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Guild Progression Ranking


Artacks's Avatar


Artacks
03.28.2012 , 05:38 PM | #71
Quote: Originally Posted by SageH View Post
I don't see the point in having the developer spend the time putting in the effort when the next tier is around the corner (literally for me I can see BW from my place!).
Strokety stroke. Thats why.

For some people, achieving things in a game with lackluster starter content is very important (as evidenced by the people fighting for it).

I assume at some point bioware will implement some sort of armory, and get all this worked out. Until then, enjoy beating off into each other's eye sockets.

Inzi's Avatar


Inzi
03.28.2012 , 05:40 PM | #72
Just to be clear because I think my ADD might have made my previous post a little confusing.

1) I don't expect there to be a nerf to points after a nerf to content. They SHOULD work out end the end. The problem is that they AREN'T currently on the site. I'm confident that in 1.2 they will take care of themselves, though.

2) I think the end boss should have a higher value NOT because it's harder, but because it should signify a complete clear. Granted this gets a little sloppy once we get Nightmare and you can do bosses 1-3 on Hard and then #4 on Nightmare. I still think it should be worth more. Again, not because it's harder. I agree that J&S is harder in 16 nightmare than Karagga.

3) I REALLY like that you have kept all of the rankings completely separate. 8 & 16 are completely separate, normal hard & nightmare are completely separate.

I think overall the site looks great and has a lot of potential to be the kind of tool a lot of us were looking for. Thanks for the hard work and for putting up with all of our needy requests

Edit: OH! Feature request! I'd like to be able to delete my comments on kills.... I might have gotten overzealous and went to confirm some Methodical kills and hit Submit like 43 times because it didn't look like it was "thinking."
A home for busy adults seeking high level PvE in a respectful, mature atmosphere.
Ferne R'y | Sage

The_Valkyrie's Avatar


The_Valkyrie
03.28.2012 , 05:46 PM | #73
Quote: Originally Posted by Artacks View Post
Also, jurugar is right. If you aren't counting the harder kills as more of an achievement, then this whole system is hurr durr.
Give me the system for assigning values to kills that works in every single branch case and deals with all achievements and unforeseeable changes to the game in the future. How do you quantify that one kill is worth 1100 and another is worth 1150? I guess the argument that a system that at least has an objective aspect is "hurr durr" when compared to system that subjectively conjures up new numbers for every boss is lost on me.

I understand where you are coming from and we are considering this, but understand where we are coming from: If we start assigning points how you want it, there's just going to be someone else childishly complaining that that point system is "hurr durr".

You're welcome to roll your own site for your own system. It's a big internet and no one says that this is all there has to be. We're definitely not opposed to improvements, but it's a difficult path to navigate. I hope you can appreciate that.
Automaton - Raid Leader of <Retribution>

16 man - 10/10 nightmare mode
Seeking exceptional applicants, apply now at retribution-guild.net

SageH's Avatar


SageH
03.28.2012 , 05:46 PM | #74
Quote: Originally Posted by Artacks View Post
I assume at some point bioware will implement some sort of armory, and get all this worked out. Until then, enjoy beating off into each other's eye sockets.
That totally sounds painful, and conjures images of a RedRider BB Gun.. count me out!
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

Artacks's Avatar


Artacks
03.28.2012 , 05:47 PM | #75
Quote: Originally Posted by The_Valkyrie View Post
Give me the system for assigning values to kills that works in every single branch case and deals with all achievements and unforeseeable changes to the game in the future. How do you quantify that one kill is worth 1100 and another is worth 1150? I guess the argument that a system that at least has an objective aspect is "hurr durr" when compared to system that subjectively conjures up new numbers for every boss is lost on me.

I understand where you are coming from and we are considering this, but understand where we are coming from: If we start assigning points how you want it, there's just going to be someone else childishly complaining that that point system is "hurr durr".

You're welcome to roll your own site for your own system. It's a big internet and no one says that this is all there has to be. We're definitely not opposed to improvements, but it's a difficult path to navigate. I hope you can appreciate that.
Only speaking of NMM. Not an HM translation.

SageH's Avatar


SageH
03.28.2012 , 05:53 PM | #76
Quote: Originally Posted by Inzi View Post
2) I think the end boss should have a higher value NOT because it's harder, but because it should signify a complete clear. Granted this gets a little sloppy once we get Nightmare and you can do bosses 1-3 on Hard and then #4 on Nightmare. I still think it should be worth more. Again, not because it's harder. I agree that J&S is harder in 16 nightmare than Karagga.

Edit: OH! Feature request! I'd like to be able to delete my comments on kills.... I might have gotten overzealous and went to confirm some Methodical kills and hit Submit like 43 times because it didn't look like it was "thinking."
I think the first part will work itself out if BW decides to implement a better achievement system, including but not limited to meta achievements that are capable of being tracked and time stamped (COUGH COUGH BW) for encounter clears.

To your second part, I absolutely agree!
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

gramz's Avatar


gramz
03.28.2012 , 06:03 PM | #77
Quote: Originally Posted by Cepheid View Post
Yeah pretty much. We took in a few Nox members including the GM so we have as much claim to those kills as they do. Kills do not carry over so dispute it on the site.

Thanks to <Retribution> for the site creation. Looks good.
You took in 2 members, we raid with 10-12 people from the original nox imperius.

They are our kills, why somad?

edit: you want to claim our EV nightmare kills, wait a sec, which POV is the world first annihilator kill from? Mine and Ookini? ok. thanks

Cepheid's Avatar


Cepheid
03.28.2012 , 06:15 PM | #78
Quote: Originally Posted by gramz View Post
You took in 2 members, we raid with 10-12 people from the original nox imperius.

They are our kills, why somad?

edit: you want to claim our EV nightmare kills, wait a sec, which POV is the world first annihilator kill from? Mine and Ookini? ok. thanks
I have no urge to claim Nox Imperius' kills. Troll harder.

You still think double damage crits is a well thought out mechanic Gramz?
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould

Artacks's Avatar


Artacks
03.28.2012 , 06:23 PM | #79
Quote: Originally Posted by Cepheid View Post
I have no urge to claim Nox Imperius' kills. Troll harder.
Quote: Originally Posted by Cepheid View Post
Yeah pretty much. We took in a few Nox members including the GM so we have as much claim to those kills as they do.
ffffffffffffffffffffffffffffffffffffffffffffffffff ffffff lolwut

Cepheid's Avatar


Cepheid
03.28.2012 , 06:25 PM | #80
Quote: Originally Posted by Artacks View Post
ffffffffffffffffffffffffffffffffffffffffffffffffff ffffff lolwut
Reading comprehension ftw?
"I am somehow less interested in the weight and convolutions of Einstein's brain than in the near certainty that people of equal talent have lived and died in cotton fields and sweatshops." - Stephen Jay Gould