Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

All this 1.2 QQin about NERFs...Wat about Ops/Scoundrel?

STAR WARS: The Old Republic > English > PvP
All this 1.2 QQin about NERFs...Wat about Ops/Scoundrel?

CanisAquilus's Avatar


CanisAquilus
03.27.2012 , 12:29 PM | #181
Quote: Originally Posted by Celebrus View Post
No.

You might be talking about that.

I'm talking about the guy that PvPs in his off-time when he's not raiding, but he actually knows how to play his class, and dominates because of it.

There are plenty of videos on youtube of operatives/scoundrels beasting their way to the top damage with 0 deaths. I see BM operatives and scoundrels on my server regularly making top/near top damage with next to no deaths and plenty of contribution to objectives.

It simply doesn't take a player on "that next level" that you insist on describing to make this class successful. Sorry.
You've just described me.

But the thing is Celebrus, I'd be doing this with any class I play, because thats just what I do.

I do however know that I could do it much, much better as an assassin. There are serious class imbalances now, and come 1.2 the differences in power between the two classes will be even more pronounced.

Operatives are not horrible. Definitely not.

They're simply leaning towards underpowered when compared with assassins/shadows NOW, rendering the coming 1.2 nerfs totally unneccesary and offensive to most of the community, myself included.
Jice Corvus
#1 PvP Operative
Lord Adraas
I am John Galt

Celebrus's Avatar


Celebrus
03.27.2012 , 12:51 PM | #182
Quote: Originally Posted by CanisAquilus View Post
You've just described me.

But the thing is Celebrus, I'd be doing this with any class I play, because thats just what I do.

I do however know that I could do it much, much better as an assassin. There are serious class imbalances now, and come 1.2 the differences in power between the two classes will be even more pronounced.

Operatives are not horrible. Definitely not.

They're simply leaning towards underpowered when compared with assassins/shadows NOW, rendering the coming 1.2 nerfs totally unneccesary and offensive to most of the community, myself included.

Isn't it great that preference, personal enjoyment, and friends still have more of an impact on where you go in this game than which class is FOTM?

I played a rogue for months in competitive play during cata knowing full well that I would get where I wanted to be faster playing a frost mage, but I enjoyed it more, so thats what I did. In LK I played a rogue knowing that I would do better playing a ret pally. In BC I played a rogue knowing full well that I would do better playing a BM hunter. I liked it more, despite any perceived problems it had. No matter what game you're playing, at what time, or what class you're playing within that game, the grass is ALWAYS greener on the other side.

The imbalances you speak of exist in every game, they are a constant struggle that MMO developers deal with, but at the end of the day, there will still be operatives in competitive play, because operatives simply aren't as broken as people HERE are describing them, because it's viable, because people who would play "any class at a high level" choose to play the operative/scoundrel and enjoy it.

CanisAquilus's Avatar


CanisAquilus
03.27.2012 , 01:02 PM | #183
Its viable certainly. But I can understand their frustration.

Like I said, the shadow has a lot of advantages over the operatives now, and given we're getting some very heavy handed nerfs in 1.2 and the shadows/assassins are getting zero nerfs, what was previously an issue of minor annoyance to me has actually become seriously irritating.
Jice Corvus
#1 PvP Operative
Lord Adraas
I am John Galt

Howbadisbad's Avatar


Howbadisbad
03.27.2012 , 01:05 PM | #184
Quote: Originally Posted by Celebrus View Post
Isn't it great that preference, personal enjoyment, and friends still have more of an impact on where you go in this game than which class is FOTM?

I played a rogue for months in competitive play during cata knowing full well that I would get where I wanted to be faster playing a frost mage, but I enjoyed it more, so thats what I did. In LK I played a rogue knowing that I would do better playing a ret pally. In BC I played a rogue knowing full well that I would do better playing a BM hunter. I liked it more, despite any perceived problems it had. No matter what game you're playing, at what time, or what class you're playing within that game, the grass is ALWAYS greener on the other side.

