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Force leap 1.2 question

Rynis's Avatar


Rynis
03.29.2012 , 09:24 AM | #1
So quick question guys!


If someone has full resolve will I still be able to leap to them? Will it just not stun them?


I was thinking earlier that abilities like force push/statis don't work with full resolve but still do damage...I was worried that I wouldn't be able to leap! :O

I figure it would still work since there isn't any QQ about it, but just want to make sure

Thanks ahead of time :]




Guardians 4 life
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Herew's Avatar


Herew
03.29.2012 , 09:50 AM | #2
You should be able to leap to them.
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CapuchinSeven's Avatar


CapuchinSeven
03.29.2012 , 01:32 PM | #3
I know chop-knees.

Onager's Avatar


Onager
03.29.2012 , 04:16 PM | #4
Force Clap was removed from the newest version of 1.2 on the PTS.
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Benets's Avatar


Benets
06.23.2012 , 03:16 PM | #5
Force leap should be redisigned, its too over: knights and warriors, seems frogs, all they do is jump, if you combo with the knockback that reset it you can root a char 3 times in a row for 5 seconds total.

Plus force leap do damge, root, charge, and interrupt all in one skill.

First of all, knock back shouldn''t reset force leap, if the knight wants to keep closer to an enemy he shuld'nt knock him back away. There's no point in toss enemy far to get closer, they use it to funciton as a long root combining the three skills in a row, a sith warrior did 500k damage in wz only doing it.
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Benets
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Skendra's Avatar


Skendra
06.23.2012 , 06:35 PM | #6
Quote: Originally Posted by Benets View Post
Force leap should be redisigned, its too over: knights and warriors, seems frogs, all they do is jump, if you combo with the knockback that reset it you can root a char 3 times in a row for 5 seconds total..
False, you can jump on some1 only 2 times, leap -> push -> leap = 4 - 5 sec root, depends on spec also.
Besides, root is irrelevant, you wont kill anything in that time and its too short. 2 sec per leap....

Quote: Originally Posted by Benets View Post
Plus force leap do damge, root, charge, and interrupt all in one skill.

First of all, knock back shouldn''t reset force leap, if the knight wants to keep closer to an enemy he shuld'nt knock him back away. There's no point in toss enemy far to get closer, they use it to funciton as a long root combining the three skills in a row
Force Push SHOULD reset leap, why would i want to push away ball carrier, for an example, and then not being able to close gap?

Quote: Originally Posted by Benets View Post
a sith warrior did 500k damage in wz only doing it.
And he was naked also

Back to OP, with leap you can do everything leap does on player with full resolve (root, dmg, interupt).