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Alderaan Warzone: If you're Losing DON"T CAP!

STAR WARS: The Old Republic > English > PvP
Alderaan Warzone: If you're Losing DON"T CAP!

Pekish's Avatar


Pekish
03.27.2012 , 11:20 AM | #301
Why wouldnt you leave ur soccer team before the 90 minuts end if they are losing 10-0

why wouldnt you give up a risk game if u hold only 2 territory and the other people has 30 territory each

why wouldnt you stop running if the marathon guy is already 30 minuts ahede of you


1) because it's not about winning and even losing you can learn something if u actually try

2) because you dont play alone and u have to respect the other people and the fun of the other people is connected to the fact that u are part of the team and *********** try...

3) because if you dont have time and watch the clock every match please dont join it seems real life has something important happening so go do this thing if u are here to play play till the *********** end

and so on and on and on and on...

i could add 10 reason but you wont understand the first 3 so why bother




you play in the worst way you dont get that u are not alone the game doesn't exist in relation of YOUR time and everybody has to do what is better for YOUR time

this is a game where other people are involved and no matter what to have fun you have to stand to some rule one of which is that you have to try hard even when you are losing because it's not about YOU and YOUR time it's about everybody fun and when u click accept to a minigame you accept to *********** fight... so do it till the end selfish ***...

Ch_Zero's Avatar


Ch_Zero
03.27.2012 , 11:33 AM | #302
Quote: Originally Posted by TheLastWolfman View Post
Hmmm,

Does this answer your question?

"Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee."

Regards
Wolf
I like the quote.


But if I'm on my sorcerer i will force pull thee;

off the node for my satisfaction

for I know the game we play

Has many means to lose that day.

Ch_Zero's Avatar


Ch_Zero
03.27.2012 , 11:34 AM | #303
Quote: Originally Posted by Ch_Zero View Post
I like the quote.


But if I'm on my sorcerer i will force pull thee;

off the node for my satisfaction

for I know the game we play

Has many means to lose that day.


I decided to write a small poem, so we could be friends

piterdevries's Avatar


piterdevries
03.27.2012 , 11:36 AM | #304
I heartily support all Imperials following this advice.

Republics, please don't be a surrender monkey. Ty.

DarkDruidSS's Avatar


DarkDruidSS
03.27.2012 , 11:37 AM | #305
Quote: Originally Posted by Ch_Zero View Post
stop trolling
That is your best response? I'm not trolling anymore than you are with your "logic".

It is logical that losers... quiters... time management concerned individuals attract other people like them. Hence... losers attract losing.

I think that is more logical than explaning quitting so that you can get a slight increase in valor/comms.. which may or may not be true depending on your other randoms chances.

However, it is true that winners attract winning. The more people that believe they can win the higher your chances of pulling out the upset.

I have won a civil war with 80 something points because we did 3 cap them for the last 3 minutes negating their 200 point lead. If I had a bunch of your "logical" people then that wouldn't have happened and it would have netted in a lose.. which hurts your logic that quitting is better because a win is significant over a loss in the valor/comms department and you may or may not have had another game even start in those 3 minutes of idol time.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Ch_Zero's Avatar


Ch_Zero
03.27.2012 , 11:44 AM | #306
Quote: Originally Posted by DarkDruidSS View Post
That is your best response? I'm not trolling anymore than you are with your "logic".

It is logical that losers... quiters... time management concerned individuals attract other people like them. Hence... losers attract losing.

I think that is more logical than explaning quitting so that you can get a slight increase in valor/comms.. which may or may not be true depending on your other randoms chances.

However, it is true that winners attract winning. The more people that believe they can win the higher your chances of pulling out the upset.

I have won a civil war with 80 something points because we did 3 cap them for the last 3 minutes negating their 200 point lead. If I had a bunch of your "logical" people then that wouldn't have happened and it would have netted in a lose.. which hurts your logic that quitting is better because a win is significant over a loss in the valor/comms department and you may or may not have had another game even start in those 3 minutes of idol time.


Your input is noted, but since we've already explained this i will give you a pat on the head.


Thanks for participating champ

EternalFinality's Avatar


EternalFinality
03.27.2012 , 11:57 AM | #307
OP is the worst kind of loser - the defeatist kind.

