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Alderaan Warzone: If you're Losing DON"T CAP!

STAR WARS: The Old Republic > English > PvP
Alderaan Warzone: If you're Losing DON"T CAP!

SabreMerc's Avatar


SabreMerc
03.25.2012 , 01:22 PM | #151
Quote: Originally Posted by olagaton View Post
CW has a mathematical point of no return. If you reach that on the losing side, you cannot come back unless you 3-cap, which is nearly impossible to acquire ...

It's a valid attitude.
Mathematical point of no return only exists once the scoreboard shows up. Case and point... I was playing a premade with a couple of friends. We queue up, WZ pops and I think to myself sweet. Turrets. I love this WZ!

But then we get in... and our team has a whole 5 people! I make a comment about how great the odds are looking, but rather than give up we push both right and left.

Guess what... we capped right AND left against a full team. Granted they took them back shortly afterwards, but eventually we got a full team and managed to pull out a win AND ended up stomping people.

When you get all jacked up the army has a saying: drink water and walk it off. You aren't going to ever be a winner if you sit a cry over your wounds (real or metaphorical). If you sit and cry or just stand there once YOU think the game is lost, not only are you ruining it for those that want to push on, but you're also going to continue to lose.

Adversity makes you stronger. 300-5 CAN still be won, and if you pull it off it is sweet. By standing around and whining when the scoreboard doesn't look very good you're really just saying that you want an easy win. Personally, I prefer a challenge to overcome. Whether it's trying to (and sometimes succeeding) ninja the untaken points, or to set up a pass chain to make a comeback... or even stomping the guy that just killed me...

IMHO if you're playing just for an easy win, or give up as soon as it appears you will lose... I really think you need your own WZ's and don't deserve any of the rewards. I don't care if the rest of my team is standing around mid till the game ends - I will continue to take points. Cause you know damn well if I ninja'd the other two the sandbaggers in the center would start playing again.

It's really sad that every single time I jump on a new character and queue WZ at level 10... I end up in the top 3 slots on the scoreboard. That just goes to show how hard some people are trying... if the quitters were actually trying that shouldn't ever happen.

Tyraelium's Avatar


Tyraelium
03.25.2012 , 01:36 PM | #152
Quote: Originally Posted by SabreMerc View Post
Mathematical point of no return only exists once the scoreboard shows up. Case and point... I was playing a premade with a couple of friends. We queue up, WZ pops and I think to myself sweet. Turrets. I love this WZ!

But then we get in... and our team has a whole 5 people! I make a comment about how great the odds are looking, but rather than give up we push both right and left.

Guess what... we capped right AND left against a full team. Granted they took them back shortly afterwards, but eventually we got a full team and managed to pull out a win AND ended up stomping people.

When you get all jacked up the army has a saying: drink water and walk it off. You aren't going to ever be a winner if you sit a cry over your wounds (real or metaphorical). If you sit and cry or just stand there once YOU think the game is lost, not only are you ruining it for those that want to push on, but you're also going to continue to lose.

Adversity makes you stronger. 300-5 CAN still be won, and if you pull it off it is sweet. By standing around and whining when the scoreboard doesn't look very good you're really just saying that you want an easy win. Personally, I prefer a challenge to overcome. Whether it's trying to (and sometimes succeeding) ninja the untaken points, or to set up a pass chain to make a comeback... or even stomping the guy that just killed me...

IMHO if you're playing just for an easy win, or give up as soon as it appears you will lose... I really think you need your own WZ's and don't deserve any of the rewards. I don't care if the rest of my team is standing around mid till the game ends - I will continue to take points. Cause you know damn well if I ninja'd the other two the sandbaggers in the center would start playing again.

It's really sad that every single time I jump on a new character and queue WZ at level 10... I end up in the top 3 slots on the scoreboard. That just goes to show how hard some people are trying... if the quitters were actually trying that shouldn't ever happen.
You are misunderstanding the OP...and hate to break it to you but "topping the scoreboards" in warzones is not indicative of your PvP skills whatsoever.

In fact, fixation over and citing of charts as proof of PvP prowess is often the signs of a delusional PvP beginner.
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SabreMerc's Avatar


SabreMerc
03.25.2012 , 01:57 PM | #153
Quote: Originally Posted by Tyraelium View Post
You are misunderstanding the OP...and hate to break it to you but "topping the scoreboards" in warzones is not indicative of your PvP skills whatsoever.

