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FORCE CLAP REMOVED ON PTS, master strike damage +

STAR WARS: The Old Republic > English > Classes > Guardian / Juggernaut
FORCE CLAP REMOVED ON PTS, master strike damage +

Darkshadz's Avatar


Darkshadz
03.30.2012 , 03:34 PM | #31
The number of people who don't know how to use master strike in pvp or don't use it at all IS TOO DAMN HIGH! It's funny because a lot of BHs know how to use death from above, a skill that "roots" them in place just like master strike.

dizzyMongoose's Avatar


dizzyMongoose
03.30.2012 , 03:37 PM | #32
I don't PvP much, but I swore I saw some posts that said that Master Strike's range for landing the last hit once you start the move is way larger than the apparent melee range. Which makes me wonder: how far can you actually run before the last hit doesn't connect?

CapuchinSeven's Avatar


CapuchinSeven
03.30.2012 , 04:32 PM | #33
Quote: Originally Posted by Darkshadz View Post
The number of people who don't know how to use master strike in pvp or don't use it at all IS TOO DAMN HIGH! It's funny because a lot of BHs know how to use death from above, a skill that "roots" them in place just like master strike.
Heh, so true.

Quote: Originally Posted by dizzyMongoose View Post
I don't PvP much, but I swore I saw some posts that said that Master Strike's range for landing the last hit once you start the move is way larger than the apparent melee range. Which makes me wonder: how far can you actually run before the last hit doesn't connect?
Without Force Speed, it's very hard for them to just walk away from it. The range goes well past what we can normally hit at.
I know chop-knees.

RJMazz's Avatar


RJMazz
03.30.2012 , 04:44 PM | #34
An opponent has enough time to run away if he begins running away right at the beginning of the attack, IF he's not slowed, though most times it's just easier to interrupt.

CapuchinSeven's Avatar


CapuchinSeven
03.30.2012 , 04:56 PM | #35
Quote: Originally Posted by RJMazz View Post
An opponent has enough time to run away if he begins running away right at the beginning of the attack, IF he's not slowed, though most times it's just easier to interrupt.
s'also why the Force Push, Force Leap combo works well, because of the stand up animation.
I know chop-knees.

Sickboy_'s Avatar


Sickboy_
03.30.2012 , 05:09 PM | #36
Quote: Originally Posted by Carousel_t View Post
for master strike to be viable in pvp (i wish it would be since i LOVE the animation) it would have to stun (like it does normal mobs) everyone both elites and champs in pve (i'm game if it doesn't stun bonetrasher or some other agro-less mob) AND all opononents in pvp (even if they have full resolve).

come on, it's not like it's a cc or anything, we've got agents for those (god kill them all) just let a guardian finish his/her master strike every once in a while.
no it would need a baseline root, like the talent in the carnage marauder tree that gives MS/ravage a root.

Sickboy_'s Avatar


Sickboy_
03.30.2012 , 05:12 PM | #37
Quote: Originally Posted by Darkshadz View Post
The number of people who don't know how to use master strike in pvp or don't use it at all IS TOO DAMN HIGH! It's funny because a lot of BHs know how to use death from above, a skill that "roots" them in place just like master strike.
>, a skill that "roots" them in place just like master strike.



No its not even close to the same. BH is a ranged class and death from above is an AOE move with single target comparable damage. Guardians are a melee class and thus the use of the master strike is limited to certain situations, I.E. we need to use something, or another class needs to jump in, for it to be effective.

clearsighted's Avatar


clearsighted
03.30.2012 , 08:51 PM | #38
Quote: Originally Posted by Darkshadz View Post
The number of people who don't know how to use master strike in pvp or don't use it at all IS TOO DAMN HIGH! It's funny because a lot of BHs know how to use death from above, a skill that "roots" them in place just like master strike.
The difference is that Death from Above does more damage than even a master strike enhanced by 15%, in a 7.5 meter radius. Bounty Hunters get a lot of practice auto-wiping one pack of mobs every minute as they level up.

Master Strike is just an agonizingly long 3 second attack that takes 75% off the health of one normal while the others beat on you.

The BH version of master strike is actually unload, which does as much damage, but is up twice as much and does its damage in half the channelled time...from range.

I don't know how many people in this thread PvP, but EVERY class can avoid the third tick of master strike by strafing away. No special movement abilities required.

Dracosz's Avatar


Dracosz
03.31.2012 , 12:18 AM | #39
Quote: Originally Posted by clearsighted View Post

I don't know how many people in this thread PvP, but EVERY class can avoid the third tick of master strike by strafing away. No special movement abilities required.
This is true, but it's also possible to position yourself in a manner that will always allow that third tick to get off and hit the target. It requires some positional awareness and timing, but you can get it pretty easily if you know what you're doing.

As for the posters that refuse to use ravage/master strike, you need to realize that in PvP you have to utilize EVERY tool available to you. Despite how poor the design of ravage is, it can be used to set up very strong burst chains and doing so opens a wide variety of options for you to take players down.

And for those of you refusing to use it because you think the damage is low, I've had ravages crit for around 3.4k-4.8k on geared players on the third tick, with the innate buff and the buff from ravager, that's anywhere from 4.6k to 6.6k damage. Not only that, but you can follow up that damage with a wider variety of rage/focus using moves and with a better range for us to vicious throw, we're going to be just plain deadly when we get on someone.

Darkshadz's Avatar


Darkshadz
03.31.2012 , 03:03 AM | #40
Death from above is easily interruptable and you can move away from the 7.5m radius. It's not hard to move away from the circle of doom that appears right under your feet lol! It also has a 60 sec cooldown and there are no zen strike like talent that can reset the cooldown of that skill. Both master strike and DFA are hard-hitting abilities that you can't use by smashing your keyboard.

The first 2 hits of master strike hit your opponent in 1 second and unless your opponent drank a couple of red bull, they won't be able to interrupt those 2 first hits.

Quote:
I don't know how many people in this thread PvP, but EVERY class can avoid the third tick of master strike by strafing away. No special movement abilities required.
freezing force > master strike. Unless they interrupt you (or CC you in 1.2) they will get hit by the 3rd hit even if they move away.