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No Cross Realm LFG tool please!


chaosdefined's Avatar


chaosdefined
03.27.2012 , 07:16 AM | #81
Quote: Originally Posted by DigitalPrime View Post
Arh. so now the straw hat of "you cannot have enough people on a server to make groups at all hours of the day"


Brilliant, Just brilliant lol

So server merges which has been around since MMOs, which have worked to keep the population thriving and content flowing is no good because of the times of the day. brilliant lol.
A) Did you mean Straw Man? And if so you've got the definition of it wrong.

B) Why is that if there's multiple reasons for needing one, you start with this attitude as it's the one story that's constantly being changed?

ferroz's Avatar


ferroz
03.27.2012 , 07:21 AM | #82
Quote: Originally Posted by DigitalPrime View Post
No, what fixes the low level instance problem is new players. New players to each server. this is everyday MMO mechnanics.
No, you can't count on having enough new players to keep the low level instances full. So even with new players, people won't generally use the dungeons because the gain/time isn't good enough to entice people into them. You either have to crank the exp rewards up ridiculously high in them to make it worth grinding them, or you have to make them ultra painless to use.

EQ went with the first solution to the fact that dungeons were unused: around DoN they doubled to quadruped the exp in the low level dungeons (particularly places like najena and solA) while simultaneously giving a big boost to both group exp, and for fighting stuff that was closer to your level instead of way under level in order to get people back in there instead of on the kunark express. Even then it was only partially successful.

That doesn't really work as a solution for games that have instanced dungeons with a quest system though: in games post wow, designers don't want to make it so that the best experience gains are from grinding mobs; it's just antithetical to the design of modern western mmos.

WoW went with the latter: near instant grouping for low levels regardless of spec due to how easy it is to heal and tank in low level instances = extremely high usage. No other game has come close to reviving it's old dungeon content the way that wow has.

Quote:
How did all those MMOs before WoWs 2009 incarnation survive ey... it boggling!
they mostly kept niche markets of highly dedicated fans and slowly bled off subs. You can call that surviving if you want, but I think that's a bit of a stretch.

Reevax's Avatar


Reevax
03.27.2012 , 07:26 AM | #83
Quote: Originally Posted by ferroz View Post
No, you can't count on having enough new players to keep the low level instances full. So even with new players, people won't generally use the dungeons because the gain/time isn't good enough to entice people into them. You either have to crank the exp rewards up ridiculously high in them to make it worth grinding them, or you have to make them ultra painless to use.

EQ went with the first solution to the fact that dungeons were unused: around DoN they doubled to quadruped the exp in the low level dungeons (particularly places like najena and solA) while simultaneously giving a big boost to both group exp, and for fighting stuff that was closer to your level instead of way under level in order to get people back in there instead of on the kunark express. Even then it was only partially successful.

That doesn't really work as a solution for games that have instanced dungeons with a quest system though: in games post wow, designers don't want to make it so that the best experience gains are from grinding mobs; it's just antithetical to the design of modern western mmos.

WoW went with the latter: near instant grouping for low levels regardless of spec due to how easy it is to heal and tank in low level instances = extremely high usage. No other game has come close to reviving it's old dungeon content the way that wow has.

they mostly kept niche markets of highly dedicated fans and slowly bled off subs. You can call that surviving if you want, but I think that's a bit of a stretch.
You make some good points.

It is actually a point of fact that the pre 60s 5 mans in WoW were totally unused for a long time. This was huge issue for new players who would never be able to get groups for a pretty large amount of content. The LFG opened that up and not only benefited new players but helped people like me who wanted to level alts via 5 mans.

It was win win and actually boosted the server community.

ferroz's Avatar


ferroz
03.27.2012 , 07:26 AM | #84
Quote: Originally Posted by Valkirus View Post
All MMO's donot do server merges. WoW is one which has'nt. What they do is offer free and paid char transfers to other servers. This use to be common before they added the cross server Looking for Group feature. Now..it is only paid which I have noticed. With crosss server LFG tool, there is no need to merge servers.
EQ didn't do server mergers until wow had bled off half it's playerbase...

Averran's Avatar


Averran
03.27.2012 , 07:33 AM | #85
Hello everyone,

We have recently had to clean up a number of posts in this thread that were in violation of our Rules of Conduct and wanted to remind everyone to stay on topic while avoiding the following:
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Valkirus's Avatar


Valkirus
03.27.2012 , 07:37 AM | #86
I played Ultima Online when it first came out. Been playing WoW for allmost 8 yrs ( yes...I was in closed beta ). I use to raid a lot in WoW Vanilla, doing Molten Core, Black Wing Lair, Zul'Gurub, Ony, AQ..etc..etc. What I grew tired of was having to show up at certain times, put up with all the drama..the insistence of using vent, addons, mods..etc. By the time WOTLK came out..I was down to not wanting to raid at all.

