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SWTOR. Too much theme park?


CEasterbrook's Avatar


CEasterbrook
03.28.2012 , 03:50 AM | #111
I am personally waiting for 1.2 before deciding if I will keep my sub, I am a huge Star Wars fan since 1977 but this game is just too linear for my tastes. It is a single player game with multiplayer features not a true MMO.

Sporin's Avatar


Sporin
03.28.2012 , 03:53 AM | #112
Quote: Originally Posted by Romiz View Post
Not theme park at all.
He spent all of last night looking for a Ferris Wheel on different planets.
Of all the things I've lost I miss my mind the most!

Sporin's Avatar


Sporin
03.28.2012 , 04:07 AM | #113
Quote: Originally Posted by Darth_Moonshadow View Post
You guys expect Bioware and Blizzard and AreaNet to constantly give you things to do as soon as you finish, which is just impossible. Either they can release content every other week that is just terrible or work on quality content and you remain bored for a while. It's a no win situation for them. If they do the former, you complain about how they cut corners and give you crappy content and you claim as a customer you deserve better because you pay $15 a month. The latter, you claim to have nothing to do for ages and stay that they are lazy and dragging their feet and as a customer, you deserve content because you pay $15 a month.
It's the companies own fault, they made MMOs far to easy (Rift? SWTOR?) and they are over in no time!
Everything is rushed out (5 years & 200mill? It must have been some cocktail party!) for the "NOW!" crowd, the impatient spoilt brats that demanded instant grats for everything in WoW and it has spilled over into other games and is destroying them. No one likes the grind, but it sure slows them down, at least til they find a fast farming method (Enchanter pet pulls in DAoC anyone?).
So they are to blame themselves, they thought what they were doing was best til 2 weeks after launch when they ended up with a ton of 50s asking for more! And demanding stuff.
Now its a "themepark" wasteland (to get back on track).
Of all the things I've lost I miss my mind the most!

ZORG's Avatar


ZORG
03.28.2012 , 04:10 AM | #114
Quote: Originally Posted by Lord_Ravenhurst View Post
too much themepark
Your sig has some kewl stuff but to be honest i think its a bit much to ask for. If this game had all that there would be no need for any other game thats for sure...
Fear leads to Anger
Anger leads to hate
HATE leads to suffering

Sporin's Avatar


Sporin
03.28.2012 , 04:11 AM | #115
Quote: Originally Posted by Darth_Moonshadow View Post
I think the whole "You mismarketed" thing is spillover from Mass Effect 3. It's just a buzzword they use to justify getting what they want.

No that started when the "Buy early, start early" fiasco.
Of all the things I've lost I miss my mind the most!

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
03.28.2012 , 04:23 AM | #116
Quote: Originally Posted by Sebah View Post
Keep your SWG. It was a crappy game. There were Korean games that I enjoyed more than that game and I hate Korean games. That game for me had absolutely no Star wars feeling.
Best joke i´ve read in a long time.
Lemme´see...
Jump to Lightspeed vs. Starfox railshooter
Open world vs. linear map-hopping

Anymore questions? Simply by concept, SWG embraced the spirit of SW by tailoring a concept that fits to the IP .

If they had added updated graphics, flashpoints and voiceacted class story like BW did, it would have been perfect. But no, BW needed to copy WoW concept instead and downsize the SW universe to fit in an instanced shoebox. Someone was not smart enough to do a hybrid of both concepts, taking the best of both worlds as a base and then add own ideas.

Varghjerta's Avatar


Varghjerta
03.28.2012 , 04:27 AM | #117
Quote: Originally Posted by Sporin View Post
It's the companies own fault, they made MMOs far to easy (Rift? SWTOR?) and they are over in no time!
Everything is rushed out (5 years & 200mill? It must have been some cocktail party!) for the "NOW!" crowd, the impatient spoilt brats that demanded instant grats for everything in WoW and it has spilled over into other games and is destroying them. No one likes the grind, but it sure slows them down, at least til they find a fast farming method (Enchanter pet pulls in DAoC anyone?).
So they are to blame themselves, they thought what they were doing was best til 2 weeks after launch when they ended up with a ton of 50s asking for more! And demanding stuff.
Now its a "themepark" wasteland (to get back on track).
I think this explains the problem pretty well basicly players these days want to get rewarded for everything they do even if it is just for logging in and pressing a button badges pvp points comes from trying to cater those players.

