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I don't like companions...


KorinHyvek's Avatar


KorinHyvek
03.31.2012 , 11:54 AM | #41
As a general rule;

Identify which abilities need to go; Most companions have 1 or two situational abilities that they really should not use undirected; Their 8s Channeled CC (Particularly bad if the target has boss immunity, which will result in them spamming it constantly since the boss can never get the debuff afterwords), Ranged Tanks Grenades (Which can't hit for crap, and always seem to be the first thing they use), and stuff like that. You may also wish to disable the attacks on healing companions. I don't think it needs to be done personally, but some people have had trouble with them spamming those.

Keep them off your Companion; Obviously not the case for Tank companions, and not as true for DPS companions, but with the way threat generation works, a mob's first instinct is to hit your companion. With healing companions, you can solve this by hitting them with an AoE, which should generate enough threat that the mobs will focus on you. Healing companions in greens are squishy; they need you to pull attackers off them (NOTE: Taunting is not enough. A taunt will set your treat level for that mob equal to the highest threat level in the group, and force it to attack you for 6 seconds. However, you don't generate any more threat during that time unless you actually attack the mob, so after the 6s is up, if you haven't done damage to said mob, it will go right back to killing your healer)

JediElf's Avatar


JediElf
03.31.2012 , 11:56 AM | #42
I like companions, and I like how they work.

It's fun to play though when my friends aren't on and not be alone...besides it's also good for RP and just, having that companion there for ya.

They also say, some pretty cool things, in battle. ^_^
Beware the Jawa Sith!
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terminova's Avatar


terminova
03.31.2012 , 12:20 PM | #43
Quote: Originally Posted by Baizak View Post
OP: Just an FYI Blowing your cool downs on higher level mobs to stay alive is working as intended. Your companions are meant to aid you not carry you.
I call them my "What was I thinking!?!?!?!?!?!?!???" buttons.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Ngamok's Avatar


Ngamok
03.31.2012 , 12:23 PM | #44
Quote: Originally Posted by sjmc View Post
Perhaps he has burned through all his power/cooldowns healing you and has to stop?

Adding +presence gear can make his heals bigger, for the times that he does heal.
Pretty much this. Make sure you take all his combat abilities off and only leave the heal ones. I usually leave on the carbonite ability to freeze them for a few seconds.
Ngamok 65 Vanguard / Cygamok 65 Gunslinger / Linovahle 65 Sentinel / Gamok 65 Commando / Ngamokus 65 Operative / Janylyn 65 Shadow / Jan'mar 65 Sith Inquisitor - The Harbinger

sjmc's Avatar


sjmc
03.31.2012 , 12:34 PM | #45
Quote:
Pretty much this. Make sure you take all his combat abilities off and only leave the heal ones. I usually leave on the carbonite ability to freeze them for a few seconds.
It can be interesting to turn them all off and then turn them each on one at a time. Try it out in battle with just the one ability to see how it gets used.

Then turn on the ones that seem useful to you and turn off the others.

Stugotz's Avatar


Stugotz
03.31.2012 , 12:36 PM | #46
I play my companions everyday and the healing companions do their job as well as can be expected. The biggest thing I find annoying about them is that they are constantly standing exactly where I want to click. The other is I get tired of hearing them say the same things over and over again...some have some really idiotic things to say...Kaliyo...other then that...I find them to be pretty useful and worth having around.

"Let me guess Ethics violation?
Bad people doing bad things and it made you sad?
Every day the same skrag, day in day out.. why me?"

btsager's Avatar


btsager
03.31.2012 , 12:54 PM | #47
Quote: Originally Posted by Ketchum View Post
Even before this game came out I disliked the idea of having to rely on companions in order to get things done, and now, three months later I STILL feel the same way. Especially when it comes to a role like healing- which needs absolute attention and precision, then giving it to an unpredictable AI. Bad things happen.

My level 47 Jedi Guardian is in great gear. I'm able to take things down within an acceptable amount of time. I'm fulfilling my role. Now my Doc, my healing companion, is also in level-appropriate gear and when he heals me he can actually help me out. The main subject there being when he heals me, meaning he doesn't do it all the time. Even if I had Doc decked out in all purples and the best gear available to me, it wouldn't make a damned difference if he doesn't actually do his job.

And I know exactly what I'm doing. I have him on Med Watch at all times, I don't have him on passive, he can use every one of his healing abilities... but he doesn't. A gold elite can be beating on me and he'll throw out a heal here and there, then stop. I'll be within an inch of health and he'll throw a kolto bomb at me, and stop. So unless I blow all my cooldowns and keep myself alive, that elite is gonna cut me to bits while Doc stands there watching.

So that's something I don't understand. You force these companions on us, you make it so that we cannot quest or fight or leave the safety of our ships unless we have one tagging along, but we can't rely on them with our lives. When this creature you gave us doesn't play along the way you need them to, then where does that leave us? I don't know if anyone else has problems with their companions, or maybe it's just because mine's made to be stupid. Regardless, none of it is giving me any reason to actually like playing with one.

Got a problem? Come running to the forums to complain. Nothing to see here.
I ask this because you are a Jedi and I would assume you start a fight by force jumping in. Do you make sure you stay within range of the heals? If Doc is at max range, he only moves close enough to attack your target, if you are on the far side of the target you will not be in range of Doc's heals, make sure you position yourself between Doc and the target so that he can reach you with his heals. Healing companions will NOT move closer just to heal you.

CorellianWannabe's Avatar


CorellianWannabe
03.31.2012 , 01:02 PM | #48
Quote: Originally Posted by btsager View Post
I ask this because you are a Jedi and I would assume you start a fight by force jumping in. Do you make sure you stay within range of the heals? If Doc is at max range, he only moves close enough to attack your target, if you are on the far side of the target you will not be in range of Doc's heals, make sure you position yourself between Doc and the target so that he can reach you with his heals. Healing companions will NOT move closer just to heal you.
And this is working as intended? Why should the AI tell the healer NPC to move close enough to heal the player, right?

Stugotz's Avatar


Stugotz
03.31.2012 , 01:14 PM | #49
Quote: Originally Posted by CorellianWannabe View Post
And this is working as intended? Why should the AI tell the healer NPC to move close enough to heal the player, right?
As someone said earlier, the companion coding is poorly done.

"Let me guess Ethics violation?
Bad people doing bad things and it made you sad?
Every day the same skrag, day in day out.. why me?"

Achromatis's Avatar


Achromatis
03.31.2012 , 01:40 PM | #50
Yeh, it boggles my mind. They had an awesome companion/party control micro system with "Tactics" in DA:O, and they dont even give us a simplified version of it. Even KOTOR had something like this, so its not like its a new idea for Bioware.

I cant say I know why its not in the game, maybe there were legit reasons or it just never occurred to them, but it reeks of EA and unfinished content being pushed later so they can tote it around as DLC(hello there Legacy system!) because thats what game updates are - 15 dollar a month DLCs.
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