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Does anyone actually think that Resolve is actually a working system?

STAR WARS: The Old Republic > English > PvP
Does anyone actually think that Resolve is actually a working system?

Ivonichke's Avatar


Ivonichke
03.29.2012 , 07:23 PM | #161
Quote: Originally Posted by Daxun View Post
This is a legit gripe, and I agree.

The people claiming they're being fullblown stunned 3-4 times in a row just don't know they're actually being rooted.

To the people asking for "hard numbers" "actual code" "etc" on resolve... HAH!
I don't think anyone's asked for actual code. I can recall saying I wouldn't know what to do with the code if I received it, so maybe you misread or maybe I didn't read a post you did.

But asking for hard numbers? BioWare should provide that. I want BioWare to tell me how they think resolve should work, how they've designed it to work, what they consider "working as intended." I don't think that's asking for much when it's their convoluted mechanic.

Varicite's Avatar


Varicite
03.29.2012 , 07:25 PM | #162
Quote: Originally Posted by Ivonichke View Post
I don't think anyone's asked for actual code. I can recall saying I wouldn't know what to do with the code if I received it, so maybe you misread or maybe I didn't read a post you did.

But asking for hard numbers? BioWare should provide that. I want BioWare to tell me how they think resolve should work, how they've designed it to work, what they consider "working as intended." I don't think that's asking for much when it's their convoluted mechanic.
I think it's hard to say that something is "working as intended" w/out any sort of official documentation stating what is actually "intended".

That's all you've been trying to say, right?

I actually did try to find information specifically regarding Resolve from Bioware after your first post saying that none existed, and I honestly couldn't find anything that wasn't player-generated either. Resolve isn't even mentioned in the player tutorials about PvP or Warzones.

I was surprised.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Noctournys's Avatar


Noctournys
03.29.2012 , 08:09 PM | #163
Quote: Originally Posted by Audenlol View Post
I know it is doing what is intended. That is not what is wrong with it. It is a lousy system compared to the other mainstream mmo's out there.


Being CC'ed for a full duration of said effect (up to 6 sec mezz) when at 999/1000 is straight up silly.

That is why resolve fails.
Youre right..

getting feared for 8/4/2 seconds, then polymorphed for 8/4/2 seconds, then getting stunned for 6/3/1 seconds then disoriented for 8/4 seconds.. spending upwards of 30-40 seconds completely out of control of your character (the solution in other mainstream MMOs) is definitely better than spending roughly ~12 seconds stunned (which is about the max that can happen before resolve fills up).

This is why you fail.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Noctournys's Avatar


Noctournys
03.29.2012 , 08:10 PM | #164
Quote: Originally Posted by Varicite View Post
I think it's hard to say that something is "working as intended" w/out any sort of official documentation stating what is actually "intended".

That's all you've been trying to say, right?

I actually did try to find information specifically regarding Resolve from Bioware after your first post saying that none existed, and I honestly couldn't find anything that wasn't player-generated either. Resolve isn't even mentioned in the player tutorials about PvP or Warzones.

I was surprised.
I dont see how you're confused.

When you exceed 1000 resolve, it begins to count down, and while it does so, you're immune to further CC.

If you have less than 1000 resolve, than any CC that hits you will work.

What is so hard to understand about the system?
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

Varicite's Avatar


Varicite
03.29.2012 , 08:45 PM | #165
Quote: Originally Posted by Noctournys View Post
I dont see how you're confused.

When you exceed 1000 resolve, it begins to count down, and while it does so, you're immune to further CC.

If you have less than 1000 resolve, than any CC that hits you will work.

What is so hard to understand about the system?
I don't see how you're confused. I never said that I was confused about Resolve.

I said that it's not documented anywhere, so his point is kinda valid.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Kaarsa's Avatar


Kaarsa
03.29.2012 , 11:16 PM | #166
Quote: Originally Posted by Audenlol View Post
I know it is doing what is intended. That is not what is wrong with it. It is a lousy system compared to the other mainstream mmo's out there.


Being CC'ed for a full duration of said effect (up to 6 sec mezz) when at 999/1000 is straight up silly.

That is why resolve fails.
When mezz hit you on 999/1000 resolve, it puts you at 1799 resolve (if there are no bugs with different values for different 8sec mezzes). It is 18 sec of CC immunity, you spend 8 of them standing still (and not being damaged, mind you).

If mezz hits you when you are at 200/1000 resolve it puts you at 1000/1000, gives you 10 sec of CC immunity, 8 of them you spend mezzed.

Do you seee the difference?

If hitting 1000/1000 resolve would break you free from current CC, than you could not be stunned/mezzed twice in the row. Now you can be. And whatever you try to say, it was designed this way by BW.

You may not like it, but it is working. And no, it is not dump. DR system with differnet DR for different CC is dumb, not this one.

Zamm's Avatar


Zamm
03.29.2012 , 11:42 PM | #167
I am so confused as to the purpose of this post.

