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Alderaan Warzone: If you're Losing DON"T CAP!

STAR WARS: The Old Republic > English > PvP
Alderaan Warzone: If you're Losing DON"T CAP!

SabreMerc's Avatar


SabreMerc
03.26.2012 , 01:52 PM | #241
So first off, I'd like to point out that there are really only a few names advocating quitting, and a few people that are neutral... odd that "let's quit" doesn't have a stronger following.

Quote: Originally Posted by Tyraelium View Post
Spartan's didn't have the option to requeue for Thermopylae.

If my life or account subscription depended on every Warzone I was in, yes I would obviously play every match out and pray for that 0.001% chance to overcome a large score gap (2x:x).

However, since Warzones are PvP skirmishes where you earn currency based on your rate of games completed per hour, I'll continue to advocate for quicker Warzone matches.
Not all of the Spartans went, they didn't have to make that tactical decision, and they gave the option to back out.

The difference is the mindset of a true soldier doesn't allow for the possibility of walking away... even when the mission could result in death. In those situations, the quitter is not only a coward, but generally gets himself killed as well.

The majority of my unit would have followed our 1sg or Commander into the depths of hell if we had needed to - I personally jumpped on a few opportunities for the sole reason that the situation looked horrible and I couldn't let a group of idiots get themselves killed without feeling responsible if I didn't go.

Another perfect incident: we were about to roll through an extremely dangerous area which was notorious for ambushes, and had intel stating that there was likely going to be some er... stuff going down. After giving the intel, we all had the "option" to stay. Not one single person did. We didn't lose anyone either. Just think about what would have happened to anyone who whinned and backed out. I still laugh with buddies about the one guy that gave up in a hostile area.

I could bring up historical examples, but I'm sure you will just claim that it's irrelevant due to comparing real life to a game and vice versa.

The point is that mindset is everything. If you're willing to quit as soon as things don't look like they're going your way, you AREN'T a team player. You AREN'T someone that anyone can count on. You AREN'T someone that anyone who has the CAN DO mindset will EVER want to associate with. And IRL you're the guy that would get other people killed.

Quote: Originally Posted by Tyraelium View Post
What you don't understand that quitting is the what the 'winners' do here. We swallow our pride, take the loss when we know we've lost a match and requeue again. We gain more valor and commendations at a quicker rate than you, allowing us to acquire gear quicker and more efficiently, which in turn allows us to win more Warzones.
You're stating that you are a winner by quitting? Really? How far out there are you?

You're stating that the best way to play PVP is to give up once you start losing so you can get to a match you might win, and earn more commendations. But you can never ensure you get a match where you win - so I see a scenario where you go through a lot of matches where you give up.

Well congrats. You can stop worrying so much, in 1.2 you can just flat out buy some of your gear. That should help your efficency out.

So to help out:
  • Gear =/= being a winner
  • Quitter =/= winner
  • Swallowing pride =/= giving up
  • High valor =/= great pvp'er

Go ahead and argue those points. Please do.

Fact of the matter is, if you're geared - you have no reason to quit. If you're trying to get geared by quitting, you've done nothing but proven yourself as a teammate that a lot of people would prefer to never have. I don't care if someone is geared, I care if they have skill and drive. Skill can be gained through practice - therefore the only essential is drive and the willingness to learn without giving up.

Strangely the only place I really ever see that is on the Republic side. It's made playing republic unbearable for me... and I ended up switching to Empire.

Since then I've been having a lot better matches - virtually NO quitters, and since we were talking about gear justifing quitting... a low level character who is already bought all of the pre-50 pvp gear I need, and is now buying champion bags just for S&G.

I don't quit a single match, and I have an abundance of commendations. I constantly hit the max and have to figure out what to do with them next. My new character JUST hit 23...

So you tell me... you're finding the need to quit to achieve these same (or lesser?) results? It's not efficency, it's just someone trying to justify giving up when there really isn't any.

