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Does anyone actually think that Resolve is actually a working system?

STAR WARS: The Old Republic > English > PvP
Does anyone actually think that Resolve is actually a working system?

Varicite's Avatar


Varicite
03.30.2012 , 01:27 AM | #171
Quote: Originally Posted by Airwren View Post
And as far as crowd control goes, there is ‘Resolve.’ Every time a player is crowd controlled they build up Resolve, which is pictured as a bar over the characters head (below the health bar). Once a player’s Resolve Bar is full it changes colors and starts to decay over time, during this they are immune to crowd control. The visual element helps with PvP accessibility, and tuning the Resolve values allows us to achieve a fun tempo ensuring crowd control as its place but isn’t the end all be all of PvP.
"Crowd controlled" is pretty vague terminology. I think he was looking for something more specific, as in what actual abilities do build Resolve, how much they might build. Something better than a really brief overview of the Resolve system buried in a Q&A written even before open beta began.

Of course, we know that stuns, mezzes, and physics effect it and that roots and snares don't, but that's not actually written anywhere by Bioware. We know that it's generally around 100 Resolve per second of CC for mezzes, and 200 for stuns, but this is also not written anywhere by Bioware.

We "know" that Resolve is working as intended, but the guy was saying that it's not written anywhere by Bioware exactly how it's intended to work, so we're basically just assuming it's working as intended because we haven't been told any different.

With all that said, I do think it's doing what it's designed to do, but I think the design is flawed and could be improved a bit.
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KekoSplit's Avatar


KekoSplit
03.30.2012 , 01:33 AM | #172
If it's OK to be stunned twice for 4 seconds, then knocked back and knocked down twice and then stunned twice again, all in 20 seconds, then yeah, resolve is a working system, sure.

Zamm's Avatar


Zamm
03.30.2012 , 02:28 AM | #173
How many different ways can one say..
If you can't use abilities, it's a CC and causes resolve..

Every ability in the game that currently causes resolve prevents your character from taking action.
Knockbacks do this while you're flying through the air............

I can't say that any other ways..
But there it is.
Perfectly explained on what will cause resolve and what won't.

It is a great feature, and it works great.
What players run into is not understanding how it works, or not understanding how to use it to your advantage so they blame the system.........

If everything caused resolve and you were immune to everything while under the effects of resolve........
They might as well remove every snare, root, and cc from the game.........................
It would be the same basic thing.........

If you think roots/snares should be affected by resolve, that's because you have bad experiences with them and don't know how to handle them....

If you're one of those players that is saying "Because it's working as intended when you can be stunned all the time" I suggest looking at what you're doing wrong, not how resolve is working..
I'm not calling anyone bad, I'm saying I have no problem WHAT SO EVER with stuns/roots...

I do not get stunned and then die before I can ever do anything...
If that happens to you then I can't respond.
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Kaarsa's Avatar


Kaarsa
03.30.2012 , 04:23 AM | #174
Quote: Originally Posted by KekoSplit View Post
If it's OK to be stunned twice for 4 seconds, then knocked back and knocked down twice and then stunned twice again, all in 20 seconds, then yeah, resolve is a working system, sure.
This is impossbile. You are lying. If you have a video proof, post it. Otherwise, you are a liar.

Xenon-se's Avatar


Xenon-se
03.30.2012 , 05:13 AM | #175
Quote: Originally Posted by Baerik View Post
I'm sorry... it's a great idea in theory... however it just plain, straight, doesn't work.
It works for me.

Quote: Originally Posted by Baerik View Post
1) I have a full resolve bar and yet still become affected by snares/cc's/stuns, etc
The resolve game mechanic is in place to prevent too many hostile abilities that cause total loss of character. Snare and Root do not prevent total loss of character (you can for example still pass the hutt ball, you can still use your abiliites and you can still use a consumable).

Skills that cause a mesmerize or stun effect etc. does not work on a target that currently have resolve immunity.

Quote: Originally Posted by Baerik View Post
2) I have either no or a partially full resolve bar and I somehow manage to resist/not be affected by snares/cc's/stuns etc
Snares and Roots are not affected or affect resolve.

If your force/tech accuracy is low enough or if your target have high enough force/tech resistance (or even immunity) then your memerize or stun effect etc can miss (or get "resisted" which is the same thing really) even if your target does currently not have resolve immunity. Force Shroud is a good example of an ability that does this. There are other examples.

