Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Why the proposed 1.2 Pyrotech changes are poorly thought out

STAR WARS: The Old Republic > English > PvP
Why the proposed 1.2 Pyrotech changes are poorly thought out

Inayat's Avatar


Inayat
03.29.2012 , 01:53 AM | #321
Quote: Originally Posted by JediDuckling View Post
pyrotech dps railshot tree is OP as hell


if you can only hit 5k with your railshot you are obviously doing something wrong.



you can hit up to around 8k railshots when they crit against any target because of the 90% armor pen and 30% crit damage bonus ontop of the other damage increases from procs.

ive seen many pyrotechs flame dot champion+ players followed by a rail shot and rocket punch and killing them with those 3 abilitys.not only that they have a 30% chance with 1 ability and a 60% chance wit another to reset railshot/high impact bolt from its 15 second cd and cost nothing to cast :P


im sorry but typing all that drivel to sound smart is kind of void when you could of just put it simple.

powertechs/vanguards dps needs a nerf
Like a guildie always says;

You really must be constipated, cause you're full of Sh*t.
Astinek - lvl 50 Vanguard
Inayat - lvl 50 Sentinel

Chuundar server

Macroecon's Avatar


Macroecon
03.29.2012 , 02:02 AM | #322
I don't see how PT Pyro is OP compared to Marauder. Marauder does the same damage and has way more damage mitigation mechanics.

That having been said, I did have to chuckle at:

Quote: Originally Posted by DarthVallik View Post
inc missle - hell no to much heat
thermal det - every 15s
unload - does pitiful damage
rapir shots - well looks like the only choice....
As a Merc Pyro, here's my view on those very same abilities:

inc missle - awesome, I get to setup my Unload!
thermal det - every 15s
unload - overall my best attack. Too bad I have to stand still and get interrupted half the time
rapid shots - this is over 50% of my attacks, so I better get used to it

Basically, all the stuff you think is a crappy step down, is what a Merc Pyro looks forward to. LOL.

Poulay's Avatar


Poulay
03.29.2012 , 03:51 AM | #323
Quote: Originally Posted by JediDuckling View Post
pyrotech dps railshot tree is OP as hell

if you can only hit 5k with your railshot you are obviously doing something wrong.

you can hit up to around 8k railshots

Sure.

Theology's Avatar


Theology
03.29.2012 , 04:43 AM | #324
Quote: Originally Posted by Macroecon View Post
I don't see how PT Pyro is OP compared to Marauder. Marauder does the same damage and has way more damage mitigation mechanics.

That having been said, I did have to chuckle at:



As a Merc Pyro, here's my view on those very same abilities:

inc missle - awesome, I get to setup my Unload!
thermal det - every 15s
unload - overall my best attack. Too bad I have to stand still and get interrupted half the time
rapid shots - this is over 50% of my attacks, so I better get used to it

Basically, all the stuff you think is a crappy step down, is what a Merc Pyro looks forward to. LOL.
Atleast you have a 2nd DPS tree to spec into.

Our 2nd tree is the autistic 1st cousin of frankenstein.

Payneintherear's Avatar


Payneintherear
03.29.2012 , 05:18 AM | #325
Quote: Originally Posted by Baconmonster View Post
Ever think the reason they're less played is because YOU DO **** LIKE THIS?
Wait...so the class was less played before they did this, BECAUSE they did this? WHAT!?

Serrowherrow's Avatar


Serrowherrow
03.29.2012 , 05:24 AM | #326
Quote: Originally Posted by Shredbull View Post
Spam harder bro.

On topic : Pyrotechs should have gained a buff for other specs rather than a nerf for the only viable spec.

But no, bioware just nerfs our only spec and decides to buff marauders, which are insanely strong , and leave assassins un nerfed.
Agreed.

This forum would go up in flames if bioware decided to nerf Darkness assassins into the dirt without buffing their other two trees, there simply wouldn't be -anything- for them to be viable at in 50s pvp then.

The situation is the same here - sure you -can- go tank, tanky DPS, or the middle DPS tree, but you can't do anything another class can do way better. And after 1.2, the niche that pyro/assault held will be very loose, if it's still there at all.

Same thing with Marauders - My 50 main is specced annihilation because I pvp all the time, what's the only really viable spec for pvp right now? Anni. If it was nerfed -down- to the standard of the other two trees, then anything I did would be gimped on him. Again, forums up in flames.

But I guess people just remember the times that darn Pyro/Vanguard got really lucky and got three-back-to-back crits on them, but not the times when they laughed as that same person hit them like a wet noodle when they didn't proc.

Certainly going to have more times like the latter with 1.2.

