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No Cross Realm LFG tool please!


CaMiCaZiE's Avatar


CaMiCaZiE
03.27.2012 , 12:06 PM | #201
Quote: Originally Posted by Varghjerta View Post
Sorry my fault i did write it using the TBC anology it was about this actually

Still my point is the more convinience implemented into the game the more players will try and find loopholes for personal gain if they notice that they get rewarded from it.

Have already happened in Swtor and will keep on rising the more convinience attributes that gets implememted LFG x-server LFG X-server PvP the more people will find a way to be able to do as little as possible while reaping the best rewards.

Happened in WoW and the same are happening in this game
thats not a fair comparison because wow is a way better game.

x-server lfg is more than convience, its bloody necessary. my server has only a few people in fleet at peak time, they cant even do a WZ. so until server transfers arrive, there is nothing to do here.

inb4 "reroll" RE: sorry i already unsubbed

Varghjerta's Avatar


Varghjerta
03.27.2012 , 12:18 PM | #202
Quote: Originally Posted by Meldwyn View Post
I don't doubt that botting and AFK is an issue in PvP. I witnessed it myself and it was very frustrating at times.

However, PvP and PvE are two totally different animals in that regard. Much easier to ID and kick botters and AFK'ers in PvE than PvP (sheer numbers and roles). If and when a LFG tool is implemented, BW should take these things in to consideration and button up the loop holes before going live (as best they can predict).

However, just because something happens in PvP doesn't mean that a tool for wide access to PvE content should be negatively impacted or disparaged..
Problem is always in these kind of things when rewarding players some players automaticly will test out the limits on what they can and can't do while doing as little as possible (human nature)

But when having the badge/rep system that becomes alot just like PvP and the more easier access you will give players then some Players always will find the path of less resistance to aquire that goal.
And the more easier and faster it becomes to do stuff it also brings alot of missuse into the picture i wish it wouldnt but just think the Illum incident and how people took advantage of that because it was easiest doing so

ferroz's Avatar


ferroz
03.27.2012 , 12:22 PM | #203
Quote: Originally Posted by ADTRr View Post
Im fine with cross server dungeons but please...no cross server raiding thats just...no.
Why not? Servers are just artificial boundaries: tear them down!

Quote: Originally Posted by navarh View Post
arathi is 15vs15 bg
just saying
so... he can't even keep his lies straight, eh?

Quote: Originally Posted by Varghjerta View Post
Still my point is the more convinience implemented into the game the more players will try and find loopholes for personal gain if they notice that they get rewarded from it.
No, your conclusion doesn't follow from your premise: making things more convenient doesn't add more loopholes; there's no relationship between these two things: they're totally independent.

Your premise is false: players try and find loopholes. Period. The amount of convenience features don't have anything to do with the amount of players looking for loopholes, or how hard they are looking for loopholes.

And even if it did and it wasn't (respectively), this doesn't have anything to do with xserver lfg.

Orizuru's Avatar


Orizuru
03.27.2012 , 12:24 PM | #204
Quote: Originally Posted by CaMiCaZiE View Post
thats not a fair comparison because wow is a way better game.

x-server lfg is more than convience, its bloody necessary. my server has only a few people in fleet at peak time, they cant even do a WZ. so until server transfers arrive, there is nothing to do here.

inb4 "reroll" RE: sorry i already unsubbed
I hope server transfers help realms like yours, but I'm doubtful.

There is reason that WoW quit offering free transfers a few years back. They realized that moving a few players around is only a temporary fix because you have no way of ensuring that enough players transfer to the right realms to fix anyone's problems. There was even a post from a Blizzard CM about that if I remember correctly. They basically admitted that transfers weren't helping because the servers that players wanted to transfer to were under heavy loads and experiencing log in queues, while the servers they recommended that players transfer to were having a massive exodus of players transferring off the realm. It ended up just being a vicious cycle of transferring players in such a way that they were just chasing the low population problems from one server to the next, so to speak.

Blizzard eventually decided that the cross server LFD tool was the best way to help out the players on the low population realms because it was the only solution that didn't have dependencies on a certain number of players being distributed on specific servers. Basically, transfers are reliant on players choosing to be on the right realms in such a manner to balance population distribution. Whereas the LFD doesn't care what server a player is on because it can pull players in from all of the servers. This gave players on low pop servers access to a much larger community without dealing with the slippery slope that of server mergers.

I think eventually BioWare will make this same realization.

Varghjerta's Avatar


Varghjerta
03.27.2012 , 12:32 PM | #205
Quote: Originally Posted by ferroz View Post

No, your conclusion doesn't follow from your premise: making things more convenient doesn't add more loopholes; there's no relationship between these two things: they're totally independent.
So you mean that between trial and error and Internet safety aswell have no relationship ?
between this game or even better yet why even have hacker conferances and competitions or user tests do exist people awill alway push ?

Why do you think that most Banks and Economic facilities are so careful implemetenting convinience "new " technology even thought that just that convinience have existed a long time ?


Same as here convinience brings aswell more problems to the table that need to be ironed out why do you think gamebreaking was first used not because the game had downtime but because rash inexperienced updates was released that broke the playabilty / function for most of the players

DigitalPrime's Avatar


DigitalPrime
03.27.2012 , 12:34 PM | #206
Quote: Originally Posted by Orizuru View Post
I hope server transfers help realms like yours, but I'm doubtful.

