


http://i.imgur.com/0hNY4.jpg

http://i.imgur.com/eqnyx.jpg

http://imgur.com/Tiihv

http://h12.abload.de/img/500ktyuox.jpg

http://i.imgur.com/kdgrP.jpg

http://i286.photobucket.com/albums/l..._55_439939.jpg

http://i1134.photobucket.com/albums/...eed01/818k.png

The difference is, that while Maras are burning people down fast w/ bleeds for their damage, and Shadows are using AoEs and lasting longer, PT Pyros go down fast. BUT, while we are up, we put out a metric ton of Elemental damage while smashing you w/ these:

http://www.risengaming.com/pvp/Scree..._55_087993.jpg

http://www.risengaming.com/pvp/Scree..._12_845364.jpg

Don't underestimate Pyro, we are scary every second that we are breathing. Just not if you happen to play a Tankasin or Mara. : )
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

TheNegotiator's Avatar


TheNegotiator
04.01.2012 , 03:02 AM | #127
Quote: Originally Posted by jitsuo View Post
If you let an Arsenal Merc free cast on you then you deserve to die. Charge+Interrupt will see them dead. Arsenal Mercs are the easiest class to 1v1.

EDIT: Arsenal Mercs do great damage.....when left alone. The top damage dealers we had to deal with were 2 Commandos named Chubbs and Iopata who were specced whatever the mirror of Arsenal is for Commandos. They were pumping out high DPS until we marked them and sent me and Aeion to take them out (both Marauders). Where they melted people when left alone, they could barely take anyone down 25% health once they are focused. Interrupts destroy Tracer missle, and Marauders have a plethora of interrupts.


TL;DR If you lose a lot to Arsenal Mercs/Grav roun specced Vanguards, especially if you fight them head on, you are either insanely undergeared or don't know what an interrupt is.
Tracer Missile is a 1.5 sec refresh. My interrupt is on a 4 second refresh (reduced 2 seconds because I spent 15 points on tactics). 1.5 sec < 4.0 sec....see the problem now? I have 2 stuns which amount to 6 seconds total which have long refresh timers, my damage as a Vanguard is not very good (if you want storm you have to spend 20 points in shielding). All this adds up to a very dead Vanguard in champion gear, you simply cannot stop tracer missiles they will kill you every time. I won't even mention the fact they can stun you, knock you back and heal themselves.

Varicite's Avatar


Varicite
04.01.2012 , 03:43 AM | #128
Quote: Originally Posted by TheNegotiator View Post
Tracer Missile is a 1.5 sec refresh. My interrupt is on a 4 second refresh (reduced 2 seconds because I spent 15 points on tactics). 1.5 sec < 4.0 sec....see the problem now? I have 2 stuns which amount to 6 seconds total which have long refresh timers, my damage as a Vanguard is not very good (if you want storm you have to spend 20 points in shielding). All this adds up to a very dead Vanguard in champion gear, you simply cannot stop tracer missiles they will kill you every time. I won't even mention the fact they can stun you, knock you back and heal themselves.
You should be able to kill an Arsenal merc pretty easily, btw.

You have the reduced Interrupt, so it should be even easier for you than most PTs.

Interrupt Tracer > eat whatever damage they do w/ Unload/etc while doing damage to them > 2.5 sec stun when you see Tracer cast > do more damage to them > Interrupt Tracer again > usually they will knock you back here, so Harpoon to get back in melee, eat the next Tracer if their Resolve is full now.. otherwise, use your 4 sec stun to interrupt > damage damage damage > Interrupt Tracer, etc.

You can pretty much repeat this for as long as necessary until the Merc is dead, especially as a tank spec that includes Storm. Just replace Harpoon w/ Storm when it's on cd. As long as Harpoon is off of cd, you can even use Storm to engage them. It should be ready before you need it again.

You will do more damage than they can do to you, and thus, they die and you go buy a coke.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

mamosh's Avatar


mamosh
04.01.2012 , 04:03 AM | #129
Quote: Originally Posted by ChairForceOne View Post
My gear is pretty decent. i'm level 38 and i have 6 oranges with very up to date modifications. and the other slots are all in the mid 30's with greens/blues. The exception to this is my belt, which is like a level 28 blue.

EDIT: My weapons are both equipped with purple quality hilts that i made, and purple quality crit gems.






As for the specific type of vanguard, i'm unsure. I don't seem to ever do well against any of them.
there is your problem vang gets strong around lv 20ish and stays that way maras are late bloomer trust me it will get better the higher you get

Blurps's Avatar


Blurps
04.01.2012 , 04:58 AM | #130
Quote: Originally Posted by dwgagner View Post
I'm talking about our shield absorbtion.
Not sure if serious

Anyway, 10/10 for the OP for scoring 13+ pages of drivel about Vanguards/Powertechs when it's really obvious he's actually talking about Commandos.