IRL or a video game, if it's clear that I'm going to lose I would much rather do everything that I can to take as many of the enemy out with me, and piss them off as much as possible... result is I'm still kicking after fighting in a warzone, and in the game's warzones I've seen some crazy last minute changes that have resulted in the win.

Who's more of a winner? The quitter that is just farming for gear, or the guy that keeps trying and occasionally turns the tide of the match for a win?

My vote is for the latter.

DarkDruidSS's Avatar


DarkDruidSS
03.26.2012 , 02:08 PM | #242
There is a team on my server that people always roll over for in Huttball.

I can't do it. I will keep harassing them and trying to prevent the score. I joined the WZ to pvp. Not roll over becasue I am a sore loser. People on my team get mad at me, but Oh well. Stop queueing if you are going to suck and roll over. Let the real objective PvPers play. Your sucking and rolling over is hurting my PvP experience just as much as you perceive me hurting your experience by playing the game as intended.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Pekish's Avatar


Pekish
03.26.2012 , 02:22 PM | #243
did the main two defender of the looser mentality gave name of their char and server... they were asked before i think it would be nice to see if they are willing to put their "ideology" behind their character

I wont give up even if we are 5 - 600 or 5 - 0 in huttball and I am willing to put my name and character behind it

Ngoctu-Ngoctuu both on Lord Ieldis

I bet you dont have the ball to follow up your "let's give up" mentality that showes how lame you think it is in first place and u just want other do it too so you can hide in the crowed and don't feel ashamed

Tyraelium's Avatar


Tyraelium
03.26.2012 , 02:46 PM | #244
Quote: Originally Posted by SabreMerc View Post
So first off, I'd like to point out that there are really only a few names advocating quitting, and a few people that are neutral... odd that "let's quit" doesn't have a stronger following.



Not all of the Spartans went, they didn't have to make that tactical decision, and they gave the option to back out.

The difference is the mindset of a true soldier doesn't allow for the possibility of walking away... even when the mission could result in death. In those situations, the quitter is not only a coward, but generally gets himself killed as well.

The majority of my unit would have followed our 1sg or Commander into the depths of hell if we had needed to - I personally jumpped on a few opportunities for the sole reason that the situation looked horrible and I couldn't let a group of idiots get themselves killed without feeling responsible if I didn't go.

Another perfect incident: we were about to roll through an extremely dangerous area which was notorious for ambushes, and had intel stating that there was likely going to be some er... stuff going down. After giving the intel, we all had the "option" to stay. Not one single person did. We didn't lose anyone either. Just think about what would have happened to anyone who whinned and backed out. I still laugh with buddies about the one guy that gave up in a hostile area.

I could bring up historical examples, but I'm sure you will just claim that it's irrelevant due to comparing real life to a game and vice versa.

The point is that mindset is everything. If you're willing to quit as soon as things don't look like they're going your way, you AREN'T a team player. You AREN'T someone that anyone can count on. You AREN'T someone that anyone who has the CAN DO mindset will EVER want to associate with. And IRL you're the guy that would get other people killed.



You're stating that you are a winner by quitting? Really? How far out there are you?

You're stating that the best way to play PVP is to give up once you start losing so you can get to a match you might win, and earn more commendations. But you can never ensure you get a match where you win - so I see a scenario where you go through a lot of matches where you give up.

Well congrats. You can stop worrying so much, in 1.2 you can just flat out buy some of your gear. That should help your efficency out.

So to help out:
  • Gear =/= being a winner
  • Quitter =/= winner
  • Swallowing pride =/= giving up
  • High valor =/= great pvp'er

Go ahead and argue those points. Please do.

Fact of the matter is, if you're geared - you have no reason to quit. If you're trying to get geared by quitting, you've done nothing but proven yourself as a teammate that a lot of people would prefer to never have. I don't care if someone is geared, I care if they have skill and drive. Skill can be gained through practice - therefore the only essential is drive and the willingness to learn without giving up.

