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MMO Design flaw


Darnu's Avatar


Darnu
03.31.2012 , 10:06 PM | #91
Quote: Originally Posted by Andryah View Post
Well, there is more to the game then just leveling, except for people who refuse to see it. The only downside in the game right now is that hardcore consumers of end game content find the game too lite of a meal so to speak.
yeah, just hardcores.... never mind that hardcore altoholics are the only ones being catered to. I'm thinking you haven't actually understood a lot of the posts in the thread.

Romiz's Avatar


Romiz
03.31.2012 , 10:09 PM | #92
If you do not like leveling then MMOs and RPGs are not for you. It is not a design flaw at all. Even Eve-Online use leveling it is just called training skills.

Best advise if do not like leveling play First Person Shooter (FPS)

Andryah's Avatar


Andryah
03.31.2012 , 10:15 PM | #93
Quote: Originally Posted by Darnu View Post
I'm thinking you haven't actually understood a lot of the posts in the thread.
Well, that's nice of you.

However, your thinking is incorrect. Just because I don't agree with you and see things differently does mean I don't understand the posts in this thread.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

samht's Avatar


samht
03.31.2012 , 10:18 PM | #94
Quote: Originally Posted by FrostyDroid View Post
^^This.

The trouble is, developers are still stuck in the "one size MMO fits all" mentality.

"Endgame" has no place in a true RPG, MMO or not.

And, as the OP points out, if all you care about is e-sports, levelling and story are a waste of time an developer resources.

It's time for MMOs to choose their market and SPECIALISE.

The genre, as it exists now, has no future.
I agree. I think there should be 3 mmos, PVP, end game PVE, and levling.
Imagine if swtor had more then one zone for each level range for each faction; you could go through the game four times and never go through the same zone.

Imagine if Warhammer online was PVP only; I bee still playing it. PVP was great but grinding to get to level 50, not so much.

But i still think WoW does it perfect. Love the questing, the end game, and I play some pvp here and there. I have 10 level 50 and if I cancel my sub here (when my wife gets bored with swtor) I will probably get one of my other account back up.
What's up with the no LFG and LFR

Daross's Avatar


Daross
03.31.2012 , 10:54 PM | #95
Quote: Originally Posted by samht View Post
I agree. I think there should be 3 mmos, PVP, end game PVE, and levling.
...
Guild wars (PvP) - Secret World (PvE with no leveling) - SWTOR

There you go.
Guild wars got leveling, but it feels more like 'unlock system' of any modern multiplayer game.

DieAlteHexe's Avatar


DieAlteHexe
03.31.2012 , 11:17 PM | #96
Quote: Originally Posted by kaboro View Post
OP, since you asked about opinions, I dont care about endgame and i hate pvp.
For you endgame is when an mmo really starts, for me its when the fun really ends.
Sums it up perfectly for me as well. Journey, not destination especially in MMOs. I've little to no interest in what passes as "level-cap" ("grinding" for better equipment and/or raiding).

First game I've felt that actually acknowledges the "journey not the destination" and I'm quite happy about that.
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-- It's the journey, not the destination. --

DieAlteHexe's Avatar


DieAlteHexe
03.31.2012 , 11:20 PM | #97
Quote: Originally Posted by Darnu View Post
yeah, just hardcores.... never mind that hardcore altoholics are the only ones being catered to. I'm thinking you haven't actually understood a lot of the posts in the thread.
To that I say: Hurrah! We hard-core altoholics tend to stick with a game longer than the folk who hit level-cap and, understandably, get bored with doing the same thing again and again (raids, etc.). I've seen far, far more people complain about being bored at level-cap than I have being bored playing alts.
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-- It's the journey, not the destination. --

Darnu's Avatar


Darnu
03.31.2012 , 11:30 PM | #98
Quote: Originally Posted by DieAlteHexe View Post
To that I say: Hurrah! We hard-core altoholics tend to stick with a game longer than the folk who hit level-cap and, understandably, get bored with doing the same thing again and again (raids, etc.). I've seen far, far more people complain about being bored at level-cap than I have being bored playing alts.
And THAT is where the design flaw lies. Most of the content becomes irrelevant. Very little is repeatable meaning there is very little to do and very little variety, and doesn't have the longevity to make it until next major content patches/expansion packs.

DieAlteHexe's Avatar


DieAlteHexe
03.31.2012 , 11:57 PM | #99
Quote: Originally Posted by CorellianWannabe View Post
If that's the case why waste time on operations and warzones? Wait, they obviously don't waste time on them as the numerous bugs have shown. Just remove all endgame references and tell players 'Your story is over for now, but who knows what adventures await in the future?' and drop them back to the character creation screen with a helpful prompt to roll an alt. That way you can plug the legacy system and start to build hype for a future expansion!
So that those who do like level-cap activities have some?

Players aren't all polarised you know. Some are more interested in the story, some are more interested in PvP/raiding, some (brace yerself) actually like BOTH.
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-- It's the journey, not the destination. --

DieAlteHexe's Avatar


DieAlteHexe
03.31.2012 , 11:59 PM | #100
Quote: Originally Posted by Darnu View Post
And THAT is where the design flaw lies. Most of the content becomes irrelevant. Very little is repeatable meaning there is very little to do and very little variety, and doesn't have the longevity to make it until next major content patches/expansion packs.
Odd, I have plenty to do. In fact, I'm sitting here this morning with a cup of coffee trying to decide what to do and not from a lack of things to do but rather from having lots of options.

Content only become "irrelevant" if you are constantly striving for "what comes next" instead of enjoying "what is now".
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-- It's the journey, not the destination. --