Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Does anyone actually think that Resolve is actually a working system?

STAR WARS: The Old Republic > English > PvP
Does anyone actually think that Resolve is actually a working system?

Varicite's Avatar


Varicite
03.30.2012 , 10:37 AM | #191
Quote: Originally Posted by EternalFinality View Post
I find it absolutely insane that Bioware thinks people understand how resolve works because they stickied a terribly flawed "guide" post that doesn't even explain the actual mechanics of the system.

The system has all sorts of hidden nonsense associated with it but they have no official or technically detailed explanations of the it anywhere. Unbelievable.
The guy who wrote that guide is from my server. I don't really know him personally, but from what I've seen of him, I wouldn't think he was any sort of paragon of gaming mechanics knowledge.

He does lead one of our PvP guilds though, so who knows.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Kaarsa's Avatar


Kaarsa
03.30.2012 , 11:48 AM | #192
Quote: Originally Posted by Gerinth View Post
I'll double-check again today, but when I was watching it last night (the first time I actually realized where the resolve bar was) it was not lasting anywhere near 16 seconds. It shows up as like blue bars as it fills up, then turns completely white once full, right? What I was seeing was I would get stunned and eat it. That would fill up more than half of the bar. Then I would get stunned and break it and the bar would turn completely white. Then it would immediately start to decay. It didn't stay full for any period of time, but started to immediately wear off taking about 2-3 seconds to go empty.

Does it decay immediately if you get killed? Maybe that's what I was seeing. I know one time that I was paying close attention I got chain stunned by 2 assassins and my break was on cd. They killed me in the span of those two stuns, but I was watching my resolve bar really closely since there wasn't much else to do and it definitely did not last. I was thinking, "This thing would be fine if it just lasted longer."
Here you go:

http://www.youtube.com/watch?v=DB295...ature=youtu.be

At 3:20 he was hit with stun that filled his resolve and turned it white. It was slowly depleting up to 3:34, 14 seconds, give or take 1.

Definately longer than 3 seconds

Ivonichke's Avatar


Ivonichke
03.30.2012 , 02:51 PM | #193
If you look at 2:49-2:50 his resolve bar fills. His resolve bar doesn't begin decaying until 2:53. His resolve bar is completely empty at 3:01 going into 3:02. If we use the normally accepted -100 resolve/second that supporters keep throwing out, under the 1000/resolve bar, it should take 10 seconds for the bar to begin showing decay to reach empty. In the video it took 8 seconds, maybe bordering on 9. Not 10 seconds, which is what would be necessary for -100/second.

Viewing the video at the time you specified, his resolve bar fills at 3:20. It doesn't begin decaying until 3:25. It's empty by 3:34. This is a solid 9 seconds this time, but still not the 10 seconds necessary for it to work under the assumption of -100 resolve/second.


In one situation, he enjoyed 12, maybe 13s of CC freedom. In the second situation, he enjoyed a solid 14s of CC freedom. If resolve was a working system, those two numbers would be identical.

Do you understand why BioWare needs to actually offer up the numbers and details of the system now? Or are you still going to argue the system works fine when the video you're using as a source shows CC immunity lasting two different lengths of time at two different spots in the video?

Jederix's Avatar


Jederix
03.30.2012 , 03:15 PM | #194
Quote: Originally Posted by Baerik View Post
Or... and I know this is a crazy idea here,

but try Diminishing Returns!

I can hear the crys/jeers now "*Gasp* he mentioned using a system that WoW uses, how dare he"

Grow up.

It works, it's tested, tried and true. It's stable, guaranteed, predictable and reliable and there is nothing better than that especially in the PVP environment.

I'm not stupid, I know the difference between stuns, snares, immunities and all of that crap and I assure you, multiple times, while having a full resolve bar, or even a bar that was ticking down to empty (meaning it's still basically full) I have been gripped by BH/Troopers and grappled into fire traps, I have been choked by Sith warriors... etc

I have been effected by CC's at multiple times where I shouldn't have been due to the level of resolve and yet I still was.
It's actually a convoluted mess that has to be tweaked constantly by devs in that game. Every patch it seems something new is being added to diminishing returns.

Resolve may not be a great system, but replacing it with an equally terrible one is not the best idea either.
Internet Forums. Where Grammar and Spelling go to die!

ShadowOfVey's Avatar


ShadowOfVey
03.30.2012 , 03:20 PM | #195
I would actually like a longer resolve bar, but with diminishing returns as your bar fills (but before it is full).

People are too vulnerable to everything when it isn't full, and they are too unstoppable when it is. In huttball if your team has several healers to keep you up, it is actually a viable strategy to linger in a crowded area (say on the ramps leading away from the middle) while people white bar you for a bit...then make your move across the dangerous terrain on the catwalks with people unable to really do much about it.

