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No Cross Realm LFG tool please!


Reevax's Avatar


Reevax
03.27.2012 , 03:37 AM | #21
Quote: Originally Posted by ConradLionhart View Post
It makes the environment more populated. If you think the worlds are already empty, instant-port will make them even more empty.

All the flashpoints are already on the Republic Fleet. Just use your emergency port to the fleet every 18 hours.
The 18 hour CD fleet pass is your argument? oh my goodness

DarthKhaos's Avatar


DarthKhaos
03.27.2012 , 03:43 AM | #22
Quote: Originally Posted by Reevax View Post
This is one of those uninformed arguments. PVPers have the option right now, they get ported to the WZ and then back when its done, What impact has that had on the "community".
I have explained previously why you cannot have the players going for PvP to head to the portal when the match is ready.
In PvP both parties are made up of players. you see in PvE one side is ALWAYS ready. That's the game. You do not have to wait for the trash and bosses to be ready, they are... ALWAYS... You've already experienced what happens when a couple of people are afk during a warzone pop. Your team is at a disadvantage. Imagine a team gotta wait for some of their members to make it there. The match will be over with a faceroll.

In PvP you don't have the luxury of saying wait don't fight I gotta go afk because zombies are attacking. PvE has some advantages over PvP that PvP just cannot enjoy because of the nature of the encounter.
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chaosdefined's Avatar


chaosdefined
03.27.2012 , 03:43 AM | #23
Quote: Originally Posted by ConradLionhart View Post
It makes the environment more populated. If you think the worlds are already empty, instant-port will make them even more empty.

All the flashpoints are already on the Republic Fleet. Just use your emergency port to the fleet every 18 hours.
Wow really, that's your argument for it? So you want to sacrifice convenience for the sake of passing a couple of players on your way through a world, so that you don't feel so alone?!

navarh's Avatar


navarh
03.27.2012 , 03:50 AM | #24
Quote: Originally Posted by DarthKhaos View Post
In PvP both parties are made up of players. you see in PvE one side is ALWAYS ready.
so you saying that other 3ppl in FP group is not players? their time have no value, they always ready to wait you…

haha
no
Quote: Originally Posted by ConradLionhart View Post
It makes the environment more populated.
lie

if you need a party you stay at fleet, why?
because if you travel to belsawis, that is a fk ton of loading screens, station, coridors and other garbage
and when party ready you repeat all this ***t in descending order yet again… no thanks

Reevax's Avatar


Reevax
03.27.2012 , 03:51 AM | #25
Quote: Originally Posted by DarthKhaos View Post
I have explained previously why you cannot have the players going for PvP to head to the portal when the match is ready.
In PvP both parties are made up of players. you see in PvE one side is ALWAYS ready. That's the game. You do not have to wait for the trash and bosses to be ready, they are... ALWAYS... You've already experienced what happens when a couple of people are afk during a warzone pop. Your team is at a disadvantage. Imagine a team gotta wait for some of their members to make it there. The match will be over with a faceroll.

In PvP you don't have the luxury of saying wait don't fight I gotta go afk because zombies are attacking. PvE has some advantages over PvP that PvP just cannot enjoy because of the nature of the encounter.

I got it, so no real argument against LFD expect YOU don't like it. Cool.

Dudeo's Avatar


Dudeo
03.27.2012 , 04:28 AM | #26
I can see reasons for both camps. I do like the idea of a LFG tool. I waited for a hell of a long time last night trying to get a group together for Mandalorian Raiders and it didn't work. However, I also feel that having to find people to group with, while time consuming, does help. You can talk about the instance before you run it, you can.. discuss tactics, decide what roles you will be.

The problem with the lfg tool I found in wow, was that a lot of the groups disbanded after a while if people didn't know the dungeon or people rage quitting. You don't seem to get that here, or at least I haven't. Once you get a group together, you usually do the fp then finish.

So at the moment, I'm a bit on the fence about it and if they do eventually put it in I'll have to see how it is before I make any proper judgement.
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Reevax's Avatar


Reevax
03.27.2012 , 04:46 AM | #27
Quote: Originally Posted by Dudeo View Post
I can see reasons for both camps. I do like the idea of a LFG tool. I waited for a hell of a long time last night trying to get a group together for Mandalorian Raiders and it didn't work. However, I also feel that having to find people to group with, while time consuming, does help. You can talk about the instance before you run it, you can.. discuss tactics, decide what roles you will be.

The problem with the lfg tool I found in wow, was that a lot of the groups disbanded after a while if people didn't know the dungeon or people rage quitting. You don't seem to get that here, or at least I haven't. Once you get a group together, you usually do the fp then finish.

So at the moment, I'm a bit on the fence about it and if they do eventually put it in I'll have to see how it is before I make any proper judgement.

Let them rage quit or whatever, you get a replacement in minutes. I used the LFD a lot in WoW and 90% of the time was a nice smooth run.

Vahzl's Avatar


Vahzl
03.27.2012 , 04:48 AM | #28
Anyone else ever see the irony of people complaining that they cannot see other people in their virtual world, while sitting alone, for days on end, at their PC, with little to no human contact?
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chaosdefined's Avatar


chaosdefined
03.27.2012 , 04:51 AM | #29
Quote: Originally Posted by Vahzl View Post
Anyone else ever see the irony of people complaining that they cannot see other people in their virtual world, while sitting alone, for days on end, at their PC, with little to no human contact?
I know, it's great. I wanna photoshop a picture of someone on a speeder passing another guy on a speeder and the Forever Alone face on top of them.

Have you noticed the other irony, about people not wanting a tool which will allow socialising with players across servers because they're complaining that it takes away the social aspect of the game?

Sphinxes's Avatar


Sphinxes
03.27.2012 , 04:54 AM | #30
While I agree the cross-server destroys communities, sadly without some sort of server wide chat channel and server wide LFG there isn't a strong community to begin with.

What was BW thinking?
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