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All this 1.2 QQin about NERFs...Wat about Ops/Scoundrel?

STAR WARS: The Old Republic > English > PvP
All this 1.2 QQin about NERFs...Wat about Ops/Scoundrel?

fungihoujo's Avatar


fungihoujo
03.26.2012 , 12:03 AM | #61
Multiple stuns, aoe instant ranged mez, stealth, stealth escape. No utility, really? Their main issue is they have trouble closing the distance once they're visible, and do their best damage out of stealth. That said- I've seen good operatives, and they can and do lock down squishy classes like sages- they have high burst for taking out top priority targets- and they had midcard sustained damage.

They absolutely aren't one of the better classes- they're nowhere near marauders for sure, and even behind mercs, powertechs, sins and perhaps even juggernauts.... at least they're better than snipers, who have about as much utility minus the healing and mobility and stealth and escape.

Vaipyr's Avatar


Vaipyr
03.26.2012 , 12:17 AM | #62
Quote: Originally Posted by Reenolols View Post
Saying the lack of utility makes Ops undesirable is totally false. Ops burst damage alone is enough to be a key part of any group.
HAHHAA

oh man, thanks for that. Needed a good gut-wrenching laugh today. There is no sane reason whatsoever, regardless of the skill of the player, to bring an op/scoundrel to any REAL competitive PvP group. None. Zilch. Zero. The "burst" dps is a joke considering it's MAYBE a % or two higher than anyone else. Maybe, and I doubt that. We'll see come the combat logs.

Ops bring nothing to the table. No z-axis modifiers, no gap closing, no position altering skills. Utility is far more useful than the ability to loldpsalittlebit on a bad player. Yes, a BAD player. Ops are good agaisnt solo idiots away from the group and low health. In any organized team who is going to do that? Noone.

It's really quite insulting and annoying to even see people on a pug team anymore playing an Op as they are gimping their team with their presence. Go reroll something useful already.

Coldin's Avatar


Coldin
03.26.2012 , 12:45 AM | #63
Sigh. Too bad half the time in these threads legitimate concerns of the viability of a class have to filled with trolls.

I just hope Bioware is listening. Give us a leap, a sprint, a knockback. Some useful defensive ability outside of Disappearing Act. Then I'd take all the damage nerfs in the world.

Ryotknife's Avatar


Ryotknife
03.26.2012 , 12:49 AM | #64
Quote: Originally Posted by Vaipyr View Post
HAHHAA

oh man, thanks for that. Needed a good gut-wrenching laugh today. There is no sane reason whatsoever, regardless of the skill of the player, to bring an op/scoundrel to any REAL competitive PvP group. None. Zilch. Zero. The "burst" dps is a joke considering it's MAYBE a % or two higher than anyone else. Maybe, and I doubt that. We'll see come the combat logs.

Ops bring nothing to the table. No z-axis modifiers, no gap closing, no position altering skills. Utility is far more useful than the ability to loldpsalittlebit on a bad player. Yes, a BAD player. Ops are good agaisnt solo idiots away from the group and low health. In any organized team who is going to do that? Noone.

It's really quite insulting and annoying to even see people on a pug team anymore playing an Op as they are gimping their team with their presence. Go reroll something useful already.
z-axis modifers, gap closers, positon altering skills are only relevant to huttball, those same abilities are nigh useless in alderaan or voidstar except in creative situations like using a gap closer on an enemy 30 m away to get away from a melee focus train. about the only ability from that list that has any real relevance in ald or voidstar would be force push.

hulkweazel's Avatar


hulkweazel
03.26.2012 , 12:58 AM | #65
Quote: Originally Posted by fungihoujo View Post
Multiple stuns, aoe instant ranged mez, stealth, stealth escape. No utility, really? Their main issue is they have trouble closing the distance once they're visible, and do their best damage out of stealth. That said- I've seen good operatives, and they can and do lock down squishy classes like sages- they have high burst for taking out top priority targets- and they had midcard sustained damage.

They absolutely aren't one of the better classes- they're nowhere near marauders for sure, and even behind mercs, powertechs, sins and perhaps even juggernauts.... at least they're better than snipers, who have about as much utility minus the healing and mobility and stealth and escape.
LOL at this. We provide better utility than Snipers... and that's supposed to make us happy? I like the part where you even admit Ops are behind every single other class. So much for balance.