There is reason that WoW quit offering free transfers a few years back. They realized that moving a few players around is only a temporary fix because you have no way of ensuring that enough players transfer to the right realms to fix anyone's problems. There was even a post from a Blizzard CM about that if I remember correctly. They basically admitted that transfers weren't helping because the servers that players wanted to transfer to were under heavy loads and experiencing log in queues, while the servers they recommended that players transfer to were having a massive exodus of players transferring off the realm. It ended up just being a vicious cycle of transferring players in such a way that they were just chasing the low population problems from one server to the next, so to speak.

Blizzard eventually decided that the cross server LFD tool was the best way to help out the players on the low population realms because it was the only solution that didn't have dependencies on a certain number of players being distributed on specific servers. Basically, transfers are reliant on players choosing to be on the right realms in such a manner to balance population distribution. Whereas the LFD doesn't care what server a player is on because it can pull players in from all of the servers. This gave players on low pop servers access to a much larger community without dealing with the slippery slope that of server mergers.

I think eventually BioWare will make this same realization.
Server tansfers are completly different to a server merge. As you say, transfers dont really affect anything. While server merges do.

ferroz's Avatar


ferroz
03.27.2012 , 12:37 PM | #207
Quote: Originally Posted by Varghjerta View Post
So you mean that between trial and error and Internet safety aswell have no relationship ?
No, there's no relationship between trial and error and internet safety

trial and error is an experimental method of problem solving, repair, tuning, or obtaining knowledge.

internet safety is (among other things) a set of rules for people, particularly children, to remain safe while using the internet.

there is no relationship between these.

Quote:
between this game or even better yet why even have hacker conferances and competitions or user tests ?
Sorry, I can't really puzzle this bit out.

people have hacker conferences to discuss information related to hacking and computer security; but that doesn't really have anything to do with the topic at hand...

Quote:
Why do you think that most Banks and Economic facilities are so careful implemetenting convinience "new " technology even thought that convinience have existed a long time ?
They're hesitant to add new technology, regardless of convenience.

Quote:
Same as here convinience brings aswell more problems to the table that need to be ironed out
No, that's not true. There is no relationship between "more convenience" and "more problems"

Quote:
why do you think gamebreaking was first used not because the game had downtime but because rash inexperienced updates was released that broke the playabilty / function
Sorry, I can't puzzle this one out either.

DamenX's Avatar


DamenX
03.27.2012 , 12:39 PM | #208
I just dont understand what these people talk aobut this destroying there server. What server are u talking aobut the one where 13 year olds post some of the most disgusting stuff u could possibly think of in your life in.. actually the really sad part is its prob not 13 year olds. Or the server where u ask a simple question and get reponses like"READ THE PATCH NOTES". or "lol ur dumb". Or the server where people wont let u in a f'n heroic BT casue your hit points are low. I mean cmon there is no server community anymore that **** died years ago. The only community u will fnd in a mmo is in a solid guild. Ubnless i'm looking for a grp for a fp i scroll my gen chat up so i odnt even have to look at that **** anymore. I'm not saying there are'nt good people out there that will generally help u out becasue there definelty are. But that and having a cross server lfg have nothnig to do with each other.

Varghjerta's Avatar


Varghjerta
03.27.2012 , 12:53 PM | #209
Quote: Originally Posted by ferroz View Post
No, there's no relationship between trial and error and internet safety
trial and error is an experimental method of problem solving, repair, tuning, or obtaining knowledge.[/QUOTE]
Please read that slowly again ...veeeeeery slowly and think or how did they come to that conclussion and how that infact creates internet security?
was it the fluffy pink unicorn just appeared and made that internet security or was it trial and error? same anology would be that you are saying there are no Beta testing other then games because it internet safety in infinite .,...

Quote: Originally Posted by ferroz View Post
internet safety is a set of rules for people, particularly children, to remain safe while using the internet.
No in that case we should just stop using Antivirus and everything lets surf **** and stuff or even download keyloggers by purpose i mean what can they do ....


Quote: Originally Posted by ferroz View Post
No, that's not true. There is no relatship between "more convenience" and "more problems".
There actually is just that more users means more people finding stuff that have gotten overlooked that is common IT awareness
Basicly i can sit a whole day doing an Ecommerce solution on my job my friend can look it over and find nothing and we do user tests over and over again ...

Suddenly when we are increasing our trial we do get hammered with doing this screws over so basicly in alpha stage we almost always go back to scratch .
That is It trying to go more convinience while having decrypted stuff aswell to think about

ferroz's Avatar


ferroz
03.27.2012 , 01:00 PM | #210
Quote: Originally Posted by Varghjerta View Post
trial and error is an experimental method of problem solving, repair, tuning, or obtaining knowledge.
Please read that slowly again ...veeeeeery slowly and think or how did they come to that conclussion and how that infact creates internet security?
No, it solves problems, helps with repair tuning and obtaining knowledge.

it does not create internet security (you switched terms from safety, was that intentional?).

There is no relationship between using trial and error and internet security. I can come up with internet security without trial and error. I can use trial and error without coming up with internet security. They're not related.


Quote:
was it the fluffy pink unicorn just appeared and made that internet security or was it trial and error?
Neither.

Quote:
same anology would be that you are saying there are no Beta testing other then games because it internet safety in infinite .,...
Sorry, this statement doesn't make any sense.

Quote:
No in that case we should just stop using Antivirus and everything lets surf **** and stuff or even download keyloggers by purpose i mean what can they do ....
So... I don't see the relevance of this to the topic.


Quote:
There actually is just that more users means more people finding stuff that have gotten overlooked that is common IT awareness
No, that's not necessarily true. More people may find more problems or the large team may not wind up finding more problems; in general a small (~20-40) highly trained QA team can find more problems than a large group of users (~100,000).

again, this doesn't have any relevance to the topic; there is no relationship between convenience and problems, and none of this shows otherwise.