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MMO vets what do you think Of Sw TOR

STAR WARS: The Old Republic > English > PvP
MMO vets what do you think Of Sw TOR

Oldgrimm's Avatar


Oldgrimm
03.29.2012 , 01:31 AM | #141
EQ 2y - WoW 4y - LotRo 1y - AoC 6m - Aion 2m - Rift ~ 1y

Unsubbed (sadly paid at launch for 4 months in advance)
I will have a look into 1.2., but I dont think, that this patch will be a turning point.
(a deeper look at the patch notes reveal a bunch of bad decisions.)

I'm for my part a pure PvP player, and I have to say, that SWTOR is a complete disappointment.
- Ilum (For this point it is enough only to mention Ilum)
- the WZs favor zergfests and tactical thinking is not essencial. Huttball is a light exeption from this rule.

The problem with the gear progress and the utterly terrible revard system.
(at least they fixed the RND bag system a little)
But it is horrible: You get WZ Coms for PvP, these you have to turn in to get the 2nd currency the MC Coms, to buy a bag, which gives you another 2 currencies.

Then there are the missing / bad implemented or straight not working core features in this game.

Lastly, yes the leveling experience with the good VO was quite entertaining.
But sadly, BW has to learn the hard way, that the endgame is keeping a MMO alive.
And in the endgame SWTOR doenst deliver, so thats it for me.

Proppa's Avatar


Proppa
03.29.2012 , 01:39 AM | #142
I can't think of a single MMO I've played that has been perfect at release. I'll give SWTOR a patch or 2, where my play time will dwindle, if there aren't noticeable improvements I'll be pre-ordering GW2 and go back to my 360 on BF3 for a few months.

But for now, I kind of enjoy the potential the game has. Who doesn't like a bit of pew-pew, I think the PvP could be good fun but they need to really think seriously about it. But the few changes they have made, to Ilum especially left a rather sour taste in my mouth, but hopefully they haven't started how they mean to go on.
Imperial : 50 Sorcerer : Scepter of Ragnos.
Republic : 50 Vanguard : 50 Sentinel : 50 Scoundrel : 17 Sage : The Shadow Runner

Ivonichke's Avatar


Ivonichke
03.29.2012 , 08:12 AM | #143
Quote: Originally Posted by Varicite View Post
I'm pretty sure the combat log was removed due to constraints w/ the game engine, and not as some Machiavellian ploy to limit the amount of feedback they received from players.

This is why the combat log that's being introduced in 1.2 generates a text file w/ all of the data relevant to combat, instead of appearing on-screen like you're used to.

I suppose you could argue that they should have used a different engine, but it's a little late to do much about that at this juncture.
Intent doesn't alter result. The road to hell is paved with good intentions, or something like that.

I don't think they were fully out to be secretive and obscure, but I do think they're learning that the larger playerbase (well, the ones that put some thought/constructive feedback in, not just whining and crying) often knows how the game plays better than the developers.

Gomuningen's Avatar


Gomuningen
03.29.2012 , 08:17 AM | #144
Quote: Originally Posted by ValrKirian View Post
PvP is pointless gear grind.

there is no objective or reward system for guilds, so its not MMO centered, you can solo all day and get the same gear.

Where is the Mythic PvP team that gave us great objectives and rewards like DAoC and Warhammer?
The brain behinds DAOC left Mythic long time ago...I do not mean Mark Jacobs, he was total fail.... Warhammer Online.....

Nothing comes close to the scale of epic rvr like DAOC....sorry WAR just sucked.

Anyway looking forward to GW2 for their innovative w vs w system!

Monoth's Avatar


Monoth
03.29.2012 , 08:52 AM | #145
Quote: Originally Posted by Defang View Post
Overall I like it. The leveling experience is way ahead of its time, but the endgame is quite lacking. It feels like they didn't really think the end game pvp system out and now are paying the price for it.
Their response at the summit was that their Goals for Ilum were to ambitious and they couldn't pull it off in the end.... I know if you watch some of their videos the walkers you see now standing static at the various checkpoints shooting blanks, were actually walking across the landscape shooting people....

I'm guessing they ended up with severe lag issues given they had to remove the laser fire from the turrents because it was laging the game... I think in the end they picked the wrong engine to build this game on....
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

MartyrLXXVII's Avatar


MartyrLXXVII
03.29.2012 , 08:55 AM | #146
Quote: Originally Posted by Monoth View Post
Their response at the summit was that their Goals for Ilum were to ambitious and they couldn't pull it off in the end.... I know if you watch some of their videos the walkers you see now standing static at the various checkpoints shooting blanks, were actually walking across the landscape shooting people....

I'm guessing they ended up with severe lag issues given they had to remove the laser fire from the turrents because it was laging the game... I think in the end they picked the wrong engine to build this game on....
Probably the biggest single factor that is the ultimate fail of swtor as a true mmo, especially for pvp...

Terrible engine.

