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Guild Progression Ranking


Akoti's Avatar


Akoti
03.28.2012 , 05:03 PM | #61
Can only the person who registered the guild submit the information? I go to register our guild and it is already on there.
[Legend Gaming Website
Akoti Sinav - High Elder and Former Leader of Jen'jidai

SageH's Avatar


SageH
03.28.2012 , 05:11 PM | #62
Quote: Originally Posted by Inzi View Post
This is untrue. It doesn't work with most of the KP kills. They nerfed a couple fights two weeks in. Guilds that got slightly earlier EV kills (or claim kills that weren't under their guild name) get more points even if they killed the boss on an easier mode.

I think end bosses should be worth more than earlier bosses. It was this way on wowprogress. So if Bosses 1-4 in KP are worth 1000, I think Karagga should be worth 3000.

Edit: If anything, I would separate the two raids since one came out significantly earlier than the other.

Edit2: I think we have a legit example to dispute some kills and I hope people take the opportunity to try out the system. Otherwise I feel compelled to go claim kills I got in my previous guild before the core group merged with my current guild. I mean, it's only fair, right?
As far as your point of bosses increasing in points earned per kill as you progress into the raid seems legitimate, the problem lies in the fact that the bosses don't become progressively harder as you move through the encounter. SWTOR just isn't designed in this fashion, as is evident with ALL of their PvE content from Flashpoints to Operations. Often times the entry, mid or "bonus" encounter boss ends up being significantly more difficult than the end boss who ends up being a loot pinata.

With that in mind, who decides how hard a particular boss is? I for one find Karagga to be incredibly easy, even with the pre-charge gravity wells. I also find SOA to be a stupidly easy fight, but one that just had an insane amount of bugs which prevented progression for a lot of guilds for a decent chunk of time. To be fair, the only fight I find mildly challenging is Jarg and Sorno and it is probably also the only fight I actually have fun on within this current tier. So based on that, I believe Jarg and Sorno should be worth more points than every other boss. Fair? Probably not and that's the problem.

No site to my knowledge (including wowprogress that you mentioned) includes or tracks "pre-nerf" kills or scores them differently. If you can kill it pre-nerf then you get your entry in sooner and get more points for the kill, effectively already making it worth more. It simply becomes far too much of a hassle tracking encounter changes and trying to decide how much harder they are and how to properly score that particular change.

Guilds who are submitting kills that were done under a different guild tag should not be doing so, the "guild credit" should not transfer and that is what the dispute system is for and it's already being used. As far as kills that were done on an easier mode, well that should be logged into that mode.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

SageH's Avatar


SageH
03.28.2012 , 05:12 PM | #63
Quote: Originally Posted by Akoti View Post
Can only the person who registered the guild submit the information? I go to register our guild and it is already on there.
Currently yes, in the near future additional functionality will be added to allow you to select "officers" which will have submission/editing capabilities, it's just still in development.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

FierasElvandar's Avatar


FierasElvandar
03.28.2012 , 05:18 PM | #64
Kreven! You have no life!

Anyhow, Ghost Legion is up and running in the new tracking site.

We are progressing even though you ditched us for greener pastures!

SageH's Avatar


SageH
03.28.2012 , 05:21 PM | #65
Quote: Originally Posted by Artacks View Post
You aren't taking into account the guilds who used the extra player per raid exploit either. Technically if a guild had a kill like NMM annihilation droid before the nerf, that is worth much more than SOA HM because it was harder tuned.

Not only are these points in-accurate, but guilds aren't being honest.
We aren't the police, and we aren't trying to be. I don't know how every single kill was accomplished, and I won't pretend to know. I also won't make assumptions and act on potentially incorrect information. If you know of guilds who exploited content then dispute it and speak up.

I've never believed and I continue to believe that if you are going to accurately track Normal(Story) / Hard / Nightmare mode progression you can't intermix the three just because one boss was accidentally made more difficult on another difficulty setting. Was it an achievement to down that particular boss when few or no one else could, absolutely and I'm all for you being recognized for that. The method of recognition however, shouldn't be counting HM kills into Nightmare progression. Perhaps some viable means of identifying those guilds that could, but counting points from different difficulties isn't the answer in my opinion. I'm not programming the ranking system, but that's where I stand.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

Akoti's Avatar


Akoti
03.28.2012 , 05:21 PM | #66
Quote: Originally Posted by SageH View Post
Currently yes, in the near future additional functionality will be added to allow you to select "officers" which will have submission/editing capabilities, it's just still in development.
I don't know who registered our guild (Jen'jidai on Jung Ma). No one in our guild seems to know. I know it wasn't me ( the PvE Officer) and anyone above me (my two GMs).
[Legend Gaming Website
Akoti Sinav - High Elder and Former Leader of Jen'jidai

SageH's Avatar


SageH
03.28.2012 , 05:23 PM | #67
Quote: Originally Posted by FierasElvandar View Post
Kreven! You have no life!