To recap; Resolve work in the expected way for me. Every single time. Maybe you have different expectations on what resolve should do compared to what it actually does...?

Ivonichke's Avatar


Ivonichke
03.30.2012 , 06:46 AM | #176
Quote: Originally Posted by Varicite View Post
I think it's hard to say that something is "working as intended" w/out any sort of official documentation stating what is actually "intended".

That's all you've been trying to say, right?

I actually did try to find information specifically regarding Resolve from Bioware after your first post saying that none existed, and I honestly couldn't find anything that wasn't player-generated either. Resolve isn't even mentioned in the player tutorials about PvP or Warzones.

I was surprised.
Yes, you get it. Thank you.

That's all I've been trying to say. Not a single person, for or against resolve, can honestly argue it is/isn't working without knowing what BioWare intended and how they envisioned it.


Quote:
And as far as crowd control goes, there is ‘Resolve.’ Every time a player is crowd controlled they build up Resolve, which is pictured as a bar over the characters head (below the health bar). Once a player’s Resolve Bar is full it changes colors and starts to decay over time, during this they are immune to crowd control. The visual element helps with PvP accessibility, and tuning the Resolve values allows us to achieve a fun tempo ensuring crowd control as its place but isn’t the end all be all of PvP.
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"What sort of MPG can I expect?"
"These questions are starting to annoy me, do you think *I* know that? Just buy the damned car!"

That's a very, very, very broad description of how resolve works. There's no mention of what is/isn't CC, they DO mention tuning resolve values, so it'd be nice to know how they have those tuned; past, present, and future. There's no mention of the mechanics of how it works aside from the generic "push pedal it moves vroom!" style.

Missandei's Avatar


Missandei
03.30.2012 , 07:26 AM | #177
Quote: Originally Posted by Kaarsa View Post
Originally Posted by KekoSplit
If it's OK to be stunned twice for 4 seconds, then knocked back and knocked down twice and then stunned twice again, all in 20 seconds, then yeah, resolve is a working system, sure.



This is impossbile. You are lying. If you have a video proof, post it. Otherwise, you are a liar.
This is very possible. Being suffered from such effect several times.

And you are simply blind.

Kaarsa's Avatar


Kaarsa
03.30.2012 , 07:50 AM | #178
Quote: Originally Posted by Missandei View Post
This is very possible. Being suffered from such effect several times.

And you are simply blind.
Stunned twice for 4 seconds = 1600 resolve. Even if you are a moron and you used CCbreaker immidiately on your first stun, it is 17,5 sec of CC immunity. Than knocked down twice = 2 GCD at least, so we already used 20 seconds. No time for being knocked back twice and stunned twice anymore (and 2 knockdowns = 600 resolve, 1 knockback gives 400, so you are at 1000 again).

If you are not a moron and you used CCbreaker on second stun, no other resolve-affected CC can happen in that 20 sec period.

Both you and previous posters are liars (and trolls probably).

JonJW's Avatar


JonJW
03.30.2012 , 07:55 AM | #179
I liked in lotro where you got short term immunity after being cc'd. Think it was like 15-20 sec. So you couldn't be stunned twice in a row, or rooted/slowed.

KiranK's Avatar


KiranK
03.30.2012 , 08:40 AM | #180
Quote: Originally Posted by Kaarsa View Post
Adding roots to resolve will go long way towards breaking pvp, especially huttball.

I can only hope that devs are not reading forums and are not listening to all this whinning about a simple and elegant system.

Now, I wonder how many resolve-haters wishing for resolve being full after 1 stun or full resolve breaking CC that caused full resolve are NOT using their stun on someone who was stunned a moment before and has resolve not complety filled because it is not fun to be CCed twice in the row?

It is really funny how being CCed is not fun, but using CC is...

PS. Can you please use paragraphs from time to time? Reading your posts is not fun either
As if Hutt Ball wasn't broken already. Adding roots to resolve won't make a massive shift in that. Sorry if you think spamming your roots to fully resolved targets is perfectly fair. You'll actually have to think about how you apply CC, not just spam it and pretend you're good at one particular arena.

Hutt Ball is just a contest on who has the most sprints, leaps, and pulls to begin with. It's a stacked map that depends more on team composition than anything else. If adding roots to resolve breaks that then I welcome it.
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