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ARENAS/Death match....NOW

STAR WARS: The Old Republic > English > PvP
ARENAS/Death match....NOW

longgrassgrows's Avatar


longgrassgrows
03.31.2012 , 01:37 AM | #161
can this thread get any more annoying............................no......****
My beats your

Proppa's Avatar


Proppa
03.31.2012 , 01:55 AM | #162
Yes numbers can control, but its playing to avoid those zergs whilst still maintaining good kills etc. Things are predictable in Arena's, you can just have the most op'd combination or w/e.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

broganthomas's Avatar


broganthomas
03.31.2012 , 02:57 AM | #163
Quote: Originally Posted by Proppa View Post
Yes numbers can control, but its playing to avoid those zergs whilst still maintaining good kills etc. Things are predictable in Arena's, you can just have the most op'd combination or w/e.
Well it's a good thing that you wouldn't be required to play in the Arena.

Pantheros's Avatar


Pantheros
03.31.2012 , 03:00 AM | #164
Quote: Originally Posted by Proppa View Post
Yes numbers can control, but its playing to avoid those zergs whilst still maintaining good kills etc. Things are predictable in Arena's, you can just have the most op'd combination or w/e.
Arena's really aren't that simple. Go watch people stream high rated arena's one day. You have to have PERFECT execution, broad game knowledge, spot-on reaction time, and flawless teamwork/communication. There's a reason arena's are part of pro gaming. Not to discredit open world pvp but I think saying it takes "more skill" isn't really a comparison that can be made.

Proppa's Avatar


Proppa
03.31.2012 , 03:14 AM | #165
What I mean is, that Arena's are setup fights. You know that your never going to be outnumbered. But from what I heard arena's were normally just made up of FOTM combos and few players wanted to actually break the mold.

Yes it takes a degree of skill, but the excitement for me, was that fights could be varying in numbers. I remember in DAOC, me on my Paladin with a friend on his Friar, and we literally killed about 14 people, who rather than come as a unit, decided to come in 3's and 4's and we wiped about 14+ people over 5 minutes by working well together etc.

That to me was a challenge, having to use abilities and be perfect meant we came out laughing. He frapsed it too I think.

But for me, there is no fun in Arena's. It's almost like scripted PvP, also there aren't enough classes to get any kind of diversity in them.

They are adding cross server queues, so maybe it wont be as bad pop wise, but atm I dont think the game could deal with splitting players even more.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

HileyQuiggley's Avatar


HileyQuiggley
03.31.2012 , 03:17 AM | #166
If they put something so insanely God awfull as is Huttball in a game then they sure as hell can put in a Team Deathmatch WZ. You kill other players in every other type but dont really have too for a victory. Need something where killing has to be done and that would be a TD WZ.

Its not just WoW since I never played it. DAoC had BG's that where basically an un-timed kill fest. It was a blasty blast.
The Gunnery Commando
Quiggley DownUnder

broganthomas's Avatar


broganthomas
03.31.2012 , 03:18 AM | #167
Quote: Originally Posted by Proppa View Post
What I mean is, that Arena's are setup fights. You know that your never going to be outnumbered. But from what I heard arena's were normally just made up of FOTM combos and few players wanted to actually break the mold.

Yes it takes a degree of skill, but the excitement for me, was that fights could be varying in numbers. I remember in DAOC, me on my Paladin with a friend on his Friar, and we literally killed about 14 people, who rather than come as a unit, decided to come in 3's and 4's and we wiped about 14+ people over 5 minutes by working well together etc.

That to me was a challenge, having to use abilities and be perfect meant we came out laughing. He frapsed it too I think.

But for me, there is no fun in Arena's. It's almost like scripted PvP, also there aren't enough classes to get any kind of diversity in them.

They are adding cross server queues, so maybe it wont be as bad pop wise, but atm I dont think the game could deal with splitting players even more.
See I like the bigger battles as well and I enjoy WZ's but I also had a lot of fun in smaller scale pvp. As far as skill in it, I was pretty bad, but like I said it was enjoyable and that's why I did it.

Proppa's Avatar


Proppa
03.31.2012 , 03:22 AM | #168
The trouble with a TDM warzone, is it would ahve to be a post 50 bracket. Atleast with the warzones currently, you have objections which add a distraction. I've had warzones on Civil War, where we were 30/40 kills, against the enemy teams 3/5 kills. But we had a distinct level advantage etc. But I've also been on the recieving end of that.

So a TDM would be INCREDIBLY unbalanced in terms of win/loss ratios. Atleast with objectives the focus isnt always on destroying enemies.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

TheNotorius's Avatar


TheNotorius
03.31.2012 , 03:31 AM | #169
I don't understand why so many people are against an Arena-like system.

Are you afraid it will be the only way to gear up? I don't think so, it will probably an additional way to get commendations, for example, as warzones currently.

The difference is that, for the people that like them, they have a choice to switch between Warzones and "Arena" warzones. Having options in PVP is always a good thing (if you don't like them, you won't do them, and it won't change anything for you really)

--> P.S.: With the 1.2 patch there will a teleport to Outlaw Dens, the closest thing to an Arena currently. Maybe they are planning something..
Adlez - Operative
Notorioùs - Sith Marauder (50) (not used)
Adlezz - Jedi Sage (50) (not used)
Notorius - Jedi Guardian (50) (not used)

Proppa's Avatar


Proppa
03.31.2012 , 03:39 AM | #170
But on the other hand, too many options can be a bad thing depending on the population.

As it stands my server is nigh on dead, its the same group of people queueing each time. If Arena's were in too, the queues would take forever.

But yes, cross server queues will aleviate most of the problems.

But personally, I just never enjoyed setup fights, to me the ranking from arena's would mean little, as it's almost the same as kill trading. Not quite as bad, but its XvX all the time, you don't have to worry that you will get more people add etc. To me that was all the excitement.

I shouldn't be opposed to the idea, but there are far more important issues I'd rather see addressed first.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner