Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Character limit across all servers

STAR WARS: The Old Republic > English > General Discussion
Character limit across all servers

Blackavaar's Avatar


Blackavaar
03.26.2012 , 01:30 PM | #41
Quote: Originally Posted by Orizuru View Post
Data storage is not an infinite resource.

When one player creates 150 characters it doesn't require a large amount of storage, but if you allow a million players to do this the needed storage becomes astronomical in size and cost.
Well, considering the astounding number of posts saying that they never do this talking down to the few who do, I can't imagine the number of people saving names is so large that this limitation was necessary.

It's a name save. It's just the name and the basic starting gear of the character. No tracking of inventory. No story progress or character progression to track. No trades, no transactions, no vendoring of garbage drops. The amount of space a name save takes up is totally negligible.


Only the meek get pinched. The bold survive.

Orizuru's Avatar


Orizuru
03.26.2012 , 01:36 PM | #42
Quote: Originally Posted by Blackavaar View Post
Well, considering the astounding number of posts saying that they never do this talking down to the few who do, I can't imagine the number of people saving names is so large that this limitation was necessary.

The thing about data storage is you don't wait until it's a problem to do something to get it under control. As soon as you identify a need to control data storage you act immediately to prevent it from becoming a problem later.

The cap could be a direct result of a small handful of players like you doing exactly what you did. It probably caused BioWare to realize that if one player went to this much trouble and created 150+ characters with unique data stores, then what is to prevent every player from doing the exact same thing and causing the company to have to invest millions of dollars into increasing data storage resources to compensate for all the unnecessary and redundant data.

On an individual basis it's not a problem, but when you multiply it be thousands of players it becomes a huge problem.

Oneirophrenia's Avatar


Oneirophrenia
03.26.2012 , 01:38 PM | #43
Deleted. Double post.

Jett-Rinn's Avatar


Jett-Rinn
03.26.2012 , 01:38 PM | #44
Quote: Originally Posted by Giondi View Post
You're threatening to quit because there's a character limit that sounds like it's higher than what WoW has? It's official: the trolls have run out of things to complain about...
They have been grasping at straws for a few weeks now.
No one hates Star Wars as much as "Star Wars fans"

Urael's Avatar


Urael
03.26.2012 , 01:42 PM | #45
Quote: Originally Posted by Oneirophrenia View Post
Why oh why would someone do this anyways?....
In the case that one would actually reserve a particular name across ALL servers and have NO intention of actually playing on each server:

1. Narcissism

-and-

2. Selfishness

Just sayin'.

ferroz's Avatar


ferroz
03.26.2012 , 01:43 PM | #46
Quote: Originally Posted by Orizuru View Post
Data storage is not an infinite resource.
So? It's so cheap now that it might as well be.

Quote:
When one player creates 150 characters it doesn't require a large amount of storage, but if you allow a million players to do this the needed storage becomes astronomical in size and cost.
No, they really don't; it's still pretty tiny.

Oneirophrenia's Avatar


Oneirophrenia
03.26.2012 , 01:43 PM | #47
Quote: Originally Posted by Blackavaar View Post
[COLOR="Wheat"]Some people have what's called an imagination

/snip
Way to write an entire essay without addressing the main point of my post. You can have an imagination. Heck, you can even have a particular affinity to a certain name(s). That's your right and I never commented about that. My point was this; Do you realistically believe that you will get to playing 100, 200 or however many characters that you have reserved names for? If you don't even believe that you will then all of your "imagination" is all for naught and is frankly, rather frivalous.

Also, riddle me this. When the day that you quit SWTOR actually comes (and it is inevitable), do you still think that you have some sort of "right" to those names? Would the "right" of an inactive subscriber to reserve a bunch of names trump that of those who remained active? Will you be considerate enough to go and delete all of your placeholder characters before you unsub? At that point, this topic would have crossed over into the realm of selfishness and lack of foresight.

ferroz's Avatar


ferroz
03.26.2012 , 01:46 PM | #48
Quote: Originally Posted by Oneirophrenia View Post
Do you realistically believe that you will get to playing 100, 200 or however many characters that you have reserved names for? If you do not believe that you will then all of your "imagination" is all for naught and is frankly, rather frivalous.
No, that's not the right question.

Do you realistically believe that you will get to playing any of those 100, 200 or however many characters that you have reserved names for? If the answer is yes, it's not for naught and not frivolous

Blackavaar's Avatar


Blackavaar
03.26.2012 , 01:48 PM | #49
Quote: Originally Posted by Orizuru View Post
The thing about data storage is you don't wait until it's a problem to do something to get it under control. As soon as you identify a need to control data storage you act immediately to prevent it from becoming a problem later.

The cap could be a direct result of a small handful of players like you doing exactly what you did. It probably caused BioWare to realize that if one player went to this much trouble and created 150+ characters with unique data stores, then what is to prevent every player from doing the exact same thing and causing the company to have to invest millions of dollars into increasing data storage resources to compensate for all the unnecessary and redundant data.

On an individual basis it's not a problem, but when you multiply it be thousands of players it becomes a huge problem.
Dude, the amount of storage a name save takes is probably less than a few bits. It would take millions of players all doing this in order to even fill a thumb drive. If TOR's servers can't handle that then I don't know what to say.

No, the only reason to impose this limit is to force people who save names to give them up so that others can use them. It's vindictive and mean for the sake of late comers, nothing more.

---------------------------------------------


Dev: Someone else saved a name my buddy wanted but they are not playing that character. Well, if I suggest we impose this limit then they'll have to choose which servers they want to delete that character from and maybe that name will open up for him to use on our server.

That's why this change was made.


Only the meek get pinched. The bold survive.

Orizuru's Avatar


Orizuru
03.26.2012 , 01:50 PM | #50
Quote: Originally Posted by Blackavaar View Post
Well, considering the astounding number of posts saying that they never do this talking down to the few who do, I can't imagine the number of people saving names is so large that this limitation was necessary.

It's a name save. It's just the name and the basic starting gear of the character. No tracking of inventory. No story progress or character progression to track. No trades, no transactions, no vendoring of garbage drops. The amount of space a name save takes up is totally negligible.



While it may seem like all you are storing is the name of a character, you are actually storing the entire character profile and all associated tables and values across multiple systems. It has to store every piece of data necessary for that character to be a playable character, whether you intend to play or not.