Not only will he stop trying, but he'll actively attempt to get others on the team to stop trying. He's also too cowardly to just quit and let someone who wants to play get a slot.

Shame these people in game when you see them, and hopefully they'll just stop queueing entirely.

Astarica's Avatar


Astarica
03.27.2012 , 12:06 PM | #308
Let's say you're behind 400 to 150 and hold one turret. It'd pretty much be meaningless to cap another turret at this point so you might as well not bother, at least I think that's the OP point.

However this scenario is really nonsensical. If you're behind 400 to 150 the other team clearly has you beaten from the beginning. Why would they suddenly fall asleep and let you cap one of their two turrets in the first place? Usually a team winning that big will just play very safely and defend with somethign like 4/4, and they're presumably much stronger than your team or the score shouldn't have become this lopsided, so you never have to worry about whether you should cap or not. You simply won't be able to. You can give up or keep trying but a team that build a lead like 400 to 150 will almost never lose a turret unless half of the guys got disconnected.

Now I guess if you're behind 400 to 150 it might be correct if the enemy decide to attack your last turret to just roll over and let them cap it, except in this case if you're behind so much the whole time, most people won't have 4 medals and this is the one favorable matchup you might get (they'll probably still leave 2-3 people combined to defend their 2 turrets). Even if you don't need the medals yourself, someone else probably needs them. Even if there's no medal gain involved, it's usually satisfying to finally crush the other side that has you beaten the whole game since they're attacking 5 on 8 on a defended turret.

So while I understand the 'lose quick' strategy is actually quite valid, realistically it is an excuse because in any game you'd want to lose quick, the enemy usually would have absolutely no reason to take chances on a guaranteed win. They'd have no reason to let you cap one of their two turrets either so you'd never have to be faced with that decision.

Ch_Zero's Avatar


Ch_Zero
03.27.2012 , 12:20 PM | #310
Quote: Originally Posted by Astarica View Post
Let's say you're behind 400 to 150 and hold one turret. It'd pretty much be meaningless to cap another turret at this point so you might as well not bother, at least I think that's the OP point.

However this scenario is really nonsensical. If you're behind 400 to 150 the other team clearly has you beaten from the beginning. Why would they suddenly fall asleep and let you cap one of their two turrets in the first place? Usually a team winning that big will just play very safely and defend with somethign like 4/4, and they're presumably much stronger than your team or the score shouldn't have become this lopsided, so you never have to worry about whether you should cap or not. You simply won't be able to. You can give up or keep trying but a team that build a lead like 400 to 150 will almost never lose a turret unless half of the guys got disconnected.

Now I guess if you're behind 400 to 150 it might be correct if the enemy decide to attack your last turret to just roll over and let them cap it, except in this case if you're behind so much the whole time, most people won't have 4 medals and this is the one favorable matchup you might get (they'll probably still leave 2-3 people combined to defend their 2 turrets). Even if you don't need the medals yourself, someone else probably needs them. Even if there's no medal gain involved, it's usually satisfying to finally crush the other side that has you beaten the whole game since they're attacking 5 on 8 on a defended turret.

So while I understand the 'lose quick' strategy is actually quite valid, realistically it is an excuse because in any game you'd want to lose quick, the enemy usually would have absolutely no reason to take chances on a guaranteed win. They'd have no reason to let you cap one of their two turrets either so you'd never have to be faced with that decision.


Although i understand your perspective, really good teams will hold 2 nodes and forget about the 3rd one.

but they also have a few pugs that occasionally wander off to 3 cap, and finish the game faster.

in situations where the premade team only need 1 node to win, What i suggest other players to do is leave their node and hit a weaker one.

that way the enemy team can cap it, and you have an epic final battle on a different node.

Because trust me, i've seen this time and time again.

IT'S VERY UNLIKELY and i say VERY in caps because it's the same as getting struck by lightning, to 3 cap with a pug against a premade AT this point in time.

Although I'm sure one out of the 1.7 million players have been struck by lightning once.

If this has happened to someone, it would not discredit my argument.

I would find it intriguing and hilarious though, and require screenshots and the name of the premade that lost; to poke fun of them.

Because that just isn't normal