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What’s the difference between the new combat log and recount?

STAR WARS: The Old Republic > English > General Discussion
What’s the difference between the new combat log and recount?

Reevax's Avatar


Reevax
03.26.2012 , 07:24 PM | #21
I really don't see the cause of the drama other then people just like to make drama here.

Join a guild that fits you, it's as simple as that.

If the guild requires logs and you want to hide that you are bad, don't join.

Find a guild that does not care about that sort of stuff and you all all set.

IPaq's Avatar


IPaq
03.26.2012 , 07:28 PM | #22
Quote: Originally Posted by Reevax View Post
I really don't see the cause of the drama other then people just like to make drama here.

Join a guild that fits you, it's as simple as that.

If the guild requires logs and you want to hide that you are bad, don't join.

Find a guild that does not care about that sort of stuff and you all all set.
QFT.

I got tired of the guild scene after "having" to carry more F&F during the Ulduar days...

I'm now solo and happier than ever =D

Raansu's Avatar


Raansu
03.26.2012 , 07:38 PM | #23
Quote: Originally Posted by samht View Post
I been playing in the PTR and the ui customization are just not enough, they are very basic.
lolwut?

IronJelly's Avatar


IronJelly
03.26.2012 , 07:43 PM | #24
Quote: Originally Posted by IPaq View Post
Reality is that its not a few hundreds DPS/HPS/TPS that matter.

People using that avenue to defend themself never had to spend 5 months straight perma wiping on Vash / TK because 20 people where stuck with 5 F&F (Friends/Family) because of the GM/Officers.

Once their performance became so atrocious and they themself started to bail for new recruits we suddenly were in a position to clear it just in time before "Snow Storm" mega nerf to those 2 instances.

There is no fun having to carry the burden of lazy employes (in life) or lazy players (in game).

So lets ask the question again:

So explain to me again why is it a good thing to keep the under-performing player in your raid?
Because this isn't WoW.

Because newly to 50 players will never get the gear they need to raid if they're not allowed to participate.

Because Gearscore, or damage output, or any other metric isn't the only way to judge someone. It's not the only reason they might be underperforming either.

In your example, your Friends/Family isn't the weaker player in my example above. They have much less incentive to be there, and because they can ride on whoever they know in the guild, they have much less incentive to actually know their class or try to improve an participate. On the other hand, in my example above, the weaker player wants to get better, and has incentive to ask questions and find out how to improve, and practice so that he eventually is not the underperforming player.

You should be asking why it's not a good idea to keep a _consistently_ underperforming player in your raid.
I am a Farker. What that means to you is that I speak my mind. If the above post was offensive to you for any reason, be glad that I won't even know if you ignore me. Welcome to the internet.

Reevax's Avatar


Reevax
03.26.2012 , 07:48 PM | #25
Quote: Originally Posted by IronJelly View Post
Because this isn't WoW.

Because newly to 50 players will never get the gear they need to raid if they're not allowed to participate.

Because Gearscore, or damage output, or any other metric isn't the only way to judge someone. It's not the only reason they might be underperforming either.

In your example, your Friends/Family isn't the weaker player in my example above. They have much less incentive to be there, and because they can ride on whoever they know in the guild, they have much less incentive to actually know their class or try to improve an participate. On the other hand, in my example above, the weaker player wants to get better, and has incentive to ask questions and find out how to improve, and practice so that he eventually is not the underperforming player.

You should be asking why it's not a good idea to keep a _consistently_ underperforming player in your raid.
Stop making drama, join a guild that fits you. End of story.

IPaq's Avatar


IPaq
03.26.2012 , 07:51 PM | #26
Quote: Originally Posted by IronJelly View Post
Because this isn't WoW.

Because newly to 50 players will never get the gear they need to raid if they're not allowed to participate.

Because Gearscore, or damage output, or any other metric isn't the only way to judge someone. It's not the only reason they might be underperforming either.

In your example, your Friends/Family isn't the weaker player in my example above. They have much less incentive to be there, and because they can ride on whoever they know in the guild, they have much less incentive to actually know their class or try to improve an participate. On the other hand, in my example above, the weaker player wants to get better, and has incentive to ask questions and find out how to improve, and practice so that he eventually is not the underperforming player.

You should be asking why it's not a good idea to keep a _consistently_ underperforming player in your raid.
EQ, AoC, Rift (name it)... its all the same.