Strangely the only place I really ever see that is on the Republic side. It's made playing republic unbearable for me... and I ended up switching to Empire.

Since then I've been having a lot better matches - virtually NO quitters, and since we were talking about gear justifing quitting... a low level character who is already bought all of the pre-50 pvp gear I need, and is now buying champion bags just for S&G.

I don't quit a single match, and I have an abundance of commendations. I constantly hit the max and have to figure out what to do with them next. My new character JUST hit 23...

So you tell me... you're finding the need to quit to achieve these same (or lesser?) results? It's not efficency, it's just someone trying to justify giving up when there really isn't any.

IRL or a video game, if it's clear that I'm going to lose I would much rather do everything that I can to take as many of the enemy out with me, and piss them off as much as possible... result is I'm still kicking after fighting in a warzone, and in the game's warzones I've seen some crazy last minute changes that have resulted in the win.

Who's more of a winner? The quitter that is just farming for gear, or the guy that keeps trying and occasionally turns the tide of the match for a win?

My vote is for the latter.
If you are going to equate playing video games to being a soldier in a real combat zone then we're clearly never going to see on the same page.

The person in real life who "never gives up" is the winner, yes, because he is either dead or still alive. Bravo.

The person in SWTOR who knows when the warzone is lost and is frugal with his time is the winner because he has gotten more gear than you, and before you. If he is as skilled/more skilled than you, then he has an even bigger advantage. If he isn't as skilled as you, well getting geared quicker makes up for that disparity. Yes, you will eventually be as geared as him, but he will have enjoyed weeks more of facemelting than you.

Get in touch w reality. You can either spend x minutes getting y currency, or choose to spend MORE time to get LESS rewards. 999/1000 times you spend the 5 extra minutes left being stubborn in a Warzone and still lose the game.

But hey at least you get to be Leonidas on Bunker Hill defending The Alamo in your mind.

I'm done tapping the glass, fish will be fish.
Rank 80 Sith Assassin Darkness
The Crucible Pits
Antyrael

Lohengrin's Avatar


Lohengrin
03.26.2012 , 02:55 PM | #245
I've played sports pretty much all my life - soccer mainly, but also baseball and football. In my 35+ years of playing, I've been on teams covering the entire spectrum of skill, from league champions to basement dwellers struggling for a single win. Never have I played for a team that gave up when the game was lost - if it looked like you were giving up, you were yanked off the field and maybe booted from the team.

I know WZs aren't necessarily analogous to real life sports, but I can't shake that mentality - I don't even care about personal stats or medals, I just want to win (I'm a defender in soccer, so that mentality translates well). That's in my DNA and won't ever change. If folks want to give in to save 3 minutes, then I'm not going to begrudge them that ... but I won't be a part of it. I'll fight tooth and nail and don't pay attention to the clock or score. If you don't want me on your team I won't be offended, but I'm not going to let the other team win regardless
Common sense isn't ...

OmySpy's Avatar


OmySpy
03.26.2012 , 02:56 PM | #246
People with a give up attitude can cost you comeback wins. I don't care if you think it's unlikely or difficult or whatever, if I'm going to be there for several minutes, I want to be having awesome fights, not just giving up. When my team falls behind by a bit in Alderaan and 5 people on my team go stand on our one side point because they are afraid to try, I am embarassed.

And this is a Star Wars game guys. I seem to remember the Empire having quite a lead in Episode IV, and my favorite part of the movie was when Luke, Leia, and the rest of the rebellion just decided to defend Yavin base and await their inevitable loss. Real thrilling.

MorgonKara's Avatar


MorgonKara
03.26.2012 , 02:58 PM | #247
carebear thread is carebear
Armormech-Armstech-Chemist-Mor-gon-M'orgon-Maxxi
Armormech-Armstech-Biochem-Artifice-Synthweaving-Cybertech
The Craft Legacy ~The Ebon Hawk

DarkDruidSS's Avatar


DarkDruidSS
03.26.2012 , 02:59 PM | #248
Quote: Originally Posted by Tyraelium View Post
If you are going to equate playing video games to being a soldier in a real combat zone then we're clearly never going to see on the same page.