Anyhow, Ghost Legion is up and running in the new tracking site.

We are progressing even though you ditched us for greener pastures!
LOL... Tablet's work wonders along with subscriptions!

Thanks for posting! I appreciate your time and support for the site! I'll gear my Juggernaut up and tag along soon, promise!
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

Jurugar's Avatar


Jurugar
03.28.2012 , 05:23 PM | #68
Quote: Originally Posted by SageH View Post
If you can kill it pre-nerf then you get your entry in sooner and get more points for the kill, effectively already making it worth more. It simply becomes far too much of a hassle tracking encounter changes and trying to decide how much harder they are and how to properly score that particular change.

Guilds who are submitting kills that were done under a different guild tag should not be doing so, the "guild credit" should not transfer. As far as kills that were done on an easier mode, well that should be logged into that mode.
In concept that works, though the problem comes in when all the pre-nerf kills were in "hard mode", whereas nightmare mode is now the standard for tracking progression, meaning they dont even get counted in that respect.

Again, this goes back to my earlier point about how being 100% objective is not necessarily the best way to go about it.

My suggestion is still to have pre-nerf kill dates for Soa/Bonethrasher count as nightmare kill dates on the site, as they were effectively (and unanimously) harder than their corresponding nightmare counterparts. That way, pre-nerf kills wont count for more as you said, but they still get counted in a system that emphasizes "nightmare" mode kills, where nightmare mode is just a label in of itself.

As I said before, soa/bonethrasher prenerf in hard mode were effectively nightmare-mode encounters in every way except label. They shouldnt be discounted just to strictly adhere to nomenclature.

SageH's Avatar


SageH
03.28.2012 , 05:24 PM | #69
Quote: Originally Posted by Akoti View Post
I don't know who registered our guild (Jen'jidai on Jung Ma). No one in our guild seems to know. I know it wasn't me ( the PvE Officer) and anyone above me (my two GMs).
Let me look into it and one of us will PM you. Thanks for bringing it to our attention.
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict

SageH's Avatar


SageH
03.28.2012 , 05:35 PM | #70
Quote: Originally Posted by Jurugar View Post
In concept that works, though the problem comes in when all the pre-nerf kills were in "hard mode", whereas nightmare mode is now the standard for tracking progression, meaning they dont even get counted in that respect.

Again, this goes back to my earlier point about how being 100% objective is not necessarily the best way to go about it.

My suggestion is still to have pre-nerf kill dates for Soa/Bonethrasher count as nightmare kill dates on the site, as they were effectively (and unanimously) harder than their corresponding nightmare counterparts. That way, pre-nerf kills wont count for more as you said, but they still get counted in a system that emphasizes "nightmare" mode kills, where nightmare mode is just a label in of itself.

As I said before, soa/bonethrasher prenerf in hard mode were effectively nightmare-mode encounters in every way except label. They shouldnt be discounted just to strictly adhere to nomenclature.
I'm honestly not trying to be argumentative, I have all the respect in the world for those that completed these encounters that were in fact much harder (I didn't). It's simply dangerous ground combining difficulties, not impossible and not likely difficult but .. dangerous.

Again, I'm not designing/programming/managing the ranking system I'm just voicing an opinion. Being the first tier, which was arguably nothing to write home about, I'm personally fine with going either way. I absolutely don't think any rankings that come from submissions for this tier will be indicative of the next tier, and that's comforting in a way. When the next tier goes live (Nightmare specifically) and people are submitting screen shots as soon as the kill is completed it will become much harder for some of these issues to arise.

Again though, what if some of the HM Explosive Conflict fights in up being harder than their NM counterparts, do we continue picking and choosing fights essentially creating a custom progression tier? It's a worthwhile debate, but given the content I don't see the point in having the developer spend the time putting in the effort when the next tier is around the corner (literally for me I can see BW from my place!).

Just me though!
Kreven <Retribution> - Mandalore the Indomitable (IA Sniper)
Retribution --- SWTOR Raid Progression
5/5 16m Nightmare EV / 5/5 16m Nightmare KP
5/5 16m HM Explosive Conflict