GS, Logs, etc, are just tools.

As for the new guy, with basic gear, decent progression guild will recruit him provided he fit the profile they are looking for.

(Which happened to me 3 times in 2 MMO)

And one last time:

So explain to me again why is it a good thing to keep the under-performing player in your raid?

Ansultares's Avatar


Ansultares
03.26.2012 , 07:54 PM | #27
Quote: Originally Posted by Brimmer View Post
Why would you ever want to group with as shats like those people? Excluding people since they aren't playing the game as well as they want?
Since they're probably normal and cool people if you can avoid making the tiny issue of sharing your combat log into a massive fight against The Man.

Quote: Originally Posted by NotDonnaReed View Post
Replace the word "good" with "elitist" and I'll agree with you.

The current system supports an oligarchy of cocky snobs.
There are snobs on both sides of the debate, but only one side seems interested in self-improvement. Somewhat ironic that it mirrors the state of our political system.

monkgryphon's Avatar


monkgryphon
03.26.2012 , 08:57 PM | #28
Quote: Originally Posted by ferroz View Post
you know that'd be incredibly easy to spot, right?
I know what I wrote seemed a bit much. However, the point still stands. It would be easy to just edit the numbers, even by making them realistic numbers.

ryathal's Avatar


ryathal
03.26.2012 , 09:12 PM | #29
Quote: Originally Posted by IPaq View Post

And one last time:

So explain to me again why is it a good thing to keep the under-performing player in your raid?
because wiping in a raid is fun?
because you are ok with being mediocre?
because you don't find fun in measuring any metric other than what buttons make the prettiest colors?
because you don't have anyone else and you aren't quite at the point to be able to drop that guy and still clear content?
because maybe if you are patient enough and nice enough that person might get better maybe?
because its your bosses kid and its that or look for a new job?
because when you do succeed it feels better because you handicapped yourself further?

thats all i can think of, but there are reasons to keep bad people, maybe not good ones, but reasons

Darnu's Avatar


Darnu
03.27.2012 , 04:51 AM | #30
Quote: Originally Posted by IronJelly View Post
Because there's more to having fun than numbers.

How did you get the gear your high level toon now has? Odds are you earned it in some way or another. Unless the raid is so tightly tuned that this person's few hundred damage difference is going to make or break a boss fight, you would be better serving everyone if you judged him by his attitude.

Look at it this way: Who would you rather bring to a raid (Or Ops. I use raid because you're more familiar with it)?
An Elitist Jerk who has the best gear, and amazing DPS (for round numbers, call it 1000/minute. I don't know anything about raid output so this could be way off) consistently, but doesn't speak to anyone unless absolutely necessary, moves at the speed he expects the raid to move, and ragequits the moment a wipe happens.

or someone with adequate, but not awesome, gear, who is outputting high-average DPS (if the first guy was 1000/minute, call this guy 850/minute), but who wants to be there, is asking questions and learning, and who could get useful gear from the raid, and has an interest in not only getting the gear to use in the future raids with you guys, but in learning and improving his playstyle to eventually be as good as the Elitist Meatball i described above.

Which one sounds better?

Right.

Now which of those attitudes would you find through experience while helping a player who wants to learn? Which of those would you only ever know based on some damage meter?

Right.

It's time to grow up and get out of the WoW Raiding mentality. This is a game about having fun. If you want to crunch numbers and get the "perfect" Ops group, go play EVE Online. It's all about numbers and spreadsheets and getting that little extra edge out of everything you try to do. Let those who came for story and fun stay here with others like us, who want to learn the Ops because they're fun.
The hilarious thing about this post is that you've described exactly how wow raids work and which player would make a better addition to your regular wow raid team (not necessarily the most geared one), and then said we need to grow out of that very same mentality.

In SWTOR we can't even tell who the third wheels are and who's full of shyte let alone what's killing people and what needs to be worked on. It's safe to say geared people are OK and earnt it somehow, but believe it or not, some people do get carried and don't play to their character's full potential and still get geared up. But with nothing else to go by, we can only assume it was the geared players who were contributing the most, we can't tell. So it makes taking someone who's undergeared seem like the bigger risk. And it snowballs. Geared people have opportunities to get more geared/do more in the game while undergeared people are left stranded.