The person in real life who "never gives up" is the winner, yes, because he is either dead or still alive. Bravo.

The person in SWTOR who knows when the warzone is lost and is frugal with his time is the winner because he has gotten more gear than you, and before you. If he is as skilled/more skilled than you, then he has an even bigger advantage. If he isn't as skilled as you, well getting geared quicker makes up for that disparity. Yes, you will eventually be as geared as him, but he will have enjoyed weeks more of facemelting than you.

Get in touch w reality. You can either spend x minutes getting y currency, or choose to spend MORE time to get LESS rewards. 999/1000 times you spend the 5 extra minutes left being stubborn in a Warzone and still lose the game.

But hey at least you get to be Leonidas on Bunker Hill defending The Alamo in your mind.

I'm done tapping the glass, fish will be fish.
I noticed that you have valor rank 80 in your sig. You know that in 1.2 your rank means nothing so the quicker you rank up means nothing? You like everyone else will have to buy your rated gear to get the next set. So all the time you tried to save by losing repeatedly will be wasted with 1.2.
Beatrush - 50 Assassin | Satellitebeam - 50 Sniper
Katastrophe - 41 Powertech | Ømnislash - 34 Marauder
Highwind - 29 Commando | ßraver - 23 Sentinel
Finalheaven - 21 Sage | Bigbrawl - 14 Scoundrel

Tyraelium's Avatar


Tyraelium
03.26.2012 , 03:05 PM | #249
Quote: Originally Posted by Lohengrin View Post
I've played sports pretty much all my life - soccer mainly, but also baseball and football. In my 35+ years of playing, I've been on teams covering the entire spectrum of skill, from league champions to basement dwellers struggling for a single win. Never have I played for a team that gave up when the game was lost - if it looked like you were giving up, you were yanked off the field and maybe booted from the team.

I know WZs aren't necessarily analogous to real life sports, but I can't shake that mentality - I don't even care about personal stats or medals, I just want to win (I'm a defender in soccer, so that mentality translates well). That's in my DNA and won't ever change. If folks want to give in to save 3 minutes, then I'm not going to begrudge them that ... but I won't be a part of it. I'll fight tooth and nail and don't pay attention to the clock or score. If you don't want me on your team I won't be offended, but I'm not going to let the other team win regardless
I can respect that at least. With a heavy sports background it probably can't be helped. However even consider that even in sports, facing a heavy defeat late in the game, it isn't unheard of for the bench to come in while the starting lineup heads to the locker room early. It is only during the playoffs and finals that we see the star players consistently staying in until the end.

Anyway in 1.2 the changes to WZ medaling should make this entire argument moot, since the other team will have a reason to keep trying until the end.
Rank 80 Sith Assassin Darkness
The Crucible Pits
Antyrael

OmySpy's Avatar


OmySpy
03.26.2012 , 03:09 PM | #250
Quote: Originally Posted by SabreMerc View Post
If you're willing to quit as soon as things don't look like they're going your way, you AREN'T a team player. You AREN'T someone that anyone can count on.
This is too true. I've been playing League of Legends for over a year now, and as much as I enjoy playing it, that game (and other MOBAs) have a serious problem with negative players. There are so many people who are eager to surrender, or just outright quit, a match that isn't going well for them. Sometimes they are right in assuming that a game can't be won, but many times they are wrong, and you can't know what will happen unless you keep playing. Those sorts of people bring down the rest of their teammates, and either by their attitude or by abandoning their team can make a possible win impossible.

I understand the mathmatical reasoning behind people who quit; quitting losing games may net you more physical rewards more efficiently, but doesn't anyone play for fun? I've had several big comeback wins in both LoL and SWTOR, and they were the most exciting and fun matches I've ever played. I am not happy to have those kinds of games robbed from me by people who give up.