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Does anyone actually think that Resolve is actually a working system?

STAR WARS: The Old Republic > English > PvP
Does anyone actually think that Resolve is actually a working system?

Varicite's Avatar


Varicite
03.30.2012 , 09:00 AM | #181
Quote: Originally Posted by KiranK View Post
As if Hutt Ball wasn't broken already. Adding roots to resolve won't make a massive shift in that. Sorry if you think spamming your roots to fully resolved targets is perfectly fair. You'll actually have to think about how you apply CC, not just spam it and pretend you're good at one particular arena.

Hutt Ball is just a contest on who has the most sprints, leaps, and pulls to begin with. It's a stacked map that depends more on team composition than anything else. If adding roots to resolve breaks that then I welcome it.
Heh, I've been playing twin Assassins lately w/ my fiance (Darkness and Deception).

2 coordinated Sins stealthing/sprinting/pulling/CCing/KBing and setting up passes for eachother in Huttball is pretty broken, especially w/ minimal support from a team.
Quote: Originally Posted by JayPres View Post
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cashogy's Avatar


cashogy
03.30.2012 , 09:18 AM | #182
Quote: Originally Posted by KiranK View Post
As if Hutt Ball wasn't broken already. Adding roots to resolve won't make a massive shift in that. Sorry if you think spamming your roots to fully resolved targets is perfectly fair. You'll actually have to think about how you apply CC, not just spam it and pretend you're good at one particular arena.

Hutt Ball is just a contest on who has the most sprints, leaps, and pulls to begin with. It's a stacked map that depends more on team composition than anything else. If adding roots to resolve breaks that then I welcome it.
this.

a root is almost as good as a stun in huttball. i dont know how many times ive had full resolve, thought i was clear and started walking across the last fire hazard toward the goal line, and then i get rooted right in the middle of it.

if i have full resolve, i shouldnt be CC'd at all, excluding snares. hindering movement is fine, but preventing it completely while i have CC immunity? thats a complete contradiction
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Gerinth's Avatar


Gerinth
03.30.2012 , 09:19 AM | #183
Quote: Originally Posted by Kaarsa View Post
Stunned twice for 4 seconds = 1600 resolve. Even if you are a moron and you used CCbreaker immidiately on your first stun, it is 17,5 sec of CC immunity. Than knocked down twice = 2 GCD at least, so we already used 20 seconds. No time for being knocked back twice and stunned twice anymore (and 2 knockdowns = 600 resolve, 1 knockback gives 400, so you are at 1000 again).

If you are not a moron and you used CCbreaker on second stun, no other resolve-affected CC can happen in that 20 sec period.

Both you and previous posters are liars (and trolls probably).

Wait, you're supposed to have 17 seconds of immunity from resolve? I see my bar decaying in like 3 seconds tops. Am I doing something wrong? Do you have to keep attacking or keep being attacked to keep it up? I would be totally happy with how it worked if I was getting 17 seconds of immunity, but what I'm seeing is stun (eat it), stun (break it), then a couple of short seconds of immunity before it wears off and I can be CC'd again.

I am pre-50 though. Does it work differently at 50? Am I doing something wrong? Would love to know more.

Varicite's Avatar


Varicite
03.30.2012 , 09:24 AM | #184
Quote: Originally Posted by Gerinth View Post
Wait, you're supposed to have 17 seconds of immunity from resolve? I see my bar decaying in like 3 seconds tops. Am I doing something wrong? Do you have to keep attacking or keep being attacked to keep it up? I would be totally happy with how it worked if I was getting 17 seconds of immunity, but what I'm seeing is stun (eat it), stun (break it), then a couple of short seconds of immunity before it wears off and I can be CC'd again.

I am pre-50 though. Does it work differently at 50? Am I doing something wrong? Would love to know more.
See? This is why it should at least be described thoroughly by Bioware somewhere, so that everyone is clear on how it's supposed to work.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Kaarsa's Avatar


Kaarsa
03.30.2012 , 09:27 AM | #185
Actually it would be 16 seconds, but I added around 1 sec for time needed to react for first stun and use CCbreaker.