Sadly i dont like these kind of systems in my opinion it just creates the worst kind of grind possible.
The kill xx amount of bosses and you will have the best gear able doing everything that the game have to offer <normal modes> what is left after that is just do the same things again but a tad harder.

As a casual i actually would take a no badge progression system any day then being forcefeed easy content just so i can see everything straight away

Sporin's Avatar


Sporin
03.28.2012 , 04:45 AM | #118
Can't say that "easy mode" was added for the casuals, I'd bet it was more for the "I win!" gang.
Of all the things I've lost I miss my mind the most!

Kalfear's Avatar


Kalfear
03.28.2012 , 04:49 AM | #119
Quote: Originally Posted by mattgyver View Post
Negative: what it is, is what people will pay for. OP is right, devs should listen.
Devs did listen, to the genre on a whole that has outright rejected sandbox design!

Yesterday friend and I spent 3 hours exploring Alderaan after finishing the Panteer Castle "Usurper" quest.

We opened up map, rode into area and fought our way in and out exploring.

No quests, did find 1 datacron as a fluke and 2 lore as a fluke, just good old fashion exploration.

And we are not done yet, we still got a fair amount of Alderaan to explore (guessing its the Sith bases and what not but wont know till we get there).

I remember exploring Balmorra in beta, exploring Hoth, and if beta wasnt ending would have explored Voss, Corellia, Quesh as well

There is exploration in TOR, this theme park nonsense is just people who want to complain its not SWG2 so they use terms they clearly have no clue about.

The exploration is fine in TOR. I wouldnt mind better land mass usage and some vertical design ala RIFT (they were amazing with multi teired land levels).

Course I dont need to drive over a mountain. Im perfectly ok with mountain ranges being impassible. In fact I prefer it.

EA could use their land better so rep or imp has something to do everywhere they can go on a planet, but that doesnt mean there is not exploration galor to be had.

************************************************** ****

Quote:
Originally Posted by Sebah
Keep your SWG. It was a crappy game. There were Korean games that I enjoyed more than that game and I hate Korean games. That game for me had absolutely no Star wars feeling.
Quote: Originally Posted by Lord_Ravenhurst View Post
Best joke i´ve read in a long time.
Must say, you sound like a VERY HAPPY AND JOYFULL PERSON because everytime someone tells you (and ive lost count how many have) SWG was bad or terrible or garbage you responce with


Quote: Originally Posted by Lord_Ravenhurst View Post
Best joke i´ve read in a long time.
Or something like that suggesting your having a good laugh!

They say laughter is the best medicine so you must be very very very healthy if you truely do laugh at everyone and anyone that didnt like SWG.

Cause WOW, thats a mighty mighty mighty mighty mighty long list of proven haters and unsatisfied (prior toNGE btw) people! 1.5 million boxes sold, 70% cancellation in first month of activation. rose to 80% by month 3.

Good you can lauch it off though

BIG SMILE!
In regards to lessening F2P and Preferred restrictions
In GAMING, as in LIFE,
You get what you pay for
No game restriction is so dire that $15.00/month will not eliminate it

Goretzu's Avatar


Goretzu
03.28.2012 , 05:32 AM | #120
Quote: Originally Posted by Devlonir View Post
Actually.. it is you. Open World PvP is not equal to RvR. RvR has been defined as:

"Realm versus Realm (RvR) is a type of Player versus Player gameplay in Massively multiplayer online role-playing games (MMORPG) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually depicts a game that is centralized around this combat, as opposed to a game where sporadic Player versus Player combat occurs. In this context, "realm" generally means a geographic territory or political affiliation."

Although Ilum was Open World PVP, it was never meant to be a fight over game assets, just an area to grind PVP points to get PVP gear. Therefore, Ilum was not RvR.

Nope it's still not me.

RvR = factional open world PvP (it's just the name Mythic coined for it way back in DAoC).


You can call a car a horse-less carriage, automobile, autocar, or motorcar, but not of that changes what it is (a wheeled motorised vehicle).


Now SWTORs RvR basin mechanics aren't that great. The capture stuff just end to lead to trading..... but that doesn't mean it's not what most people would refer to as RvR (although Bioware generally hasn't, but that's like to avoid being compared to the much superior Warhammer Online system).... or at least trying to be.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1