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MMO vets what do you think Of Sw TOR

STAR WARS: The Old Republic > English > PvP
MMO vets what do you think Of Sw TOR

Audenlol's Avatar


Audenlol
03.28.2012 , 07:08 AM | #41
Eq1 - wow - aion - rift - swtor.

If this game was anything other than star wars related I would of stopped playing a long time ago.

This game did cheapen the sw brand in my eyes. Almost as much as the prequels.

anstalt's Avatar


anstalt
03.28.2012 , 07:21 AM | #42
- SWG 1 Year (2003-2004)
- LOTRO 4 years (spread between launch and now)
- WAR 8 months (6 months from launch plus went back a few times)


I personally think that SW:TOR is the best of a bad bunch, hence im here and staying for a while


Let me say outright that I think sandbox MMOs as a concept completely outweigh everything that a themepark mmo has to offer. Player generated content, be it pvp, roleplaying, managing cities, crafting, whatever, has far more longevity than level caps and instance grinds.


That said, apart from SWG and Eve I dont think there have been any decent sandbox MMOs released (and im not sure about Eve as I've not played it). They are generally far too complicated for the average gamer and lack investment so are often unpolished with poor graphics/engine etc.


So, given the lack of a decent sandbox mmo to play, we're left with themepark mmos. They all have their problems. From the ones I have experienced, TOR has the least amount of problems and is backed by an amazing IP ( <3 sw!).

Main reasons I left LOTRO: lack of pvp, lack of content, poor design direction
Main reasons I left WAR: poor pve, lack of stuff to do solo, poor class balance.


When I log in to TOR there is still lots for me to do. There are loads of flashpoints, currently 2 full raids which are well designed (easy and buggy sure, but they look good!), I can jump in to pvp instantly and still contribute solo, or form a premade, there are the solo pve dailies to raise cash and get rakata pieces.


For that reason, I'm still here and still having fun. TOR is definitely lacking in a few fundamental areas, namely open world pvp and a lack of reason to rerun flashpoints, but I've not yet gotten bored of the warzones so for the time being, I'm OK. When I get bored of warzones then I'll have an issue, as raids have lockouts and there is no OPvP so I'll be left with nothing else to do.
Anstalt - lvl 50 valor 81 Shadow Consular

Currently retired due to poor design decisions within the game that have killed its longevity. Get rid of Hickman before he ruins the game completely!

Bocherel's Avatar


Bocherel
03.28.2012 , 07:31 AM | #43
Quote: Originally Posted by Cegenaus View Post
i played swg for 6 years along with vanguard, gw, aion, rift, and some dabbling in lotro, ga, and ffxiv

i was pretty disappointed during beta and not much has changed since. im still debating on cancelling my sub after my 3 months are up
6 years straight? I aplaud you sir, i couldnt stand the nge even with its late "improvement"



SWTOR is lacking a lot of features but its fun enough atm, i might cancel when i get bored with doing alts

emartell's Avatar


emartell
03.28.2012 , 07:40 AM | #44
Started EQ in 2000. Then DAOC, AO, SWG, EQ2, vanguard, fallen earth, WoW beta, and maybe one more in there. It's been a long time.

This game in its infantcy is very good. It doesn't turn the MMO world on end but the MMO world doesn't want to be turned on end, even if they proclaim they do. I'm enjoying PvP immensely, which is good because my years of HC raising are over. In a couple years it will be amazing.

It's a work in progress. Just like every MMO ever released. BW seems to be doing a good job with development and I'll be interested to see how things progress
Barbar'ella - Op Healer - Putrescence - Sorc Healer - Bigness - Commando Healer
HYDRA

goldenarmz's Avatar


goldenarmz
03.28.2012 , 07:52 AM | #45
been playing since UO, DAOC, WOW, WAR, and some of the newer mmo's. im not a big fan of star wars the movies. i enjoyed them but really was never into it like alot of people are. i also was not expecting much from SWTOR. however, i really do like this game alot. i honestly havent played any mmo without burning out early on since DAOC.

this game just needs more content, no reason to ruin it by changing mechanics because some wow babies are crying. this game has huge potential.

astrocanis's Avatar


astrocanis
03.28.2012 , 07:52 AM | #46
DAOC, Aion, WoW, (a little bit of WAR), LOTRO (a little), Beta GW, Rift, SWTOR.