When resolve goes over 1000 it starts decaying at 100/sec rate. You are CC immune for all this time. 2 standard 4sec stuns in the row = 1600 resolve, so around 16 sec of CC immunity. Now, if you dont have your CCbreaker for stun that fills your resolve, you spend 4 sec of those 16 stunned, which leave only 12 seconds to actually enjoy. Add to that how fast time passes in a heat of the battle and you have a feeling it is much less than that, but go and watch any pvp video and calmly check how long resolve bar stays white. It is really working this way.

Gerinth's Avatar


Gerinth
03.30.2012 , 09:58 AM | #186
Quote: Originally Posted by Kaarsa View Post
Actually it would be 16 seconds, but I added around 1 sec for time needed to react for first stun and use CCbreaker.

When resolve goes over 1000 it starts decaying at 100/sec rate. You are CC immune for all this time. 2 standard 4sec stuns in the row = 1600 resolve, so around 16 sec of CC immunity. Now, if you dont have your CCbreaker for stun that fills your resolve, you spend 4 sec of those 16 stunned, which leave only 12 seconds to actually enjoy. Add to that how fast time passes in a heat of the battle and you have a feeling it is much less than that, but go and watch any pvp video and calmly check how long resolve bar stays white. It is really working this way.
I'll double-check again today, but when I was watching it last night (the first time I actually realized where the resolve bar was) it was not lasting anywhere near 16 seconds. It shows up as like blue bars as it fills up, then turns completely white once full, right? What I was seeing was I would get stunned and eat it. That would fill up more than half of the bar. Then I would get stunned and break it and the bar would turn completely white. Then it would immediately start to decay. It didn't stay full for any period of time, but started to immediately wear off taking about 2-3 seconds to go empty.

Does it decay immediately if you get killed? Maybe that's what I was seeing. I know one time that I was paying close attention I got chain stunned by 2 assassins and my break was on cd. They killed me in the span of those two stuns, but I was watching my resolve bar really closely since there wasn't much else to do and it definitely did not last. I was thinking, "This thing would be fine if it just lasted longer."

MartyrLXXVII's Avatar


MartyrLXXVII
03.30.2012 , 10:02 AM | #187
Quote: Originally Posted by Varicite View Post
See? This is why it should at least be described thoroughly by Bioware somewhere, so that everyone is clear on how it's supposed to work.
Nah, accurately explaining game mechanics is just silly, everyone knows intuitively how things work of course.

/sarcasm

EternalFinality's Avatar


EternalFinality
03.30.2012 , 10:24 AM | #188
Quote: Originally Posted by Varicite View Post
See? This is why it should at least be described thoroughly by Bioware somewhere, so that everyone is clear on how it's supposed to work.
I find it absolutely insane that Bioware thinks people understand how resolve works because they stickied a terribly flawed "guide" post that doesn't even explain the actual mechanics of the system.

The system has all sorts of hidden nonsense associated with it but they have no official or technically detailed explanations of it anywhere. Unbelievable.

Izmerak's Avatar


Izmerak
03.30.2012 , 10:31 AM | #189
Quote: Originally Posted by EternalFinality View Post
I find it absolutely insane that Bioware thinks people understand how resolve works because they stickied a terribly flawed "guide" post that doesn't even explain the actual mechanics of the system.

The system has all sorts of hidden nonsense associated with it but they have no official or technically detailed explanations of the it anywhere. Unbelievable.
Like the fact that some abilities don't work, but other ( usually more hindering ) abilities do.


The resolve system is extremely transparent and so poorly defined that it's ridiculous to say it's "working"; At least tell us the exact side-effects ( in regards to the resolve system of course ) of using abilities.

justduet's Avatar


justduet
03.30.2012 , 10:32 AM | #190
After understanding and adapting to the resolve system (from the DR system in WoW), I actually feel like the resolve system is "ok". It's not the worst but it can use some tweaks. The biggest issue I have with it is that it is hard to "peel" people off of a healer compared to WoW... it feels like there are no true peels in this game simply because how fast resolve will cap out. There are FAR more snares / stuns / polys / disarms / silences / etc in wow that can be chained together to provide breathing room for healers - not so much in this game. I feel like the most effective peel in this game is simply killing whoever is on the healer... -.-;

I'm fine with snare not affecting resolve, without it huttball caps would be even easier since the second the ball carrier has full resolve he can waltz to the goal line lol. You can work around not being snared if you understand what classes have snares and if you have an inkling of awareness before walking over fire.
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