In fact, fixation over and citing of charts as proof of PvP prowess is often the signs of a delusional PvP beginner.
I agree, but you obviously misunderstand the point I was trying to make, or you're trying to nitpick to remove the validity of my point.

Let me break it down for you:

Spartans defeated massive opposing forces through using tactical superiority. Granted they ended up dying in the end, but the point should still be clear.

Throughout history real men have been faced with a "obvious defeat" only to end up winning. The difference is that real men and women push on against adversity rather than just pouting.

THAT was my point. Placement on the scoreboard is only relevant when you're looking at it as a whole. All of the stats are indicitive of certain things, and by just discounting it you're also discounting a good measure of performance.

Damage and healing both represent how well people are doing at their jobs. A healer shouldn't be sitting at 10,000 healing, DPS shouldn't be at 20,000 damage. If you notice a DPS character is ALWAYS assaulting or defending a point, the 150,000 or 200,000 damage DOES mean something. It means he was contributing quite a bit to the group effort. Same thing for points for taking the objectives. Conversely if that same DPS character ends up with only 15k damage, its probably a good chance he wasn't assaulting it with the team... or using ANY kind of teamwork.

Completely disregarding the stats is foolish.

However, I will agree that if all you're doing is looking at the scoreboard you're making mistakes as well. A player who is only focusing on soloing characters off in the middle of nowhere... sure he might be higher on the scoreboard. Not paying attention to who is where is also foolish. It is both a tactical folly, and it means at the end of the game you don't know who did what.

Nitpick all you want, but each and every stat on that board serves a purpose. Just because many players don't know how to use the scoreboard stats doesn't reduce their value.

Tyraelium's Avatar


Tyraelium
03.25.2012 , 02:10 PM | #154
Quote: Originally Posted by SabreMerc View Post
I agree, but you obviously misunderstand the point I was trying to make, or you're trying to nitpick to remove the validity of my point.

Let me break it down for you:

Spartans defeated massive opposing forces through using tactical superiority.

Throughout history real men have been faced with a "obvious defeat" only to end up winning. The difference is that real men and women push on against adversity rather than just pouting.

THAT was my point. Placement on the scoreboard is only relevant when you're looking at it as a whole. All of the stats are indicitive of certain things, and by just discounting it you're also discounting a good measure of performance.

Damage and healing both represent how well people are doing at their jobs. A healer shouldn't be sitting at 10,000 healing, DPS shouldn't be at 20,000 damage. If you notice a DPS character is ALWAYS assaulting or defending a point, the 150,000 or 200,000 damage DOES mean something. It means he was contributing quite a bit to the group effort. Same thing for points for taking the objectives. Conversely if that same DPS character ends up with only 15k damage, its probably a good chance he wasn't assaulting it with the team... or using ANY kind of teamwork.

Completely disregarding the stats is foolish.

However, I will agree that if all you're doing is looking at the scoreboard you're making mistakes as well. A player who is only focusing on soloing characters off in the middle of nowhere... sure he might be higher on the scoreboard. Not paying attention to who is where is also foolish. It is both a tactical folly, and it means at the end of the game you don't know who did what.

Nitpick all you want, but each and every stat on that board serves a purpose. Just because many players don't know how to use the scoreboard stats doesn't reduce their value.
Sorry but your Spartan analogy is not apt here at all. And besides, the Spartan's didn't hold at Thermopylae and defeat the Persians and come from behind in the 4th quarter to win. They still lost the battle and got slaughtered. Maybe you are implying that somehow you will "win the war" (in your analogy; supporting Athens/Marathon) by delaying inevitable losses and gaining valor at a slower rate? Not sure. Its more advantageous to both sides to end the game and requeue (something the Spartans did not have the option to do). Your extra effort in delaying a loss isn't noble, its just futile.
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SabreMerc's Avatar


SabreMerc
03.25.2012 , 03:01 PM | #155
Quote: Originally Posted by Tyraelium View Post
Sorry but your Spartan analogy is not apt here at all. And besides, the Spartan's didn't hold at Thermopylae and defeat the Persians and come from behind in the 4th quarter to win. They still lost the battle and got slaughtered. Maybe you are implying that somehow you will "win the war" (in your analogy; supporting Athens/Marathon) by delaying inevitable losses and gaining valor at a slower rate? Not sure. Its more advantageous to both sides to end the game and requeue (something the Spartans did not have the option to do). Your extra effort in delaying a loss isn't noble, its just futile.
Lol. Its more advantageous to end the game early... that is only advantageous to a person who is willing to only accept wins.