Kaarsa's Avatar


Kaarsa
03.30.2012 , 03:20 PM | #196
Quote: Originally Posted by Ivonichke View Post
If you look at 2:49-2:50 his resolve bar fills. His resolve bar doesn't begin decaying until 2:53. His resolve bar is completely empty at 3:01 going into 3:02. If we use the normally accepted -100 resolve/second that supporters keep throwing out, under the 1000/resolve bar, it should take 10 seconds for the bar to begin showing decay to reach empty. In the video it took 8 seconds, maybe bordering on 9. Not 10 seconds, which is what would be necessary for -100/second.

Viewing the video at the time you specified, his resolve bar fills at 3:20. It doesn't begin decaying until 3:25. It's empty by 3:34. This is a solid 9 seconds this time, but still not the 10 seconds necessary for it to work under the assumption of -100 resolve/second.


In one situation, he enjoyed 12, maybe 13s of CC freedom. In the second situation, he enjoyed a solid 14s of CC freedom. If resolve was a working system, those two numbers would be identical.

Do you understand why BioWare needs to actually offer up the numbers and details of the system now? Or are you still going to argue the system works fine when the video you're using as a source shows CC immunity lasting two different lengths of time at two different spots in the video?
If you will take a closer look, you will notice that his resolve bar in both of those situations had different values. And ofc he was hit with different skills by different classes - in your example he was hit by some 1,5 sec operative disabler (forgive me, I dont play IA, I cant recognize what happened), in my example he was hit by electrocute, 4 sec stun.

It is expected that his resolve had different values, and since he had more resolve before final CC in your example and had shorter CC immunity it actualy confirms that longer CCs give more resolve.

Sure, official info about how much ressolve each exact skill gives would be nice, but it is not neccessary to state that system is working...more or less

About differnces in amount of resolve given by mirror classes skills - I have seen this statement in pvp forum quite a few times already, everytime someone heard from his friend that friend of his friend told him that differences exists (and ofc favors empire). No actual values. I cant say I believe in such rumors.

Varicite's Avatar


Varicite
03.30.2012 , 03:29 PM | #197
Quote: Originally Posted by Kaarsa View Post
Sure, official info about how much ressolve each exact skill gives would be nice, but it is not neccessary to state that system is working...more or less
Official info about which CCs effect Resolve, and which do not (and possibly why) seems kind of necessary to state that the system is "working as intended".

Otherwise, it's just an assumption, as there is no actual statement of intent outside of "It stops you from being CC'd", to which a sane person would reply "I was just rooted for 6 seconds w/ full Resolve, that's not working..."

There's not even an explanation of what is considered a crowd control ability and what isn't.

The general consensus is that any ability that completely removes control of your character is considered a CC as far as Resolve goes, which I agree w/. But that's not actually stated anywhere by Bioware, that's something that players discerned. I honestly thought that this would all be explained somewhere, like the player tutorials, but it's not documented at all.

So in reality, it's working as players think Bioware intended.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

xJACKTHERIPPERx's Avatar


xJACKTHERIPPERx
03.30.2012 , 03:32 PM | #198
Actually, I actually think that resolve works quite well actually. In fact I'm actually quite pleased with how well it actually works actually.
<Star Forge> Mun'da - 70 Sniper | See'vur - 70 Juggernaut | Kaasra - 70 Assassin | Vasi'us - 70 Mercenary | Inn'oss - 58 Sage | Sediya - 65 Vanguard | Yellow'Polka - 55 Sentinel | Vii'da - 55 Scoundrel

Kaarsa's Avatar


Kaarsa
03.30.2012 , 03:43 PM | #199
Quote: Originally Posted by Varicite View Post
Official info about which CCs effect Resolve, and which do not (and possibly why) seems kind of necessary to state that the system is working as intended.

Otherwise, it's just an assumption, as there is no actual statement of intent outside of "It stops you from being CC'd", to which a sane person would reply "I was just rooted for 6 seconds w/ full Resolve, that's not working..."

There's not even an explanation of what is considered a crowd control ability and what isn't.

The general consensus is that any ability that completely removes control of your character is considered a CC as far as Resolve goes, which I agree w/. But that's not actually stated anywhere by Bioware, that's something that players discerned. I honestly thought that this would all be explained somewhere, like the player tutorials, but it's not documented at all.

So in reality, it's working as players think Bioware intended.
So, since it is working on some very easy to find out and explain basis, we know which skills add to resolve and which do not, we know (or we may know) resolve value for every single skill in game (gathering data is not hard, just time-consuming), and since BW didnt make a single change to ressolve system since january (when I started playing), resolve was not even mentioned in 1.2 patch notes you argue that it is NOT working as BW intented.

Well, I cannot prove that you are wrong. The same as I cannot prove (or disprove) existence of life in space for example. But according to what we DO know about resolve system, my opinion is that it is working as BW intented. I will change my mind when I will find documentation of something that is an obvious bug (stun affecting someone with full resolve, different resolve values for the same skills of mirror classes) or BW will plain and simple state it is bugged and not WAI.

cashogy's Avatar


cashogy
03.30.2012 , 03:48 PM | #200
resolve is working as intended.

that doesnt mean its not a terribly designed combat system. it just means its working in the exact way bioware wanted it to
Da'ny - Attomm - Dan'y - Fogel
The Original Stormborn Commando Representative
The King of Bads