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No Cross Realm LFG tool please!


terminova's Avatar


terminova
03.27.2012 , 04:54 AM | #31
Quote: Originally Posted by lukycharms View Post
Words cannot express my complete and utter lack of understanding for any single bit of evidence anyone has posted in support of NOT having cross server LFG tools. It also makes me question whether any of these people have ever played another mmo in their lives. This system has been implemented in a number of games with no change in community, game play, or any of the absurdly ridiculous factors you claim to be affected. It's literally frustrating listening to you people complain about things like this. And finally, Anaz, either look up the word "redundant" and understand what it really means and how to use it, or stop using it. you chose.
It's not that you cannot understand, it's that you do not want to understand.
Quote: Originally Posted by Toxen View Post
I support...wait, which thread is this? Sorry, I'm following a lot of flame wars at the moment. Uh, oh yeah, clicking!

I support clicking!

Reevax's Avatar


Reevax
03.27.2012 , 04:59 AM | #32
Quote: Originally Posted by terminova View Post
It's not that you cannot understand, it's that you do not want to understand.
How about an actual argument?

Reevax's Avatar


Reevax
03.27.2012 , 05:00 AM | #33
Quote: Originally Posted by Sphinxes View Post
While I agree the cross-server destroys communities, sadly without some sort of server wide chat channel and server wide LFG there isn't a strong community to begin with.

What was BW thinking?
Please name one example of a community destroyed by the LFD.

Florial's Avatar


Florial
03.27.2012 , 05:01 AM | #34
At the start of the game, I was opposed to this tool. After seeing how the game plays with the fragmented single player feeling to it, I've changed my mind. Anything that allows you to group with folks a bit easier is a good thing.

As far as community, it seems to be a pretty good one. Rift's community seemed to be fine after it was implemented so perhaps there is hope. WoW just seemed to be a strange beast community wise.

chaosdefined's Avatar


chaosdefined
03.27.2012 , 05:08 AM | #35
Quote: Originally Posted by Florial View Post
At the start of the game, I was opposed to this tool. After seeing how the game plays with the fragmented single player feeling to it, I've changed my mind. Anything that allows you to group with folks a bit easier is a good thing.

As far as community, it seems to be a pretty good one. Rift's community seemed to be fine after it was implemented so perhaps there is hope. WoW just seemed to be a strange beast community wise.
The problem was the community in the first place. It's the actual playerbase that changed, not the game.

Years ago, during TBC and Vanilla, playing online games was still viewed as totally geeky and not cool, so most of the players were an older generation or those who enjoyed RPG games and the original Warcraft series.

As times evolved a new generation of players came along, ones who were used to playing Console action games and such. Their attitudes were different, greedy and immature.

Games like WoW suddenly became hugely popular and so were attracting these sorts of players to them. Games like Rift and so far Old Republic still remain somewhat geeky and therefore we have more of a mature playerbase.

(that's my theory anyway.)

Meldwyn's Avatar


Meldwyn
03.27.2012 , 05:29 AM | #36
Quote: Originally Posted by ConradLionhart View Post
I've played WoW since 2005. The community was much better before LFD. The minute people dared to take an item from a dungeon that they shouldn't take, they would be called out, a message sent to the guildmaster, and that person booted from the guild. Word spreads, and no one wants to bring a ninja to their runs. They pretty much have to re-roll.

After LFD was introduced, a dps dared to take a tanking loot from me, and eventhough I asked him to wait, thinking that it was a mistake, he left the dungeon without saying a word, confirming that he KNEW it was wrong, but he did it because he could get away with it.

And if that dps lost the roll for the tanking item of the first boss, he would bail from the dungeon because that was the only thing he wanted and he didn't want to honor the rest of the run. Why? Because he can just queue again anyway.

You run with 4 people from the same guild. Before they start the boss, they votekick you because their guildie wants to come in. You can't do anything because, well, they are on another server.

Cross-server LFD encourages even more bad behavior due to the removal of consequences. You don't have to understand. All that matters is WE know how bad cross-server LFD makes people, and we will oppose it.
I am going to have to call you on this... WoW had a mechanism in place that prevented anyone with dps as their role, from taking loot designed for tanks (and all manor of other combinations)! It wasn't even an option to NEED on it. So, you sir, are misinformed or lying for some reason.

