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No nerf to tank Shadows?

STAR WARS: The Old Republic > English > PvP
No nerf to tank Shadows?

Vember's Avatar


Vember
03.19.2012 , 03:34 PM | #81
Quote: Originally Posted by johnyangelo View Post
I don't want to kill those two marauders. I need to held them off and I have so many CCs and defensive abilities that I will.

PPL tend to play tankasins here as killer, dps class which is wrong, but sadly game itself allows it.
On my marauder, if you don't kill me fast, I will kill you. There's no "holding off". If there's more than one, you're not holding anything off. People like to make huge exaggerations to make their story look better.

cycao's Avatar


cycao
03.19.2012 , 03:36 PM | #82
Quote: Originally Posted by Vember View Post
On my marauder, if you don't kill me fast, I will kill you. There's no "holding off". If there's more than one, you're not holding anything off. People like to make huge exaggerations to make their story look better.
agreed

If i run into a mara I throw everything I have at him (assuming he knows how to play the class)

the_coaltrain's Avatar


the_coaltrain
03.23.2012 , 11:50 AM | #83
Quote: Originally Posted by Caeliux View Post
Tech Damage is the counter to all the things a Tank Shadow can do. Yes we can survive like a Tank should, but Mercs, Agent Concealment/Sniper, Gunslingers and Scoundrel Scrapper can pack punch to a Tank Shadow and gives huge problems.

There is a counter to every class, there is not 1 class that is god mode vs all classes.

FIN
Your realize counter classing is a horrible idea. It balances the game based on a theory that a certain group makeup is available at all times. This is rarely the case as a large majority of the classes played are force users. The reason people want a nerf to so many specific moves is when they see so many at one time and can do nothing about it.

When in an unrated or average unorganized WZ for example 5 sorcs will win against the average team not just b/c their abilities may or may not be better but generally the players understand what each other can do since the play the same kind of AC. Therefore, allowing for them to work together and dps/protect/heal more effectively.


2nd... I still believe the dps geared tank shadow/assassins become more useful in pvp situations. I would not like to see a nerf to the tree necessarily but a change to all tanking trees to make a tank in pvp... a tank. So take the damage and give the tank it's surviviablity still yet. The ability to self heal seems OP, but given the mitigation maybe different it might be a difference that is needed, plus I DOT NOT want to see all the tanks working the same way. That is boring. A 5 second immunity to the large portion of attacks in this game (including a removal of debuff) every 45 seconds (all talented) is OP in my opinion. If it is needed for the tree to get something else in return for losing this, I would understand. I have seen some madness/balance spececd toons that are very skilled and make those specs shine quite a bit. They however seem to possess a skill that most of their kin do not giving them a bad name. They may or may not need a buff as I do not have the experience against them to say otherwise.
- Level 50 Battlemaster Vanguard

xPROOF's Avatar


xPROOF
03.23.2012 , 11:55 AM | #84
Im sorry we have more than 2 buttons to press and we are OP. go roll an Assasin/Shadow let me know how OP you actually are after realizing it takes a little skill and thinking. This is not a 1 button class lol

Scoobings's Avatar


Scoobings
03.23.2012 , 12:00 PM | #85
Quote: Originally Posted by xPROOF View Post
Im sorry we have more than 2 buttons to press and we are OP. go roll an Assasin/Shadow let me know how OP you actually are after realizing it takes a little skill and thinking. This is not a 1 button class lol
It's simple balance mechanics... No class should have the tank tree's survivability and damage capabilities.

Here's the important part to all this though:

If they nerf Tanksins they have to buff the other specs to make them damage viable, and give them a little extra survivability.

The DPS trees for Assassins need to have 100% of the tank tree's damage capabilities, with 25% of it's survivability.

The tank tree needs to have 100% of it's survivability with 25-50% of it's current DPS.

That IMO would make Assassins balanced. In order for this though, the other trees would need pretty substantial buffs because they're terrible as is.
- Kaeljen, 50 Powertech - Mal'Shek, 50 Juggernaut
- Adien, 50 Assassin - Jest, 50 Sniper
- Kijaar, 15 Sentinel

Eternlsword's Avatar


Eternlsword
03.23.2012 , 12:48 PM | #86
Alright, so I'm gonna start out sayin' my OPINION on this.. pure experience, not necessarily fact. I haven't read the patch notes as of yet
We had a HUGE nerf early on when we were DPS spec in Dark charge, i dont know if that was the basis for not getting nerfed or not, buuut whatever..

We need a Buff for our Deception tree, whether it's self heals from surging charge, or MAYBE (just and idea here) a skill equivalent to "Victory Rush" from WoW's Warrior. for those of you not familiar with this attack, it's an attack procced by a killing blow, and for 20 something odd seconds, you can use this attack. it does base damage and heals for 20-30% health.

Balance/Madness? seems rarely mentioned here on this assassin threads... it does far and beyond Tankassin DPS, and has pretty substantial bulk from DoT heals. If we're ignored, we either REALLY pressure healers or lowly kill people off since our damage is MOSTLY DoTs

Kinetic/darkness i felt was BW's first hit to be "Balanced"
I only feel like people are crying because one class got hit first under the radar and were set up for 1.2 before everyone else, so it's a "not fair" issue. It's the better PvP spec, not really best PvE... you try being a DPS with 50% increased threat tagged on ya.... GG keeping a group

Anyway,we never know how thing'll play untill a few days/months after the theorycrafters get to em'
"Turrets...the one true enemy of the Sith..."

Mosene's Avatar


Mosene
03.26.2012 , 09:21 AM | #87
Quote: Originally Posted by marzieus View Post
I have to say if you nerf the Kinetic tree at all you will break it for PvE. The smart Shadow tanks just realize that if you gear a certain way you can put up great numbers and survive if you play well. Not everyone pulls this off.


-Lonestar/Dalamar
You mean the way jugg/guardian tanking trees were broken since the begining? Come 1.2 what do they do about it?..well nothing basically.
No BIRD is made out of metal, unless it's a machine.