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Can Huttball finally be fixed?

STAR WARS: The Old Republic > English > PvP
Can Huttball finally be fixed?

cLicked's Avatar


cLicked
03.28.2012 , 10:37 PM | #1
::first off I'm not sure if this topic has been posted, I searched..couldn't find it::


I am still mostly confused as to how the 'Ball' in Huttball does not have some encumbering characteristic other than just slowing the carrier. Isn't the point of slowing the person with the ball to create a challenge for the team with the ball? If so, then please explain to me how it makes any sense at all that the ball carrier can Leap to enemy's/friendlies (who can be stealth, because that makes sense), be force pulled by friendlies or any other "teleport" mechanic. If players are matched against a force heavy team ie juggernauts/sorcerers or their counterparts, they almost have a zero percent chance of winning, especially at lvl 50 with experienced players.

The real issue:
There is no counter for the the leaping/pulling.
Solution:
"The weight of the huttball encumbers the carrier, preventing them from being pulled or leaping to any target"

may need some tweaking but seriously come on..

#Flameon

DarthxRage's Avatar


DarthxRage
03.28.2012 , 10:42 PM | #2
Passing will always be the fastest and most effective way to move the ball. If people are leaping with the ball that effectively it is because your team is doing a poor job of positioning themselves or allowing receivers to move downfield unencumbered to be interceded to. Sorcerers are amazing on the top catwalk, but there are TONS of knockback abilities and then they have to run all the way around and back up. Watch some videos of balanced games where both teams use these tactics and you will see that these abilities are, in fact, quite balanced.
Darth Tyrannos of Dark Empire - Jung Ma Server
"I am the heart of darkness. I know no fear."

Darthshnooky's Avatar


Darthshnooky
03.28.2012 , 10:44 PM | #3
I'll accept that if it means the ball carrier also cannot be pushed or pulled by enemies.

Lt_Latency's Avatar


Lt_Latency
03.28.2012 , 10:48 PM | #4
Quote: Originally Posted by DarthxRage View Post
Passing will always be the fastest and most effective way to move the ball. If people are leaping with the ball that effectively it is because your team is doing a poor job of positioning themselves or allowing receivers to move downfield unencumbered to be interceded to. Sorcerers are amazing on the top catwalk, but there are TONS of knockback abilities and then they have to run all the way around and back up. Watch some videos of balanced games where both teams use these tactics and you will see that these abilities are, in fact, quite balanced.
Yes, But can't you just stand near the players they want to pass to making the pass a unsure thing because maybe you will catch the ball and not the person they want to pass to.

Brytag's Avatar


Brytag
03.28.2012 , 10:50 PM | #6
i play a sentinel and i personally would like to see all friendly pulls and leaps taken away if u have the ball. sure these things can be countered but atm i think huttball favors certain class comps over others. WZs should be more for skill than class comp.

regardless, leaps and friendly pulls are counterable. just knock off the sorc and dont stand on ledges. i just think games would be more interesting without pulls/leaps etc. then again, they could drag on and on. who knows

cLicked's Avatar


cLicked
03.28.2012 , 11:04 PM | #7
Quote: Originally Posted by DarthxRage View Post
Passing will always be the fastest and most effective way to move the ball. If people are leaping with the ball that effectively it is because your team is doing a poor job of positioning themselves or allowing receivers to move downfield unencumbered to be interceded to. Sorcerers are amazing on the top catwalk, but there are TONS of knockback abilities and then they have to run all the way around and back up. Watch some videos of balanced games where both teams use these tactics and you will see that these abilities are, in fact, quite balanced.
Passing should be the means of tactic of the game, NOT pulling/leaping..too many people are able to bypass the pass mechanic. We cannot all just stand around on ledges, players attack the ball carrier because he has the ball, the BOOM leaps to one ledge and then gets pulled to another, leaving the opposing team in the dust with absolutely no way to catch up, this is a broken mechanic.

cLicked's Avatar


cLicked
03.28.2012 , 11:21 PM | #8
Quote: Originally Posted by DarthxRage View Post
Passing will always be the fastest and most effective way to move the ball. If people are leaping with the ball that effectively it is because your team is doing a poor job of positioning themselves or allowing receivers to move downfield unencumbered to be interceded to. Sorcerers are amazing on the top catwalk, but there are TONS of knockback abilities and then they have to run all the way around and back up. Watch some videos of balanced games where both teams use these tactics and you will see that these abilities are, in fact, quite balanced.
Passing should be the means of tactic of the game, NOT pulling/leaping..too many people are able to bypass the pass mechanic. We cannot all just stand around on ledges, players attack the ball carrier because he has the ball, the BOOM leaps to one ledge and then gets pulled to another, leaving the opposing team in the dust with absolutely no way to catch up, this is a broken mechanic.

Derian's Avatar


Derian
03.28.2012 , 11:38 PM | #9
Quote: Originally Posted by cLicked View Post
Passing should be the means of tactic of the game, NOT pulling/leaping..too many people are able to bypass the pass mechanic. We cannot all just stand around on ledges, players attack the ball carrier because he has the ball, the BOOM leaps to one ledge and then gets pulled to another, leaving the opposing team in the dust with absolutely no way to catch up, this is a broken mechanic.
Maybe they should be killing the players OBVIOUSLY setting up to pull them? L2P issue. Sorc/Sages running behind everyone and then looking down, what do you think they are doing? kill them instead of tunnel visioning on the ball carrrier.
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Ortof's Avatar


Ortof
03.28.2012 , 11:39 PM | #10
Quote: Originally Posted by Derian View Post
Maybe they should be killing the players OBVIOUSLY setting up to pull them? L2P issue
Played in a HUTBALL earlier where there were 12 SI's... L2P my butt. Don't believe me, go to the suggestion forum, I have some SS's set up.

No need to nerf the ability though. Just make it so that if a person leaps with the ball, they drop it. Same goes for getting grappled, get grappled, ball respawns.