Varicite's Avatar


Varicite
03.29.2012 , 07:48 AM | #327
Quote: Originally Posted by Serrowherrow View Post
Agreed.

This forum would go up in flames if bioware decided to nerf Darkness assassins into the dirt without buffing their other two trees, there simply wouldn't be -anything- for them to be viable at in 50s pvp then.

The situation is the same here - sure you -can- go tank, tanky DPS, or the middle DPS tree, but you can't do anything another class can do way better. And after 1.2, the niche that pyro/assault held will be very loose, if it's still there at all.

Same thing with Marauders - My 50 main is specced annihilation because I pvp all the time, what's the only really viable spec for pvp right now? Anni. If it was nerfed -down- to the standard of the other two trees, then anything I did would be gimped on him. Again, forums up in flames.

But I guess people just remember the times that darn Pyro/Vanguard got really lucky and got three-back-to-back crits on them, but not the times when they laughed as that same person hit them like a wet noodle when they didn't proc.

Certainly going to have more times like the latter with 1.2.
Deception Sins are more than viable, I'm not sure what you mean here. Even Madness Sin is still more viable than our current AP tree.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Varicite's Avatar


Varicite
03.29.2012 , 07:53 AM | #328
Quote: Originally Posted by JediDuckling View Post
pyrotech dps railshot tree is OP as hell


if you can only hit 5k with your railshot you are obviously doing something wrong.



you can hit up to around 8k railshots when they crit against any target because of the 90% armor pen and 30% crit damage bonus ontop of the other damage increases from procs.

ive seen many pyrotechs flame dot champion+ players followed by a rail shot and rocket punch and killing them with those 3 abilitys.not only that they have a 30% chance with 1 ability and a 60% chance wit another to reset railshot/high impact bolt from its 15 second cd and cost nothing to cast :P


im sorry but typing all that drivel to sound smart is kind of void when you could of just put it simple.

powertechs/vanguards dps needs a nerf
lol, I was waiting for one of these guys who has no clue what they're talking about to come spout nonsense. It's been a little while.

I'm sorry, but typing all that drivel to sound smart is kind of void when you could have just put it simple:

"I don't know anything about Powertech/Vanguards except what I read on Torhead tooltips, but I don't like your class, so I'm going to cry nerf!".
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Agooz's Avatar


Agooz
03.29.2012 , 08:11 AM | #329
Quote: Originally Posted by JediDuckling View Post
pyrotech dps railshot tree is OP as hell


if you can only hit 5k with your railshot you are obviously doing something wrong.



you can hit up to around 8k railshots when they crit against any target because of the 90% armor pen and 30% crit damage bonus ontop of the other damage increases from procs.

ive seen many pyrotechs flame dot champion+ players followed by a rail shot and rocket punch and killing them with those 3 abilitys.not only that they have a 30% chance with 1 ability and a 60% chance wit another to reset railshot/high impact bolt from its 15 second cd and cost nothing to cast :P


im sorry but typing all that drivel to sound smart is kind of void when you could of just put it simple.

powertechs/vanguards dps needs a nerf
Oh, you've seen, and you've heard, that's the extent of your experience with PTs to come here and say this BS about 8k RS. Why dont you play one to 50, and come back here when you reach 5k, let alone 8k lol.

carjohnrod's Avatar


carjohnrod
03.29.2012 , 08:25 AM | #330
Quote: Originally Posted by JediDuckling View Post
pyrotech dps railshot tree is OP as hell


if you can only hit 5k with your railshot you are obviously doing something wrong.



you can hit up to around 8k railshots when they crit against any target because of the 90% armor pen and 30% crit damage bonus ontop of the other damage increases from procs.

ive seen many pyrotechs flame dot champion+ players followed by a rail shot and rocket punch and killing them with those 3 abilitys.not only that they have a 30% chance with 1 ability and a 60% chance wit another to reset railshot/high impact bolt from its 15 second cd and cost nothing to cast :P


im sorry but typing all that drivel to sound smart is kind of void when you could of just put it simple.

powertechs/vanguards dps needs a nerf
8k? Can't I get some of whatever drugs your on? I'm a full BM powertech with power/surge mods from the champion enforcer set for agents, with biochem. With power relic + explosive fuel + 15% expertise adrenal, im lucky to get over a 5100 rail on a light armor sorc/fresh 50 medium-light armor class.
Creed - 50 Pyro Powertech - V79 - Ctrl Alt Elite
Fluffykinz - 50 Vengeance Juggernaut - V50 - Ctrl Alt Elite
Kreed - 44 Assault Vanguard - V44 - Invalid Target