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Act quickly to address the faction imbalance.

STAR WARS: The Old Republic > English > PvP
Act quickly to address the faction imbalance.

Sloopik's Avatar


Sloopik
12.16.2011 , 08:57 AM | #11
Quote: Originally Posted by Lavacon View Post
Where does this train of thought where minorities should be rewarded for being minorities come from?

I think we all paid for the game here, why should I be put at a disadvantage because the faction I chose was more popular. Putting said advantages and disadvantages like what the OP is suggesting further imbalances the game on a grander scale by pushing players into a participial direction.

Most people will follow the path of least resistance and by adding in artificial imbalances so that more people choose a particular faction is terrible design.

Imbalance in a semi balanced game to create population balance is bad.
While I agree with this mentality for real life, you know that game mechanics beat realistic-ness. I agree that the republic shouldn't be getting xp bonuses or anything, but there NEEDS to be something that evens out the play balance when you have worlds like Ilum. If you have 2-3 Imperials for every Republic player thats going to have huge consequences for both sides. Imperials will start getting bored that there aren't enough enemies and Republic players will start to get discouraged that they don't have enough friendlies. SWG saw this as well.

My server is pretty well balanced, almost a 1:1 ratio with slightly more republic players so I'm not feeling this. But I can't imagine being on a server that is 3:1 for Imps. That would just simply not be fun, there HAS to be incentive to even the game out, but you're right xp bonuses aren't the way.
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Tashohnie's Avatar


Tashohnie
12.16.2011 , 09:02 AM | #12
Empire is winning the war, join us now before it's too late.

Kryptorchid's Avatar


Kryptorchid
12.16.2011 , 09:04 AM | #13
OP, it's not completely BioWare's fault. You keep saying to them "didn't you learn with WAR..." Well OP, didn't you learn from WAR? Why don't you and your buddies reroll Republic? I mean that is a fix that is fully available that doesn't require extra work from BioWare.

MasamuneX's Avatar


MasamuneX
12.16.2011 , 09:15 AM | #14
Easy solution is to cap populations on the servers, and it turn cap the populations in open world pvp zones such as illums and outlaws den. When it comes to true open world raiding on ouposts and cities we will have a peoblem.

However dont make more of this than it really is. Wows pvp servers are and were unbalanced since its inception and for the most part did fine.

You cant penalize people for their choice because you want them to roll a specific faction, that would cause imbalance, alot more imbalance then a population imbalance.

I personally choose sith purely because I want to play an agent, maybe if the republic had the exact same class on there side I'd be a rep. ( and no, not smuggler )
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LionRampant's Avatar


LionRampant
12.16.2011 , 09:17 AM | #15
Quote: Originally Posted by Kryptorchid View Post
OP, it's not completely BioWare's fault. You keep saying to them "didn't you learn with WAR..." Well OP, didn't you learn from WAR? Why don't you and your buddies reroll Republic? I mean that is a fix that is fully available that doesn't require extra work from BioWare.
What makes you think I didn't?

It's going to take a LOT more than that however. This is something that the players themselves cannot fix. I saw entire guilds rerolling on WHO but it was too little too late.

RangKer's Avatar


RangKer
12.16.2011 , 09:24 AM | #16
Quote: Originally Posted by LionRampant View Post
What makes you think I didn't?

It's going to take a LOT more than that however. This is something that the players themselves cannot fix. I saw entire guilds rerolling on WHO but it was too little too late.
Actualy player made problems have a player made solution, it is actually that simple, you are just afraid to realize that and soly want BW to bow down to your wants of punishing others because you happen to be on an imbalanced pvp server and possibly got ganked/camped for a bit and the back up you had wasn't enough.

Still to way early to cry about imbalances, SWToR is not remotely close to WhO in any way shape or form, its safe to walk outside with out the tinfoil hat.
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Kunda's Avatar


Kunda
12.16.2011 , 09:25 AM | #17
Where are you finding the population numbers?

vobra's Avatar


vobra
12.16.2011 , 09:32 AM | #18
Quote: Originally Posted by MasamuneX View Post
Easy solution is to cap populations on the servers, and it turn cap the populations in open world pvp zones such as illums and outlaws den. When it comes to true open world raiding on ouposts and cities we will have a peoblem.
They can't cap severs atm. I haven't even got into early access yet (hoping today), but being told I can't play on the same sever with my friends is a bigger **** you then this wait. Yes I'm going sith and tbh I didn't pick em. I wanna play all sides so I really don't care. But that the side my friends chose and there no way I'm playing on a different sever to em that kind of pointless in a MMO.

However having a same number cap on Illum might be a fairer way to go. ie if 10 republic join then only 10 sith can etc.

Shlamorel's Avatar


Shlamorel
12.16.2011 , 09:33 AM | #19
Quote: Originally Posted by LionRampant View Post
There is really no reason to believe that the numbers will magically fix themselves. If it's 2-1 on many servers now, it'll stay that way even after the launch.
Where are you getting these numbers from of the ratio? Do you have data or are you assuming? Just curious.

Quote: Originally Posted by LionRampant View Post
The only drawback is playing Huttball over and over - but like I said that will actually be to the detriment of Republic players as they will be playing a lot less Huttball and will end up getting steamrolled most games (this will happen anyway of course).
I know this is just me and I'm not representative of everyone, but I won 11 out of 13 warzones last night against imperial - from all the warzones.

The imbalance helps Republic in a few ways, one of them being fast queues.

Waldorf's Avatar


Waldorf
12.16.2011 , 09:43 AM | #20
Quote: Originally Posted by LionRampant View Post
Frankly it's unacceptable that the Sith outnumbers Republic 2-1 on many servers. This will just lead to the same kind of absurdity seen in Warhammer Online. Did you learn nothing from that game? All the sexing up of the Sith has just made it worse - how can the same mistake be made twice?

WHO had to add xp bonuses etc for the underplayed Order side a few weeks after the game started, for me SWTOR it needs to go further and penalties need to be added to the Sith players.

I'd start with giving out only half the medals to Sith who are on servers that outnumber Republic by more than 30%. Then maybe think of a system to slow down the pvp queues for them. Huttball allowing same factions sounds great until you realise that it's stopping these people from being stuck in queues - that is precisely what is needed here in order to make some Sith get sick of the wait and reroll. Not only that but with so many Sith v Sith huttballs games going on they'll soon get far better at that warzone.

People need to be penalised for rolling Sith or it will just get worse. Not some wishy-washy Republic xp bonus added too late. Act now or this game will go the same was as WHO - great pvp ruined by faction imbalance.
2 faction PvP MMOs just don't work, end of story. You can add as many bonuses or penalties as you want, people will play the faction/class they want.
TOR PvP (specially OW PvP) is already failing and will only get worse, as it always does in 2 faction PvP games.
Players generally don't change side to help balance, they change side to join the faction that wins the most, in this case, the Sith Zerg.
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