I find TOR, interestingly (or not) enough, to be better than most of those. Rift had a great deal of potential, but they are slowly wasting it. I don't want to spend a lot of time on specifics, but almost all of my family and friends have been stupefied by one or more of their decisions and have left, including my 300-odd account guild.

We are enjoying SWTOR and really trying to be patient about end-game. With the possible exception of Rift, none of those games had much to any end-game on launch, and Rift and TOR are both good examples of a fairly high quality release.

I do wish that BW would speak up a bit more on the boards, but the devs for Rift started out speaking and then stopped altogether. In fact, they only (as in WoW) respond to "Golly Gee, what a cute Kitten" threads and provide almost no real feedback to their playerbase. Oops, I said I wouldn't go into specifics.

I find the voice acting enjoyable, with the ability to pop through the conversations quickly after burning out on them in a questline useful. I find the PvP to be pretty well balanced, actually, although I really do hope that BW does a better job than the others in listening to PTS feedback. In an MMO, there will always be balance issues. The question is never "if", it's only "by how much". And TOR seems to be mostly OK in that regard.

I hope they add server transfers, possible faction transfers and multispec to the game. I hope they NEVER do what Rift did with mercenary, although the faction on faction WZ is close, I can't get as worked up about it. Cross server, in my opinion, is not a good thing - server merges may send a "bad" message, but having two underpop servers cross-server is not as good in many ways as simply building a merged large pop one. Just my opinion.

Nadrojjj's Avatar


Nadrojjj
03.28.2012 , 08:39 AM | #47
I played Final Fantasy 11 for 7 years took a break and picked this up.

I was excited, Star Wars in an MMO format!

I started with early release, picked a Marauder and leveled to 50. I really enjoyed the leveling, it seemed especially quick coming from a game like FFXI where you really had to grind levels.

Got to endgame, did a few raids got full columni in the course of a week. Started pvp'ing got full battlemaster in about a month and a half.

I haven't played the game now in three days because I feel like there is nothing to do. The gear seems pointless because there really doesn't seem to be anything to aspire to.

I know the game is in it's infancy but I am having a hard time playing, I'm used to time syncs, I'm used to relic weapons, I'm used to logging long hours for rare rewards. The game is so cookie cutter right now I can't really stand it. Everyone running around in the same gear, everyone logging in doing their pvp dailies and logging out.

With all the things wrong with ilum, at least on a tuesday when the weekly refreshed you could head there and count on a pretty good battle, even if it was a wall hump, push, wall hump type scenario. Now it's the Ilum 500. Everyone doing laps picking up armaments.

I more than likely won't be playing again until 1.2 comes out. Then I'll play another week, fly through their easy mode content and then be done for a while again.

I even went so far as subbing a WoW account last night because I was just that bored. I'm a level 9 hunter and it's been pretty fun. The worlds already seem to have more life to them than the huge barren desolate planets in ToR.

MartyrLXXVII's Avatar


MartyrLXXVII
03.28.2012 , 09:13 AM | #48
The class balance is surprisingly good.

However the rest of the pvp shows how little time/money they put into it. Limited options, failed ilum, large gear disparity and other itemization issues, and a poorly thought out reward system being the prime points.

But I am still playing mainly because the balance is pretty good. But as far as overall fun factor, WAR PVP was much more fun then this, but WAR was designed as a PVP game, swtor was designed for PVE with PVP being quite honestly an after thought.

But where they go from hear will be the key, because with the limited pvp options and amount of grind it gets boring fast each night. So they have their work cut out for themselves.

AstralProjection's Avatar


AstralProjection
03.28.2012 , 09:17 AM | #49
Long time:
UO (From Launch)
Asheron's Call (From Launch)
SWG (From Launch)
CoH/CoV (From Launch)
WoW (From Launch)
9Dragons (From Launch)

Tried:
LOTRO
RF Online
Shadowbane
Warhammer
Age of Conan (from Launch)
DAOC
Tabula Rasa (Beta)

My Opinion:

TOR is a great game in many aspects. Best questing and leveling experience ever done. Fun gameplay, Fun combat. Animations mediocre despite fun combat.