YOU AREN'T the only one playing.

As far as the Spartans, I'm not drawing an analogy of that one battle to a warzone match. The mindset of the spartans in the context of the war helped turn the tide. What I was trying to illustrate is that the mindset that they had is what enabled this to happen. If you apply the mentality of doing your part inside a WZ even in the face of adversity you will do better than giving up. The Swiss decided "why bother" to get involved in a conflict (WWII) and what happened? Mentality means a lot.

I could have highlighted modern conflicts or some of my own personal situations in them, however the problem with that is it would start a completely different and unintended conversation.

In real life, having a defeated attitude and giving up results in death. In the game there aren't the same consequences, but what I have noticed is when people have the "screw it let em win already" mentality, they tend to run into the exact same scenario over and over.

So the question is:
By constantly giving up, are you more likely to win or to continue to lose?

Sure, you may get your dailies faster if you just give up each time you start losing. But you'd probably get them a hell of a lot faster if everyone on your team actually tried. Lack of coordination, communication, and teamwork is what is responsible for the majority of losses. Sure, you might run into a team that does all of the above better at some point - but those equally (or slightly inequal) matches are the most fun out of all of them.

When working in a team, what you personally want doesn't matter as much as the goals of the team. As soon as people start saying "screw you guys I'm going home" you've already lost regardless of how close to victory or defeat you really are.

Bottom line, if you want to just let them win when YOU THINK they are actually going to win, then just GET OUT and let those of us that want to continue to try do so. Just because I have people on my team that are sitting at one point and crying doesn't mean I'm going to compromise a CAN DO attitude.

Gonewild's Avatar


Gonewild
03.25.2012 , 03:22 PM | #156
Quote: Originally Posted by Dayfax View Post
^ This.

The "let them win" crowd needs to stop queuing.
This mentality will proliferate in nonrated WZs I'm afraid- and I can't wait until rated WZs. This attitude is defeatist- i'm very lucky that few on my server share it.

I will always fight back, against the grain- no matter how futile it seems.

Mithros's Avatar


Mithros
03.25.2012 , 03:54 PM | #157
Quote: Originally Posted by Dovahbrah View Post
Why would I equate my real life philosophy to that of a video game? Therein lies your issue. Real life means something, while video games don't, which is exactly why there's no reason to be a try-hard in a video game when the loss is inevitable. Don't be a scoreboard hero.
Then why do you even play the game? It's a video game. It doesn't matter, right?

Those medals you are so worried about? That's just more video game stuff that you say doesn't matter.
Yet, for some reason, you not only want those medals, you want them as quickly as possible.

I am not there to lay down for anyone. I will not lay down to give the enemy a faster victory, and I sure won't lay down so that you can cash out faster.
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Wintervoid's Avatar


Wintervoid
03.25.2012 , 04:37 PM | #158
Reasons why I will continue to try and win the game after it is near impossible to come back:

1. I would like to participate in one of those rare games where there is a miracle comeback.

2. I do not want to quit on my team. I feel it is disrespectful to those that are still trying to win.

3. I have fun trying to win, even against insurmountable odds.

4. I want to learn something new. Perhaps a new tactic, or the way an enemy or teammate reacts. If it is a premade we are fighting, we will see them again.

I tend to do this when we are winning as well. If the Imps are gathering at one node to collect Defender medals, I will Stealth behind them and hit them with XS Flyby. Then it is a game to see how long I can survive the retaliation. As a healer, this is good practice for when I get focused.

SpaceGaunt's Avatar


SpaceGaunt
03.25.2012 , 04:47 PM | #159
Quote: Originally Posted by Dayfax View Post
^ This.

The "let them win" crowd needs to stop queuing.
Plus 1.

olagaton's Avatar


olagaton
03.25.2012 , 05:39 PM | #160
Selfish players are selfish.

It's comical (and hypocritical) to see people getting mad at those that want the games to end early. Those that don't want the game to end early, or want to keep trying to win have no right to expect others to follow their lead.

People come into warzones with completely different objectives all day long. Some are there for fun. Some need their daily wins. Some just need their 3 kills. Some want to learn strategies. Some want to experience a come from behind win. You can't truly expect everyone in the warzone to have the same goal, and go along with it completely, because everyone has different motivations for playing the game the way they do in the first place. Some people are time-restricted, and want to get as many games in as possible. Some aren't, and want to enjoy the story-line or follow through with a game. Neither is more entitled to have their experience fulfilled than the other.