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MMO Design flaw


DalrisThane's Avatar


DalrisThane
03.31.2012 , 09:02 PM | #81
Deleted. No point. Everyone is TLDR these days. +See Sig.
I still miss 1990s FMV. I miss Wing Commander 3-4. I actually don't want a game. I’d prefer CYOA interactive movies any day. Until then, video games are the closest I can get...

Andryah's Avatar


Andryah
03.31.2012 , 09:02 PM | #82
Quote: Originally Posted by Entreriii View Post
why not design mmo's around end game instead of the tedious leveling process?
Well.... let's see...... two comments to share with you:

1) This MMO is probably the least tedious to level of any MMO. In fact, people complain that it's way too easy to level to cap level.

2) Why not design and produce your own MMO? That way it can have exactly the form, function, an featues that you desire.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Captain-Sunshine's Avatar


Captain-Sunshine
03.31.2012 , 09:04 PM | #83
Because not all MMO games should be the same. I understand your point of view, but I would rather have more PvE content. PvP has never been something I looked forward to or got excited about. For the most part, I forget it even exists.

Darnu's Avatar


Darnu
03.31.2012 , 09:13 PM | #84
Quote: Originally Posted by DalrisThane View Post
I think he means, "look down" at his sig...

"If you pick up a novel, and see pages 2-899 only as obstacles between pages 1 and 900, then it may just be that you don't like reading."

...which, even if he didn't mean that, I think is very appropriate to the discussion...
I did. And that's what I'm saying. MMO's aren't really like books. People don't go back to planets lower than their level and that's one massive failing of the current system where the majority of the world is left to rot until you make a new character and you once again pass through (no, spending a day or two on a planet isn't a long time in a game you play for years). Reaching the end of a book means the book is read. Reaching max level in an MMORPG should not mean the bulk of your playing experience is over.

Also, I didn't realize that about Everquest. I guess it seems older MMORPG's are actually getting creative and using technology and thinking to overcome obstacles existing in the traditional MMORPG model and doing it successfully, even if world of warcraft didn't.

And specialisations? Well, appealing to a wide audience should be a goal. And giving players the option of doing things other than what their "specialty" is keeps players playing. A game of SWTOR's calibre shouldn't need to specialize. They should have rich content for all players. Well, OK, ALL is impossible. But as wide a variety as they can, and it's a dream of MMO devs to be able to cater to player's wants without being detrimental to other players. Considering what's going into creating this game, that goal should be achievable for SWTOR. Far more than the vast majority of other games can, at least.

The trouble with SWTOR is that they're doing nothing but copy a model other games are moving away from, or altering to better cater to players as it becomes possible for them to do so. Until they break out of this pattern of thinking, SWTOR will constantly be chasing to catch up and always be behind in terms of innovation.

Andryah's Avatar


Andryah
03.31.2012 , 09:25 PM | #85
Quote: Originally Posted by Darnu View Post
I did. And that's what I'm saying. MMO's aren't really like books. People don't go back to planets lower than their level and that's one massive failing of the current system where the majority of the world is left to rot until you make a new character and you once again pass through (no, spending a day or two on a planet isn't a long time in a game you play for years). Reaching the end of a book means the book is read. Reaching max level in an MMORPG should not mean the bulk of your playing experience is over.
It appears that the metaphor in his signature was lost on you.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Darnu's Avatar


Darnu
03.31.2012 , 09:25 PM | #86
Quote: Originally Posted by Andryah View Post
Well.... let's see...... two comments to share with you:

1) This MMO is probably the least tedious to level of any MMO. In fact, people complain that it's way too easy to level to cap level.

2) Why not design and produce your own MMO? That way it can have exactly the form, function, an featues that you desire.
1) Yes, but instead of simply reskinning it and adding voiceovers and cut-scenes, making it faster (much, much faster than other games) and yet still not overcoming the basic, intrinsic limitations of this system and instead compounding the problem by making it all happen in Fast Forward they haven't really broken any new ground.

2) That is how most MMO's came to be. Why say it in a way that sounds like you're making fun of it? Or what's so horrible about not wanting to make a game but rather discuss one you're playing? Why should each and every idea for this game be purely up to the developers with no feedback or ideas coming from players/customers?

Skodan's Avatar


Skodan
03.31.2012 , 09:25 PM | #87
Quote: Originally Posted by MMornard View Post
I do not play so-called "end game content". I loathe PVP and hate raids. Leveling and questing is why I play. In 5 years of WoW I never got a single character to top level.

Any questions?

tl;dr Your opinion is not absolute truth.
QFT, thank you! except replace wow with swg and lotro
The Goa'uld Legacy Level 50 Now Exploring on Star Forge
Previous explorer of Jedi Covenant
First exploring on Canderous Ordo

Darnu's Avatar


Darnu
03.31.2012 , 09:30 PM | #88
Quote: Originally Posted by Andryah View Post
It appears that the metaphor in his signature was lost on you.
No, I don't see why the bulk of development of the game and player focus should go on levelling at the expense of other things to do. There should be more to a game than levelling. Read a book, put it down until you feel like reading it again. Play an MMO reach level cap, stop playing until you feel like creating a new character. And when you've done that to your hearts content stop playing and wait for content patches. I don't think that's a good design model.

Andryah's Avatar


Andryah
03.31.2012 , 09:33 PM | #89
Quote: Originally Posted by Darnu View Post
Why should each and every idea for this game be purely up to the developers with no feedback or ideas coming from players/customers?
I personally am fine with that.

It's the armchair designer mindset that the developers did it wrong and that it needs to be done to the specifications of the armchair holder that both gets tedious and is largely pointless.

It's not like it is constructive, or on topic to this particular MMO (which is one of the forum rules for making threads here), and this particular topic is way too generalized to provide any constructive context to SWTOR. SWTOR was not designed to the OPs desire, and it's not going to be redesigned to the OPs desire. OP want's a fundamentally different approach to an MMO. Which is fine, but it's not something that can provide any constructive input or critique for SWTOR. Hence, my suggestion that the OP make their own MMO, or maybe a blog to specifically discuss his vision if he's not up to making an MMO to his spec.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Andryah's Avatar


Andryah
03.31.2012 , 09:40 PM | #90
Quote: Originally Posted by Darnu View Post
No, I don't see why the bulk of development of the game and player focus should go on levelling at the expense of other things to do. There should be more to a game than levelling. Read a book, put it down until you feel like reading it again. Play an MMO reach level cap, stop playing until you feel like creating a new character. And when you've done that to your hearts content stop playing and wait for content patches. I don't think that's a good design model.
Well, there is more to the game then just leveling, except for people who refuse to see it. The only downside in the game right now is that hardcore consumers of end game content find the game too lite of a meal so to speak.

As for the book metaphor......

The book metaphor in the signature was intended to convey the following:

The start of the game and the end game ARE NOT all there is. Not by a long shot. A book is a journey in story form. This MMO is very much a journey in leveling, in story form. So yeah, it actually is like a book in some aspects, though the metaphor is a METAPHOR, not a literal statement.

This MMO above all others does follow a rich story line basis and so the journey from 1 to 50 is as important as arriving at the end game. If people don't like that aspect of this MMO, this is very likely not the right MMO for them. And the OP metaphorically speaking wants to read the ending immediately, not bother with all the pages in between.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.