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Feedback request from James Ohlen - Open World PvP

STAR WARS: The Old Republic > English > PvP
Feedback request from James Ohlen - Open World PvP

View Poll Results: What type of Open World PvP objectives would you most like to see?
'Raw' Open World 500 22.77%
PvPvE balanced 1,021 46.49%
Faction population capped 340 15.48%
Guild based (non-faction specific) 335 15.26%
Voters: 2196. You may not vote on this poll

joedivision's Avatar


joedivision
03.28.2012 , 06:23 PM | #41
1) I love this game and I love open world pvp. Unfortunately with the recent warzone changes Ilum is consistently empty. Bad world pvp is still better than none...while Illum was repetitive at least the fights were large in scale and epic. A little zerg definitely adds a little color to the pvp scene and if you cant tell I miss it dearly.

2) Id love an increase in the possibility of encountering the opposite faction while questing in any new zones. Via by design or proximity.

3) I love large chaotic fights...I'd love to see Warzones that cap out 16,24,36 per side.

4) PvPvE is definitely something to consider. Taking keeps in Lotro, Warhammer was fun and interesting.

5) My Sorc would love you if you gave him another burst tool and a defensive cool down that can't be used offensively. Aggro drop ability Im looking at you... (yes im being greedy)

6) Valor legacy unlocks that give quick travel options from anywhere in the game to "open world" pvp areas.

Thank you for reading!
Valignor Sorcerer of the Sith: The Bastion jawa_biggrin:

BacklashEH's Avatar


BacklashEH
03.28.2012 , 06:30 PM | #42
There are two designated pvp areas now, make one a faction vs faction sort of thing, make the other an area where the outnumbered side is compensated, and have them go off every 3 hours, at different times.

Evenly matched pvp is for warzones. I'd also like there to be a large scale warzone for such things, 20 on 20 atleast.

DarkDruidSS's Avatar


DarkDruidSS
03.28.2012 , 06:31 PM | #43
Quote: Originally Posted by hargrave View Post
Yes thier will be base trading i wont deny that in all fairness. Overall though it would work out better for those not wanting to sit at the other sides base bored to death. It would thin out the fights and give reps other options
This is not the direction that BioWare needs to go. I can't believe your are encouraging base trading when you know that is exactly all your system would accomplish. People need reasons to want to fight to keep a base just as bad as they need reasons to take it in the first place. If all you do is trade bases then that is NOT fun. That is NOT PvP. That is PvE in a PvP zone. We don't need another Warhammer here. We need something more like DAoC or Aion. A game with a 3rd faction to balance sides and then give players a reason to not only take a base, but to defend it.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Tic-'s Avatar


Tic-
03.28.2012 , 06:40 PM | #44
Quote: Originally Posted by DarkDruidSS View Post
This is not the direction that BioWare needs to go. I can't believe your are encouraging base trading when you know that is exactly all your system would accomplish. People need reasons to want to fight to keep a base just as bad as they need reasons to take it in the first place. If all you do is trade bases then that is NOT fun. That is NOT PvP. That is PvE in a PvP zone. We don't need another Warhammer here. We need something more like DAoC or Aion. A game with a 3rd faction to balance sides and then give players a reason to not only take a base, but to defend it.
I don't see a 3rd faction coming any time, or honestly ever.. But you are right about being more like DAoC and less like WAR, and that being the rewards for the open world PvP.

Warhammer rewarded the individual... People just wanted their next piece of epic loot, and used the most efficient way to get it. Trading wins

DAoC rewarded the entire faction with bonuses, and a dungeon. People wanted these, and would defend the keeps to maintain the rewards. Typically dropping whatever they were doing to help when an opposing raid occured.

Slurmez's Avatar


Slurmez
03.28.2012 , 06:43 PM | #45
steal warhammers lakes for gods sake, make defence viable when a weaker side

DarkDruidSS's Avatar


DarkDruidSS
03.28.2012 , 06:43 PM | #46
Quote: Originally Posted by Tic- View Post
I don't see a 3rd faction coming any time, or honestly ever.. But you are right about being more like DAoC and less like WAR, and that being the rewards for the open world PvP.

Warhammer rewarded the individual... People just wanted their next piece of epic loot, and used the most efficient way to get it. Trading wins

DAoC rewarded the faction with bonuses, and a dungeon. People wanted these, and would defend the keeps to keep it.
You have the right idea, but they stated

"PvPvE balanced - bolstering the underdog faction through NPCs, turrets, etc. Factions claim objectives."

NPCs could be more than just defenders for your base. They can be a 3rd faction like in Aion that helps to regulate open world RvR. That is what I want to see along with what you said.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Indu's Avatar


Indu
03.28.2012 , 06:44 PM | #47
Quote: Originally Posted by StephenReid View Post
Not really on topic - but yes, we'll be at PAX East.


He's a very busy man and has minions who can handle that task (ie, me).
also off topic
ie vs eg battle. i concede both make sense in this scenario, but I lean towards eg.

hargrave's Avatar


hargrave
03.28.2012 , 06:48 PM | #48
Im not encouraging base trading hell that goes on now in ilum lol. I said that yes that would happen but if you had enough pvp bases on enough planets all the base trading in the world is meaningless.

So re state i do not condone base trading i said yes it would happen with other planet pvp bases. For the record base trading goes on now in ilum as it is and i dont agree with that either

Quote: Originally Posted by DarkDruidSS View Post
This is not the direction that BioWare needs to go. I can't believe your are encouraging base trading when you know that is exactly all your system would accomplish. People need reasons to want to fight to keep a base just as bad as they need reasons to take it in the first place. If all you do is trade bases then that is NOT fun. That is NOT PvP. That is PvE in a PvP zone. We don't need another Warhammer here. We need something more like DAoC or Aion. A game with a 3rd faction to balance sides and then give players a reason to not only take a base, but to defend it.
We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team.James Ohlen Ilum is bieng reworked as it wasnt a fun or exciting experience

Cebby's Avatar


Cebby
03.28.2012 , 06:49 PM | #49
Open world pvp has to have decent rewards. Valor that unlocks gear is a poor choice.

PVP drops and cash is a great way to reward players for trading objectives.

Defendable forts would be a great mechanic too, give people a roll on the place changing hands and or like daoc give the realm a bonus for holding it.

Give guilds a roll by giving them a reward for claiming/holding
Daoc 7yrs
War 3 yrs
Text accent-Raised by Horses

hargrave's Avatar


hargrave
03.28.2012 , 06:51 PM | #50
if u want to see what PvPvE looks like its what lotro ettenmoors is. (lord of the rings online) that would be ok as long as they continue to work on it and not abandon it like lotro did with there pvp
We have an entire team dedicated to adding content and features to player vs. player. We have some of the most experienced PvP developers in the world on this team.James Ohlen Ilum is bieng reworked as it wasnt a fun or exciting experience