But then Blizz added thier LFG tool..which I started to use with friends and by myself to great success. When they added thier Looking for Raid feature, I was so happy to be able to raid when I want to, without mods and addons, listenting to bad mouth talk in vent, etc. I am the guild leader of a guild in WoW and the LFG tool has had no negative impact on us at all. In fact, we have grown in numbers sence it was added. We often do raids together using the new Looking for Raid feature.

So donot assume too much. What you feel and have experenced is not a rule for all. If you donot want to use a LFG tool, noone says you have to. The hard core raiding guilds in WoW still do thier own thing as before the Looking for Raid was added.
Trust is something which is earned.

Reevax's Avatar


Reevax
03.27.2012 , 07:41 AM | #87
Quote: Originally Posted by Valkirus View Post
I played Ultima Online when it first came out. Been playing WoW for allmost 8 yrs ( yes...I was in closed beta ). I use to raid a lot in WoW Vanilla, doing Molten Core, Black Wing Lair, Zul'Gurub, Ony, AQ..etc..etc. What I grew tired of was having to show up at certain times, put up with all the drama..the insistence of using vent, addons, mods..etc. By the time WOTLK came out..I was down to not wanting to raid at all.

But then Blizz added thier LFG tool..which I started to use with friends and by myself to great success. When they added thier Looking for Raid feature, I was so happy to be able to raid when I want to, without mods and addons, listenting to bad mouth talk in vent, etc. I am the guild leader of a guild in WoW and the LFG tool has had no negative impact on us at all. In fact, we have grown in numbers sence it was added. We often do raids together using the new Looking for Raid feature.

So donot assume too much. What you feel and have experenced is not a rule for all. If you donot want to use a LFG tool, noone says you have to. The hard core raiding guilds in WoW still do thier own thing as before the Looking for Raid was added.
Yes you are right, I raid in WoW 3 nights a week to this day. The LFG/LFR had no impact on my guild. We are still all really close and we run hard-modes every week. All the LFR did was give access to people who can't raid as much as us. I was happy for that.

Seethreepeeo's Avatar


Seethreepeeo
03.27.2012 , 07:46 AM | #88
DOOOMMMM!!!

That's basically what I hear from the ani-x-server LFD people. The game will be destroyed by loot stealing, anonymous pre-teens with no sense on community or any other social skills.

Community is what you make of it. Having an LFD tool x-server or not won't prevent you from talking in general chat, making a guild, building your own group, or socializing in any fashion. It will however help you to fill the final slot in your group when you log in at off peak time and you and your 1 or 2 friends who happen to be on at that time want to kill a few bosses.

Granted the person you might pick up in such a tool might be just that, such a tool. But you have to take the bad with the good. Chances are that person you pick up might turn out to be a really nice and social person. Yes, the chances of you seeing that nice, friendly helpful PUG from another server are zero to none but was the time you spent with them not worth it?

Loot stealing and griefing are definitely going to be a concern but you can't let something like that ruin the game play for you. Grow a thicker skin and try for the loot again. It's not going to disappear just because some one stole it from you.

Anzel's Avatar


Anzel
03.27.2012 , 07:47 AM | #89
It's sad to see that BioWare is caving into a few Internet Bridge Trolls the same way that SOE did. I can't believe we're going to see another Star Wars MMO collapse because of these people.

Anytime a small group of "players" influences the overall fun and accessibility of content the game dies just a little bit quicker. Paying your $15/month doesn't give you the right to dictate what other people should or shouldn't be able to do in the game. The fact that BioWare is entertaining these people is a really really bad sign for the game overall.

I'm not one who threatens to quit in every post (or every other post). I stayed with SWG from 6/23/2003 until the very last year. However, BioWare needs to take an official stance on this issue and the issue of how they are letting a few people control the game for everyone else.
ANZEL - Master Bounty Hunter - Corbantis Galaxy - 06/23/2003
ANZEL - Bounty Hunter / Mercenary - The Corbantis Legacy - 12/13/2011
ANZEL - SWG EMU - CORE 1 Developer - 06/2006

chaosdefined's Avatar


chaosdefined
03.27.2012 , 07:47 AM | #90
Here's a positive story. I actually found my Guild through the LFD tool. Joined up for a run and by chance three other members of the party were from the same guild and from my server. We had a laugh running, chatting and even when we wiped we laughed about it. So after the run I asked about applying to their guild, as I was currently looking for one from having rerolled on a new server.
Spent a great time with that guild.