Also LOL at the list of utility you provided, which basically boils down to "Ops get stuns and stealth". (You just listed different abilities in that category).

I think you know how limited Ops are, you just don't want to admit it.

ForsakenKing's Avatar


ForsakenKing
03.26.2012 , 01:08 AM | #66
i bet the op has never played with a good scoundrel (either heals or dps). guess what, i have will defiantly have that person in my 8man.

GrandMike's Avatar


GrandMike
03.26.2012 , 01:14 AM | #67
Quote: Originally Posted by ForsakenKing View Post
i bet the op has never played with a good scoundrel (either heals or dps). guess what, i have will defiantly have that person in my 8man.
I bet you have never played scoundrel/ops on BM level.

DrWeebs's Avatar


DrWeebs
03.26.2012 , 01:41 AM | #68
Quote: Originally Posted by Izola View Post
I don't doubt your skill BUT other classes have an AOE snare/cc along with LEAP & the ability to carry the ball.. YOUR FLASHBANG gone you have NO such abilities. When you look at what the other classes bring to the table for utility, Scoundrels just don't measure up.

Sprint, Friendly pull, Enemy Pull, Aoe stun, Aoe Slow, Knockback, 30m Stunlock, 30m CC, 15m int, friendly leap, enemy leap, The ability to carry the ball more then 10 yards, 30m snares, Aoe snare, 30m slows...

And from this list Scoundrels have AOE stun that breaks on dam and burst...like I said, it might just be me, But something seems to be missing.



Shadow Step Fixes all....GIVE IT TO THEM.
Interesting points. I will think about these while I am playing... perhaps I play on a server with low-skilled players.

JediDuckling's Avatar


JediDuckling
03.26.2012 , 01:46 AM | #69
Quote: Originally Posted by Izola View Post
Op/Scoundrel = loads of Utility...thye are still good?

and when I say loads I mean loads!

Shadow = KNOCKBACK, SPRINT, PULL, 30M STUNLOCK, 15M INT, 1.5 MIN TRINKET, and much much more

What utlity does a Scoundrel/op have? loads

What Gap closer (Besides steath) Do they have? they are 70% melee 30% range you dont see assasin/shadows complain about gap closers do you.

Good luck getting into an 8 man, you won't be in mine! <--- selfish very selfish

Give them some love BW....A shadow step or SOMETHING! <--- lets make them super OP again
there pretty much fixed

Lord_DeathSaber's Avatar


Lord_DeathSaber
03.26.2012 , 01:56 AM | #70
Quote: Originally Posted by wwkingms View Post
roll a sorc, have the lowest hpa nd dmg mitigation and then tell me bubbles a defensive cd and not a FKING NECESSITY
Hey bro, im a lvl 50 sorc. i have all but 3 BM pieces and my Mainhand. Now this 1.2 patch is not a nerf for us man. I agree that we are squishy and we are targeted alot, but if you can't kill a smuggler/op then your not using your rotation right. Now if your getting hit by a smuggler/op + another yea we're screwed. But im full madness spec. I still do 300+ in any WZ and im guarunteed 9+ medals a WZ. People over look us man. Plus if you go full madness you have a 2 second root every 9 seconds WHAT!!! do you know how powerful that is? Combine that with a bubble and you get 2 free shots at killing someone!!! Assassin, operative, scoundrel, SW (both jugg and MAra) we destroy, BH and Gunslinger, sniper a little harder but can still be handled. Man sorc. are incredible at PvP, our CC's and our DoTs are incredible. ALSO for those of you who think "oh ill just purge all the DoTs you throw on people" HAHAHAHA good luck, we have such stuns and CC abilities that no if i stun you throw, 2 afflictions on people, WhirlWind you after CC and start attacking you my DoTs are still up and now your healing yourself >.> awsome Now operative DPS is getting nerfed BUT Have you EVER seen an operative/scoundrel healer? If you would rather have a sorc. healer in a RATED WZ then be my guest, im going to have my awsome friend who can run and heal the ball carrier and allow us to win, or in voidstar help run heal, stun, heal, stun, heal, or how about civil war? yeah heals are great.