The imbalances you speak of exist in every game, they are a constant struggle that MMO developers deal with, but at the end of the day, there will still be operatives in competitive play, because operatives simply aren't as broken as people HERE are describing them, because it's viable, because people who would play "any class at a high level" choose to play the operative/scoundrel and enjoy it.
Rogue could bring things to the table that other classes couldn't at all of these points, if we are speaking pvp. In BC Mutt Rogues were pretty OP in terms of stunlock and wtfpwn with dem glaives. In WotLK I don't really know much, took a break to play mostly fps, But I don't think Hunters have ever been more useful than a Rogue pvpwise, In Cata, Rogues are completely fine, they are quite possibly the strongest melee DPS for arena.


When a class has no point of being used over another class in both PvP and PvE, it is a problem, and it should be adressed.
Quote: Originally Posted by Jibbie View Post
If one class can perform better than other classes in a greater number of rolls, than that class is not balanced.
You defended that Operatives can perform well, but if an Assassin can do the same things but better, than Operatives are not balanced. "Succeeding" is irrelevant.

Ryotknife's Avatar


Ryotknife
03.27.2012 , 01:08 PM | #185
Quote: Originally Posted by Celebrus View Post
Isn't it great that preference, personal enjoyment, and friends still have more of an impact on where you go in this game than which class is FOTM?

I played a rogue for months in competitive play during cata knowing full well that I would get where I wanted to be faster playing a frost mage, but I enjoyed it more, so thats what I did. In LK I played a rogue knowing that I would do better playing a ret pally. In BC I played a rogue knowing full well that I would do better playing a BM hunter. I liked it more, despite any perceived problems it had. No matter what game you're playing, at what time, or what class you're playing within that game, the grass is ALWAYS greener on the other side.

The imbalances you speak of exist in every game, they are a constant struggle that MMO developers deal with, but at the end of the day, there will still be operatives in competitive play, because operatives simply aren't as broken as people HERE are describing them, because it's viable, because people who would play "any class at a high level" choose to play the operative/scoundrel and enjoy it.
.......what?

i wasnt around for cata, but rogues were great in wotlk. ret pallies? really? they were great for ONE maybe two seasons and downright terrible for the last two seasons. lets not forget that mutilate rogues were blatantly overpowered in wotlk for their ability to stunlock people to death.

and BM hunter in burning crusade? hunters were the bottom tier class in EVERY bracket of arenas for ALL seasons in that expansion. and sure, druid/hunter was by far the most annoying combo to face, but for every 1 druid/hunter, there were 5 druid/warrior, druid/rogue, or druid/lock.

and yes, a rogue was my first main (my feral druid was second). ill admit that i had a load of fun with him in vanilla and even BC wow, but the rogue class in general got really stale as they were the only class that did not change at all. especially in pve where they played exactly the same as they did 4 years ago.

the only season in which rogues were weak was season 5.

CanisAquilus's Avatar


CanisAquilus
03.27.2012 , 01:08 PM | #186
Celebrus does have a point that people are overstating the case a bit about how operatives are terrible/useless.

But thats to be expected because people are angry, and rightfully so.
Jice Corvus
#1 PvP Operative
Lord Adraas
I am John Galt

Howbadisbad's Avatar


Howbadisbad
03.27.2012 , 01:15 PM | #187
Quote: Originally Posted by CanisAquilus View Post
Celebrus does have a point that people are overstating the case a bit about how operatives are terrible/useless.

But thats to be expected because people are angry, and rightfully so.
His point is pretty moot, because classes in WoW have rarely been underpowered to the point where there is litterally no reason to bring classes into both PvE and PvP due to them being outshined in every way. If a class is bad in PvP, it generally shines in PvE and vice versa (Hunters, Rogues).

The only classes in WoW that have been as broken as Operatives are now could have been Pallys at the start, but that is all I can think of.
Quote: Originally Posted by Jibbie View Post
If one class can perform better than other classes in a greater number of rolls, than that class is not balanced.
You defended that Operatives can perform well, but if an Assassin can do the same things but better, than Operatives are not balanced. "Succeeding" is irrelevant.

