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Love how people want to nerf Shadows now

STAR WARS: The Old Republic > English > PvP
Love how people want to nerf Shadows now

Varicite's Avatar


Varicite
03.29.2012 , 04:50 PM | #41
Quote: Originally Posted by Astarica View Post
People have a greatly exaggerated perception of what burst DPS is. If you regularly hit 6K in 2 GCDs people would be dead in under 10 seconds if that was at all sustainable (6 GCDs = 9s = 18K damage at this rate). Unless you spend your whole time feasting on light armored targets, hitting 1K with a rotation move like Wither/Thrash or even Shock is a pretty good hit against a strong opponent. Actually, since all Assassin basically gets to go past your last 30% for free due to Assassinate, you'd only have to keep up '6K in 2 GCD' for about 4-5 GCDs, and the Assassinate will finish them if they didn't use a CD to escape it.

But then this is probably why people don't think Assassins are strong because they hypnotized themselves into thinking they've better 'burst DPS', even though if that burst DPS exists they'd be killing someone every 10 seconds and even the most overpowered class can't claim that kind of killing rate (you'd go through a 15 minute WZ with 90 kills, which is likely a statistical impossibility considering respawn timer).
Oh, I wasn't trying to imply that all heavy DPS classes put out 3k damage every single GCD. Obviously that isn't the case. But some heavy DPS classes (like mine) can easily trump 6k in 2 GCD's, usually at will.

To use the notorious example of a full Pyro PT (I'm not full Pyro, I don't bring this kind of burst. But even in my spec w/out Thermal Det, I can easily trump 6k in 2 GCDs by replacing TD w/ Explosive Dart).

Thermal Detonator -> Incendiary Missile -> Rail Shot (TD explodes now) -> Rocket Punch.

The damage occurs w/in 2 GCDs (Rail Shot GCD + Rocket Punch GCD). It's actually ONE GCD if you wanna get technical, as RP's damage will be applied before its GCD.

TD will crit for 3.5k~
Rail Shot will crit for 4-5k~
CGC proc (from Rail Shot) crit for 1k~
Rocket Punch will crit for 3k~

2 GCDs = 12k~ damage.

These are all very possible numbers in Champion gear (using Relic/Adrenal/Explosive Fuel). Someone geared better than I am will most likely pull slightly higher crits, but not by much.

That's what I consider a "burst". Deception Sin can also put out this kind of pressure (as it's been explained in this thread a couple times), albeit w/ a bit more ramp-up time. I've seen some Operatives able to do this regularly as well.
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Zunayson's Avatar


Zunayson
03.29.2012 , 04:52 PM | #42
Huttball acid and fire changed to elemental damage.

Shadows now have 3 second immunity to not only most attacks, but also the hazards.

Oh yeah, and it removes all negative effects that can be removed. That too

that's OP tbh. Only the hazard part. Hazards should be the blueish turquoise environmental damage.
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Squidkidz's Avatar


Squidkidz
03.29.2012 , 05:03 PM | #43
Quote: Originally Posted by DarkSaberMaster View Post
Seriously. Where is this "tons" of DPS people keep speaking of? I'm in full champ stalker gear and I have only broke the 100k mark in damage twice. Yes. Twice out of all the warzones I have done. If y'all call throwing AOE's around like candy and not killing anybody at all tons of DPS, then I'm guilty as charged.
Must be doing something wrong? I can easily break 200k damage and get around 100k protection consistently if I'm not being lazy. Maybe switch up your gear/mods. Get rid of the accuracy and replace it with power/crit/surge.
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Asphen's Avatar


Asphen
03.29.2012 , 05:06 PM | #44
What do you mean 'Now?' I've wanted them rebalanced for a loooooonnnngg time.



This class has just been OP as all-get from the start, and it flew under the Radar for far too long. Ask any decent Shadow player and they'll confim the OPness of this class just flew under the radar for some reason.


+1 for Nerfing Shadows.

Astarica's Avatar


Astarica
03.29.2012 , 05:07 PM | #45
Quote: Originally Posted by Varicite View Post
Oh, I wasn't trying to imply that all heavy DPS classes put out 3k damage every single GCD. Obviously that isn't the case. But some heavy DPS classes (like mine) can easily trump 6k in 2 GCD's, usually at will.

To use the notorious example of a full Pyro PT (I'm not full Pyro, I don't bring this kind of burst. But even in my spec w/out Thermal Det, I can easily trump 6k in 2 GCDs by replacing TD w/ Explosive Dart).

Thermal Detonator -> Incendiary Missile -> Rail Shot (TD explodes now) -> Rocket Punch.

The damage occurs w/in 2 GCDs (Rail Shot GCD + Rocket Punch GCD). It's actually ONE GCD if you wanna get technical, as RP's damage will be applied before its GCD.