Jatne's Avatar


Jatne
03.29.2012 , 09:16 AM | #147
I started with SWG Pre-CU, also played: Vanguard, Lineage 2, Age of Conan, World of Warcraft, CoH/V to name but a few.

I came to TOR with high expectations having followed the game since 2008, they were not met. This game offers nothing truly innovative whatsoever.

The very fact they predict this game will be big in eSports shows how stale the genre is.

If you like WoW, you will enjoy TOR. As others have said, it's basically WoW in space with voiceovers. ($300m spent where exactly?! LOL)

The game launched with balance issues (they knew OP/Smug would need tweaks) the WarZones are very small and restrictive. They removed companion characters from Ilum on the pretext they hope to have 200+ a side battles and didn't think the servers could handle them... which is the most epic lolz. There is no world PvP worth mentioning, leveling or otherwise.

BIGGEST LET DOWN: They failed to see the PvP imbalance coming a million miles away. Making one faction look like sh*t and the other hardcore. Even the 'pub voiceovers are pretty weak in comparrison.

The single saving grace of this game is the Star Wars name, that is the only reason they can serve stale content and some people will lap it up.

Perhaps after playing a few MMOs, my expectations are too high. I want something new, something interesting that grabs my attention. Sadly, the MMO industry has realised (largely thanks to WoW) that it is easier to grab and hold the bottom 10% IQ level of players than the top 10% - hence the repetitive, grind-based trash that is pumped out by companies these days.
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Eggsalicious's Avatar


Eggsalicious
03.29.2012 , 09:21 AM | #148
Quote: Originally Posted by ValrKirian View Post
Where is the Mythic PvP team that gave us great objectives and rewards like DAoC and Warhammer?
Their presence can still be felt in the following:

-randomly falling through the world
-Overpowered mage classes
-getting stuck on nothing
-Stealth burst classes with wonky stealth and frequently nerfed burst
-dumb headgear

There's more, but I made coffee.

~Sig

Wingfoot's Avatar


Wingfoot
03.29.2012 , 09:26 AM | #149
I've played:

EQ for a short time
WoW = 3 years including beta (quit about 6 months after Burning Crusade ruined it)
Guild Wars = not for any true length of time due to other games I was playing but have a couple max toons
LoTRO = 6 months
Warhammer Online = 2.5 years, once they fixed it the game was pretty damn good for PvP, Underdog system and Immunity timers in that game were awesome!
Rift = 6 months if that
Various Bad MMO betas and other shorter times not worthy of mentioning!


To me, swtor was a fantastic game leveling from 1-49. It kept my interest with the storyline, even though some of the regular quests were rather stale and basically rehashed go kill x type quests that have been in every other game. However, for the most part the leveling experience was great and I really enjoyed it. The flashpoints that I actually did, which weren't many, I thought were pretty good as well.

As to the PvP, I love PvPing, but in swtor I find it to be lacking in skill and more about spamming CC's. Resolve is one of the worst DR/Immunity timers I've experienced in a game. Ilum, nothing to be said that hasn't been. To me the PvP in swtor is a complete failure, much the way it was in Rift, in fact I despise them both equally lol...

The PvE operations have been pretty good, but they are so buggy and lack skill after you've done them once it lost a lot of luster.

I guess my biggest complaint is that I feel like we all purchase half of a game at release, and even with 1.2 it still won't feel "complete" by a release standard imo. At 50 there just isn't much to do that you couldn't complete within a couple weeks of hitting 50. It is just very stale and seems like the life just isn't there. The class story stopped too soon and the lack of things to do just bores me to tears.

Just to hit on other peoples points. This is 2012, I don't care HOW a game was 5-10 years ago at release, the comparison means nothing to me and standards now are different. Years ago there wasn't as much competition for games when they released so they had more time to fix and create content. Now, look at the gaming industry, if you don't release a finished game the chances are you will fail because people want that. Times have changed, so saying how bad something was at release X years ago just doesn't hold it's weight anymore.

To each their own I guess, but the thing that kept me playing some of the above games for the length of time was either an infusion of things to do on a consistent basis, or content that held my attention and fixes that were actually fixes. SWTOR just seems like BW is so overwhelmed by this game that they are kinda at a frantic stage where they are unsure what to do or how to fix things.
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RkJedi's Avatar


RkJedi
03.29.2012 , 09:31 AM | #150
been playing mmo since the early 2000's my first online game experience was EQ, great game, then after EQ, i played SWG up til the NGE, and played WOW for 3 months, tubala rasa, AOC, WOT, and many more.


SWTOR lore has a great potential for a great MMO, but bioware fudged it the story lore is all bent and twisted, and it does not follow the original lore that is written... bioware strayed from the lore and is creating their own game in my opinion


beside that, this game is a HACK and EXPLOIT fest. i seen soooo many hackers/exploiters and botters in this game it amazes me... the only other game i seen that has hackers in plenty was counter strike the FPS game. but atleast valve bans the hacking players unlike bioware "cheating is encouraged" proclaims the huttball announcer.
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