Resolve works exactly as intended.
If you're claiming you're CC'd AFTER white barring, you're a liar. Yeah. You're a liar.

CBA reading this entire thread..
I'm sure this has been mentioned but i'll put it in really big bold letters.

CC:
Any ability that causes you to lose control of your character.


Elaboration:
If you can hit your abilities, it's not a CC.


Root/Snare:
Immobilize/Slow, this is NOT a CC. You can still hit many regular skills.

Elaboration:
Resolve will currently in no way help you against skills that do not remove your ability to use your skills. Look for those next time you are claiming to be CC'd while white-barred. If your skills are useable, you aren't CC'd..


The common confusion:
White-barring is not a CC break. It currently WILL NOT remove any CCs. It makes you immune to further CCs.

Elaboration:
If you blow your CC break before being resolved and are then whirlwinded which white-bars you.. Unless broken you are stuck there, as the CC provided by Whirlwind was not affected by Resolve, it CAUSED your resolve.

I hope this helps some of you understand.
I also hope some of you will look into roots/snares..

Especially roots.
Most roots in game currently only root you for 2-3 seconds before damage breaks the affect.
Some root you for 6 seconds, but that's if you take no damage after the initial 2-3 seconds.

If you're being rooted for 6 seconds, this is because you're taking NO damage after the time period that damage is allowed.
If you were the root would be broken.

Specifically to huttball ball carriers..
Roots are a nice tool but they can be countered.

If players aren't attacking you, they won't kill you to get the ball.
If players are attacking you, regardless of how many times you won't be rooted each time for very long..

So ultimately, if you're rooted for 6 seconds, it's a good thing..
Because you aren't taking damage for the ending 3 or so seconds..
There once was a stranger, with eyes full of danger, he spoke not a word, but his meaning was heard...

Missandei's Avatar


Missandei
03.30.2012 , 12:18 AM | #168
Quote: Originally Posted by Zamm View Post
I am so confused as to the purpose of this post.

Resolve works exactly as intended.
If you're claiming you're CC'd AFTER white barring, you're a liar. Yeah. You're a liar.

CBA reading this entire thread..
I'm sure this has been mentioned but i'll put it in really big bold letters.
....

I hope this helps some of you understand.
I also hope some of you will look into roots/snares..
Sure it not helps when letters are written over other letters..

And for the topic.. Resolve maybe working as intended, but in overall the Resolve system mechanics is BAD by it itself..
Especially in Huttbal when there are 2-3 agents stalking the area... They have too much CC/stuns that you literally cant make a single step not being killed while CCed..
Single CC have to fill the Resolve bar completely.. not just only by half..

yeux's Avatar


yeux
03.30.2012 , 12:39 AM | #169
Technically resolve works. Is it a good system? IMO no.

CC's need to be balanced for pvp. They should not have 100% effect on players period.

after using your CC break, you should be immune to cc/stun for at least 3 seconds

Airwren's Avatar


Airwren
03.30.2012 , 01:01 AM | #170
Quote: Originally Posted by Delphis View Post
Really? Where has Bioware actually documented it?

Perhaps they haven't documented it because they know they can't back it up with facts and statistics.
Not sure exactly what sort of "documentation" you're looking for but the description given on this website for how resolve is intended to work in direct answer to a community asked question can be found here: http://www.swtor.com/news/news-article/20110916

I cut and pasted the direct question and quote for those who may not see it buried in the rest of the article. I'm not saying it's a great system but it works as they describe it.

Q: What incentives will there be for players to focus on targets outside of the typical “gank the healer” strategy; and how will factors such as burst damage, crowd control and “PvP tanking” play a role in accomplishing this? – Marsobot

A: Winning will be the incentive. Attacking the healer will be the right decision sometimes, but not always. A key contributor in ensuring this is the tanks’ Guard and Taunt abilities. Guard will redirect half of the damage through the Tank’s mitigation and avoidance. A taunted target will deliver less damage to everyone but the tauntee. Players will be able to easily visualize which Tanks are guarding and taunting, who their targets are, and when damage is deflected through clear animations and effects. This adds to the dynamics of a skirmish as players of varying skill levels can easily react to and be on their toes about who the real targets of opportunity are and when. Additionally, Tanks will be recognized and rewarded for how much damage they deflect in this fashion on Warzone scoreboards.

We have a fairly large health pool to burst damage potential ratio. This allows for burst damage to be useful when the time is right, while not letting it dictate the outcome of all skirmishes.

And as far as crowd control goes, there is ‘Resolve.’ Every time a player is crowd controlled they build up Resolve, which is pictured as a bar over the characters head (below the health bar). Once a player’s Resolve Bar is full it changes colors and starts to decay over time, during this they are immune to crowd control. The visual element helps with PvP accessibility, and tuning the Resolve values allows us to achieve a fun tempo ensuring crowd control as its place but isn’t the end all be all of PvP.