TD will crit for 3.5k~
Rail Shot will crit for 4-5k~
CGC proc (from Rail Shot) crit for 1k~
Rocket Punch will crit for 3k~

2 GCDs = 12k~ damage.

These are all very possible numbers in Champion gear (using Relic/Adrenal/Explosive Fuel). Someone geared better than I am will most likely pull slightly higher crits, but not by much.

That's what I consider a "burst". Deception Sin can also put out this kind of pressure (as it's been explained in this thread a couple times), albeit w/ a bit more ramp-up time. I've seen some Operatives able to do this regularly as well.
But you used 4 GCDs to setup all the damage that occurs in those 2. That's like saying if I do Tracer Missile followed by a HSM, they'll impact at roughly the same time so that's 6K in one GCD if both crit. It's really 2 GCDs even though the impact happened during a single GCD, not to mention you need 2 more GCDs to just setup the Tracer stacks in the first place.

When you look at the total setup time, 6K in 2 GCD is very high, especially in the case of Force Lightning you don't need any fancy setup or luck. It's not as impressive as some of the absolutely best burst DPS scenario, but you can also use it way more often than these once in a blue moon streaks. Realistically you're looking at Darkness for 6-8K with 4 GCD setup time (Wither + Shock + FL) while using no special cooldowns, and this is a very high amount of reusable DPS. Again if you can regularly do say 12K DPS in even 4 GCD setup you'd be on pace for 90 kills in a match, and I've had games where we are basically killing the guys the moment they jump off the Voidstar shuttle and still came nowhere close to getting 90 kills.

Also, burst DPS only works on classes with no defenses against it. Marauders and Assassins, for example, would have no problem avoiding most burst DPS abilities with their own cooldowns. Now classes like Sages have no CD to counter burst DPS, but that's why I said it's not fair if you're only feasting on low armor targets with no way to avoid your burst DPS, given there are plenty of high armor targets that can negate burst DPS out there.

Narfirill's Avatar


Narfirill
03.29.2012 , 05:09 PM | #46
I'm convinced that i play the best AC and tree in the game... we are so perfect that everything is balanced around us and after 2 versions of the game we get only minor changes .(IA/MM) maybe you belong in the same category?

what i can understand is why the hell i don't see more of us?

only explanation is that either players or developers are id****.
wish you intelligence because luck runs out

AMKSED's Avatar


AMKSED
03.29.2012 , 05:16 PM | #47
Quote: Originally Posted by Narfirill View Post
I'm convinced that i play the best AC and tree in the game... we are so perfect that everything is balanced around us and after 2 versions of the game we get only minor changes .(IA/MM) maybe you belong in the same category?

what i can understand is why the hell i don't see more of us?

only explanation is that either players or developers are id****.
The only thing I see now are the hybrid build Shadows/Assassins.

Neamhan's Avatar


Neamhan
03.29.2012 , 05:17 PM | #48
Quote: Originally Posted by Remulan View Post
If an assassin has all his cd's up in huttball and has the ball, good luck stopping him from scoring.
It's easy to stop an Assassin with the ball and all his CD's up. Force Leap roots work through everything. And I mean everything. Resolve, Force Shroud, whatever. Use it right after they sprint, preferably while on a fire trap. If you're a Guardian (who are the best ball carriers, by the way) you can Force Push them into the pit after Force Shroud wears off, which should be less than 2 seconds after your root does if you happened to catch them right as they activated it.

Zunayson's Avatar


Zunayson
03.29.2012 , 05:17 PM | #49
Quote: Originally Posted by Narfirill View Post
I'm convinced that i play the best AC and tree in the game... we are so perfect that everything is balanced around us and after 2 versions of the game we get only minor changes .(IA/MM) maybe you belong in the same category?

what i can understand is why the hell i don't see more of us?

only explanation is that either players or developers are id****.
It's because Snipers require posistioning and you don't run into the battle like a trooper.

Okay, melees are having a battle. As a squishy caster, you run in melee range like them. Snipers are like Sorcs a bit. In fact, they're just non-force using slightly less mobile sorcs.
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Astarica's Avatar


Astarica
03.29.2012 , 05:18 PM | #50
Quote: Originally Posted by ShadowOfVey View Post
Assassinate is not that strong, heh.

It's also white damage and gets parried/dodged and all that constantly. Believe me I don't just tap the assassinate button and start looking to the next target, it doesn't work that way.

I'm actually pretty excited when I can kill someone that's at 30% with it. About the only time that happens is if I crit (with good RNG) on a sorc...AND it doesn't get dodged. Them being a bit undergeared also helps. It's white damage and misses often.

The only reason I even use it is because it only costs 25 force.
I've never seen someone survive until a second Assassinate without using a CD that'd get you out of any kind of mess (Undying Rage, Energy Shield) or a big heal.

Also Assassinate cannot be stopped by Force Shroud, the ability often seen in the mirror match. Use they can Saber Ward but you still have a 34% chance to connect even with no accuracy mod, versus 0% with any Force-based ability.

Unless you're talking about the mirror match, most classes only have a 5% chance to avoid it without a CD even with no accuracy mods.