And, how often were you kicked by a 4-person guild from a different server because they wanted another guildie? Seriously, how many times? Now, divide that by how many times you used the system. What's the fraction of a percentage you come up with?

Bad arguments are just bad!!
My epiphany about End Game in SWTOR!

ferroz's Avatar


ferroz
03.27.2012 , 05:31 AM | #37
Quote: Originally Posted by ConradLionhart View Post
It makes the environment more populated. If you think the worlds are already empty, instant-port will make them even more empty.
No, that's the opposite of what happens. If people port to the instance as part of the lfg system, that will make the various planets more populated. If they don't port to the instance as part of the lfg system, then they're likely to just sit on fleet; the porting is important if you actually want to get people out in the world instead of waiting in fleet.

so the position you're holding is going to accomplish the opposite of what you say you want.

Quote:
All the flashpoints are already on the Republic Fleet.
Actually... not all of them are...

Varghjerta's Avatar


Varghjerta
03.27.2012 , 05:34 AM | #38
Quote: Originally Posted by chaosdefined View Post
The problem was the community in the first place. It's the actual playerbase that changed, not the game.

Years ago, during TBC and Vanilla, playing online games was still viewed as totally geeky and not cool, so most of the players were an older generation or those who enjoyed RPG games and the original Warcraft series.

As times evolved a new generation of players came along, ones who were used to playing Console action games and such. Their attitudes were different, greedy and immature.

Games like WoW suddenly became hugely popular and so were attracting these sorts of players to them. Games like Rift and so far Old Republic still remain somewhat geeky and therefore we have more of a mature playerbase.

(that's my theory anyway.)
I think aswell that the mentality on many people went into the gutter

Basicly the log in while having access to all what the game have to offer straight away approach while keeping the difficulty at a minimum,

It is not fun to wipe mentality" which basicly lead to easier and easier encounters / gameplay .

I do understand that many people enjoy that but sadly i dont

so the way MMO's have gone i sadly realised that they arent for me anymore i do enjoy the social side playing but i really disike the way badge systems are the norm these days.

I just dont like playing something that i just feel can be done so everyone can easily do it just need to log into the game to get everything thrown at you you just have to collect xxx amount of badges from the boss you can kill once a day.
For me as a casual that just makes the gameplay feel more empty for me

DigitalPrime's Avatar


DigitalPrime
03.27.2012 , 05:39 AM | #39
Quote: Originally Posted by Varghjerta View Post
I think aswell that the mentality on many people went into the gutter basicly the log in while having access to all what the game have to offer straight away while keeping the difficulty at a minimum It is not fun to wipe mentality" which basicly lead to easier and easier encounters / gameplay .
I do understand that many people enjoy that and sadly i dont
so the way MMO's have gone i sadly realised that they arent for me anymore i do enjoy the social side playing but i really dilike the way badge systems are the norm these days.
I Just dont like playing something that i just feel can be done so everyone can easily do it just need to log into the game to get everything thrown at you you just have to collect xxx amount of badges from the boss you can kill once a day
I hate the badge/ratio mentalitiy. And i feel this is why the minority want x-server LFG systems. So they can keep there badge ratio in tact.

It makes me laugh reading this thread, Reading "how does a x-server destroy community"

Im just sat here thinking, its obvious your were not there kid. when MMOs were social friendly places.

Hopefully TOR wont go down this route of lobby MMOs "magic one button", and hopefully keep to a server based community.

Varghjerta's Avatar


Varghjerta
03.27.2012 , 05:43 AM | #40
Quote: Originally Posted by DigitalPrime View Post
I hate the badge/ratio mentalitiy. And i feel this is why the minority want x-server LFG systems. So they can keep there badge ratio in tact.

It makes me laugh reading this thread, Reading "how does a x-server destroy community"

Im just sat here thinking, its obvious your were not there kid. when MMOs were social friendly places.

Hopefully TOR wont go down this route of lobby MMOs "magic one button", and hopefully keep to a server based community.
Did rewrite the post you qouted abit :P
But i think the message is still the same and i do agree with you but sadly i think it aswell that it is a dead cause and that it will happen sooner then later Thanks to just a few month ago a developer was talking warmly about X-server LFG a few months ago