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Alderaan Warzone: If you're Losing DON"T CAP!

STAR WARS: The Old Republic > English > PvP
Alderaan Warzone: If you're Losing DON"T CAP!

Kerishnak's Avatar


Kerishnak
03.26.2012 , 10:03 AM | #191
You Cowardly Scum! Never Give up Never Surrender!

me_unknown's Avatar


me_unknown
03.26.2012 , 10:03 AM | #192
Quote: Originally Posted by Tyraelium View Post
Since you guys seem to love analogies...

When you play chess and you get checkmated, you don't play the game out and hope your opponent forgets what he has to do to win. You lay down your king and say "gg, re?"
your analogie is wrong. i never got checkmate in alderaan before we reached 0.

Tyraelium's Avatar


Tyraelium
03.26.2012 , 10:05 AM | #193
Quote: Originally Posted by KungpowSalmon View Post
In a pug scenario, you owe it to the others that are still trying to win to try your best to help them. It should never be the other way around.
Although I don't share this viewpoint I can respect it. I just don't feel like indulging randoms with exercises of futility.
Rank 80 Sith Assassin Darkness
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Antyrael

Sporticus's Avatar


Sporticus
03.26.2012 , 10:08 AM | #194
Quote: Originally Posted by Tyraelium View Post
Yes, and no. You can feel proud but you didn't change the outcome of the match whatsoever. You still lost, you got the same amount of rewards (at a lower rate of valor+comms/minute for drawing out a loss).

Looking for a consolation prize in a Warzone just to make yourself feel better for a loss is not a good enough reason to waste time (increasing the time it takes to complete a warzone by 20-40%), especially if the consolation prize is LESS VALOR, LESS COMMS. You are only punishing yourself further for the loss.
While it is true that you get less valour and less comms by increasing the time of the game, the rest of your post is pure opinion based on your personal reasons for doing Warzones.

For many people, the consolation prize has nothing to do with some valour/gear grind and everything to do with taking whatever small victory they can away from the fight.

I tend to walk the line depending on my mood. If we're down 5-0 against a stacked Huttball team, it's not unusual for me to grapple the ball carrier into a better scoring position (if they're farming us). Conversely, I'm also down with charging into a turret/door/whatever with teammates and trying to win a tough fight to gain the node, whether it's relevant to the win or not.

For the 'never stop trying crowd'... as long as your definition of trying isn't going all Leroy Jenkins into an entrenched premade over and over and over with zero variation to your approach, I'm with you. Running in and dying over and over is not trying.
N'oden Inja, Dominus Nocturnus Vanguard

Shadowtown

Tyraelium's Avatar


Tyraelium
03.26.2012 , 10:11 AM | #195
Quote: Originally Posted by me_unknown View Post
your analogie is wrong. i never got checkmate in alderaan before we reached 0.
When they have 2x your Ship's HP and have held the 2+ cap for the entire match, it is CHECKMATE. The only way your team can now win is to hold 3 for the rest of the game, although you couldn't even get a second node within the first 10 minutes. Checkmate.

Their entire raid can sit on one node for the entire remainder of the match, turtle, and win.

Any chance you think you have of overcoming this deficit is just a delusion. You have a better chance at having the opposing team disconnect than clearing 8 off a side node before they can graveyard zerg you. Playing it out is like asking the chess player to explain the checkmate to you.
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Ahhmyface's Avatar


Ahhmyface
03.26.2012 , 10:12 AM | #196
I would rather drag out a losing match and not be scrub than let the enemy team just roll its way to victory over me.

Have you no self respect?
Ahhmyface- 1400 Madness Assassin
[The Bastion][/B]

Monoth's Avatar


Monoth
03.26.2012 , 10:13 AM | #197
Quote: Originally Posted by Ch_Zero View Post
If you are going to lose a game against the opposite faction and they 3 cap you,

Don't try to be a hero and cap one of the bases, it just slows down the game.

You can argue for defender points, but it's alot better to farm a position while the flag has been capped by the opposite faction, since they will keep rushing to defend the flag.

This speeds up the game and makes it so you can get your 4 medals quite easily.


Thank you
Odds are if the other team has capped all 3 then they heavily out gun you and your not going to get many medals fighting them one on one... after all can't get medals if your dead... So only way to get 2 extra medals is to keep one turret for your team and given even a good team would have a hard time keeping all 3 it's a good plan when your out gunned.
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

Ruckari's Avatar


Ruckari
03.26.2012 , 10:16 AM | #198
Easiest way to 3cap a team from the start. depending on your teams composition.


1 tank, 1 heal go to west(for pubs) east (for imps)

1 tank, 1 heal, 2 dps go middle to hold off a possible zerg ( if no zerg go to corresponding side with the zerg (generally your west/east (pubs/imps))

2 dps go to east (pubs) west (imps) preferably 1 stealthy.



if your opponents happen to be a premade as well, have the 2 dps retreat and float between mid/east/west(pubs/imps).

Tyraelium's Avatar


Tyraelium
03.26.2012 , 10:16 AM | #199
Quote: Originally Posted by Sporticus View Post
While it is true that you get less valour and less comms by increasing the time of the game, the rest of your post is pure opinion based on your personal reasons for doing Warzones.

For many people, the consolation prize has nothing to do with some valour/gear grind and everything to do with taking whatever small victory they can away from the fight.

I tend to walk the line depending on my mood. If we're down 5-0 against a stacked Huttball team, it's not unusual for me to grapple the ball carrier into a better scoring position (if they're farming us). Conversely, I'm also down with charging into a turret/door/whatever with teammates and trying to win a tough fight to gain the node, whether it's relevant to the win or not.

For the 'never stop trying crowd'... as long as your definition of trying isn't going all Leroy Jenkins into an entrenched premade over and over and over with zero variation to your approach, I'm with you. Running in and dying over and over is not trying.
In the rare losing Civil War game, I will sometimes lead charges to attack other nodes although we have lost. HOWEVER, I will NEVER cap the node in a losing game (which is what this entire thread is about), even if we dominate them and win the battle for the node. Prolonging the match by 1-5 minutes serves no purpose. Nobody is saying "Let them kill you," or "Don't kill enemies,", but regarding objectives, if you are already passed the point of no return and have 4 medals, don't interrupt them capping your only node in Civil War, or capping that 6th ball, or reaching the datacore.
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Ahhmyface's Avatar


Ahhmyface
03.26.2012 , 10:18 AM | #200
Quote: Originally Posted by Tyraelium View Post
In the rare losing Civil War game, I will sometimes lead charges to attack other nodes although we have lost. HOWEVER, I will NEVER cap the node in a losing game (which is what this entire thread is about), even if we dominate them and win the battle for the node. Prolonging the match by 1-5 minutes serves no purpose. Nobody is saying "Let them kill you," or "Don't kill enemies,", but regarding objectives, if you are already passed the point of no return and have 4 medals, don't interrupt them capping your only node in Civil War, or capping that 6th ball, or reaching the datacore.
Some of us dont play for medals. We play for the competition. Losing the competition by a wider margin is never a win for us.
Ahhmyface- 1400 Madness Assassin
[The Bastion][/B]