TOR launched with more, better content than any game I've ever played, in terms of PVP and PVE. Anyone claiming otherwise is looking at finished games and not launch games.

TOR had the least buggy launch I've ever experienced as well, things were running far more smoothly from the get-go, with less server crashes and game-breaking problems.

TOR's PVP system is lacking, though still better than what most games in this genre launched with. Give it time, it will get better, as long as they don't continue to sweep RvR under the table. The PVP right now is the main thing in the game keeping me playing. Yes, there are only three maps, but it's no different than the 8-10 maps you'd get from an FPS. They all get repetitive eventually. What's fun about PVP is the competition....new players constantly making you think about, and rethink the way you do things. PVP is what challenges me, and I will love queuing up these warzones until they shut the servers down, regardless of how many times I've done them.

TOR's fundamental flaw was copying WoW, from a player's perspective. Unfortunately, from the people who funded it's perspective, it's the best thing they could've possibly done, and it's being proven with their success.

As a long time player in the genre, I've seen WoW suck the depth and life out of the MMORPG world singlehandedly. Theme park MMORPG's are the future, but they're a bleak, terrible future where the player no longer has any way to shape the world around it. The only way people find to make Theme Park MMORPG's feel like a real world is getting on the forums and talking trash to each other about who the best player/guilds are, because really, there's nothing to this type of game but items, items, and more items, and comparing e-peens. While it's great for keeping crackheads addicted to your product, and hence sales figures, it's destructive to the genre. Still, until we stop paying for it, every big company that gets its hands on one of these games is going to build the greed aspect of MMORPG's into the infrastructure. I have no problem with that by itself, but in TOR's current iteration, it is just like WoW - utterly pointless if you're not chasing a carrot.

TOR's crafting system needs work, but it's getting it. Until players can develop the landscape, and craft items associated with that portion of the game, it will still be very lacking in my eyes.

TOR's social systems are basically nonexistent (except the fun mechanic of group questing/flashpoints). I say basically nonexistent because at endgame most of that disappears, and you're left with standing around the fleet. Convenient, but not very exciting.

Would rather see all orbital stations removed, and fly directly into spaceports. Remove the convenience of the fleet and make Flashpoints/Operations need to be traveled to, give us a reason to revisit these worlds, and if we're on a PVP server, fight each other and actually come into contact.

A fun part of past MMORPG's has been seeing these new dungeons/battles "appear" on the landscape as a physical place to go to, rather than accessing everything from a convenient hub that feels like it detaches you from the "reality" of the planets/galaxy.

What keeps me here? Promise. BioWare is an excellent developer, regardless of what the haters say, they've made some of the best, most realistic and believable games/storylines I've ever seen in my life. They made one of the ultimate sandbox games - NeverWinter Nights. Sure, EA has their monstrous clutches around them right now, but all that means is they have the money to weather rough times and keep this game going with great support for a long time to come.

This game will get better, and better. As long as something besides a gear grind is added (and I'm sure it eventually will), I'll stick around for it. CapShip battles are the closest thing on the horizon I'm excited for...the rest of this stuff is just filler until then.
PAX REPUBLICA
SWTOR Thread Guild Website
Softcore PVP with Hardcore Determination
Prophecy of the Five | Poet Warlord | International Guild

mangarrage's Avatar


mangarrage
03.28.2012 , 09:19 AM | #50
Well I go back to uo eq daoc

So basically everything has pretty much stunk since then

This game is entertaining I will give it that. And I do like the class stories, so I guess really they accomplished their point

But the game sadly falls into the wow category of EZ mode and with every patch it gets more and more ez mode
Welfare gear, raiding is an absolute joke, levelling is not 300 hours at all or even remotely close

There are no goals

I dont blame them they want to make money, so you pick the everyone can get everything without effort mode. And you will capture 90% of the market