Ryotknife's Avatar


Ryotknife
03.27.2012 , 01:19 PM | #188
Quote: Originally Posted by Howbadisbad View Post
His point is pretty moot, because classes in WoW have rarely been underpowered to the point where there is litterally no reason to bring classes into both PvE and PvP due to them being outshined in every way. If a class is bad in PvP, it generally shines in PvE and vice versa (Hunters, Rogues).

The only classes in WoW that have been as broken as Operatives are now could have been Pallys at the start, but that is all I can think of.
except...there is a reason to bring an op to civil war or void star, a really big one.

if we are going to do a comparison to wow, it would be like if a class was weak in 2v2 and pve, but strong in 3v3 and 5v5. even that would be inaccurate as all WZs are of equal importance at this stage.

also paladins were the bomb in pve in vanilla wow. they were the main reason why alliance smoked the horde in pve progression since paladins made everything easy mode. hell, they had the best buffs in the game that were literally game changers.

silvershadez's Avatar


silvershadez
03.27.2012 , 01:43 PM | #189
Quote: Originally Posted by Celebrus View Post
I played a rogue for months in competitive play during cata knowing full well that I would get where I wanted to be faster playing a frost mage, but I enjoyed it more, so thats what I did. In LK I played a rogue knowing that I would do better playing a ret pally. In BC I played a rogue knowing full well that I would do better playing a BM hunter. I liked it more, despite any perceived problems it had. No matter what game you're playing, at what time, or what class you're playing within that game, the grass is ALWAYS greener on the other side.
Bad WoW comparism. Rogues allways where one of those upper classes. And loled about the BM hunter in BC part.

Back to topic. It's kind of natural for the operatives not taking all those nerfs over and over again without any word or complaint. Just look at thes forums, theres at least one whine thread regarding the 1.2 changes for almost any class. We are one of the worst, if not the worst class if it comes to PvE DPS, and i guess the gap will just be bigger then now when 1.2 goes live (but i guess this is the wrong forum for this to discuss).

In my oppinion it's the smuggler / IA energy system which screws us this way. Not only do the Scoundrel/Operative, but also the gunslinger/sniper get worthless once they burned away their energy. Now you may argue Troopers/BH have the same issues. But they have significantly lesser skill costs then we do.
Take my DF gunslinger as an example: My DoT's cost 20 energy and if i want my combo to work i have to have both bleeds up before firing off wounding shots (30 energy). Thats a total of 70 energy. I have to maintain 60 energy to have the highest energy regeneration which is impossible with those costs. A shadow for example doesn't has that issue. Similar problems occur for Scoundrels/Operatives. It's all fine when we can kill targets within our first blows. But we aren't made for longer fights.

I vote for a revamped energy system.

Ryotknife's Avatar


Ryotknife
03.27.2012 , 01:51 PM | #190
Quote: Originally Posted by silvershadez View Post
Bad WoW comparism. Rogues allways where one of those upper classes. And loled about the BM hunter in BC part.

Back to topic. It's kind of natural for the operatives not taking all those nerfs over and over again without any word or complaint. Just look at thes forums, theres at least one whine thread regarding the 1.2 changes for almost any class. We are one of the worst, if not the worst class if it comes to PvE DPS, and i guess the gap will just be bigger then now when 1.2 goes live (but i guess this is the wrong forum for this to discuss).

In my oppinion it's the smuggler / IA energy system which screws us this way. Not only do the Scoundrel/Operative, but also the gunslinger/sniper get worthless once they burned away their energy. Now you may argue Troopers/BH have the same issues. But they have significantly lesser skill costs then we do.
Take my DF gunslinger as an example: My DoT's cost 20 energy and if i want my combo to work i have to have both bleeds up before firing off wounding shots (30 energy). Thats a total of 70 energy. I have to maintain 60 energy to have the highest energy regeneration which is impossible with those costs. A shadow for example doesn't has that issue. Similar problems occur for Scoundrels/Operatives. It's all fine when we can kill targets within our first blows. But we aren't made for longer fights.

I vote for a revamped energy system.
im honestly curious. without target dummies, combat logs, or dps meters, how do you know that ops are performing poorly in pve?