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Does an MMO need a story?


MGriffith's Avatar


MGriffith
03.25.2012 , 06:25 AM | #41
Quote: Originally Posted by ZORG View Post
Did SWG even have an outline for your characters history and origins? How would you know what quests there was without SOME direction. I find it hard to believe after creation they just dropped you into the game with no guidance or direction. If true i would HATE that.
It is pretty much why open ended games tend to do worse than ones with a strict story line to follow.
You probably will like mass effect 3 a lot more than skyrim too.

And yes, SWG dropped you out of character creation and into the world with a 'you're on your own now and you might want to speak to that box over there if you're looking for something to do'.

oursacrifice's Avatar


oursacrifice
03.25.2012 , 06:26 AM | #42
Quote: Originally Posted by Lightmaguz View Post
I approve of this first page comment. Game is great, yes it needs a story. I'm keeping my sub. Even pvp focused mmos like WAR had a great story. It's a real damn pity wow BUTCHERED it's rich Warcraft universe which started off as a warhammer rip-off and had evolved to a nice fulfilling alternate reality by warcraft 3 is now unfortunately pretty **** in most aspects... Very little of what was great remains. But it's all valid in the spirit of entertaining the masses I guess...

PS - Does anyone who played Warcraft 3 remembers the awesome feeling of visiting the plaguelands on Azeroth(undercity). Seeing the same scenarios you saw in the original game, passing through the same places. It gives me a fuzzy feeling and makes me want to play Warcraft still today but this was lost in the latest expansions.
Nothing was lost. The game is still a lore-rich experience, and even more-so now than before. The zones after the cataclysm were redone with a lot of story added to each one. Everything flows better from 1-60 now than ever before. The outlands are still the same but there was never really an issue with those quest areas for the most part. They're interesting enough to capture what Blizzard was doing in that expansion. Northrend is still amazing as it ever was, especially "Icecrown" itself and the incredible story arc that plays there.

The cataclysm zones are all well done, minus Vashj'ir which is largely considered a horrible zone to level in. But there are some people that really like being under water all the time.

Seems to me you've fallen prey to the typical WoW-hater forum user. Or perhaps you're incapable of understanding a story unless there's voice acting to keep you entertained. Either way, you're dismissing what's actually there for unqualified reasons.

Runeshard's Avatar


Runeshard
03.25.2012 , 06:27 AM | #43
Quote: Originally Posted by Hotbox View Post


The social point system was a good idea that went horribly wrong as the gear wasn't of much use to 75% of the player base, since it was strictly only for RP purposes.

True, but 1.2 will introduce medium and heavy armor which can be gotten with social levels, looking forward to that.
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Hotbox's Avatar


Hotbox
03.25.2012 , 06:28 AM | #44
Quote: Originally Posted by ZORG View Post
Well MAYBEY just MAYBEY they didnt want KILL STEALING.

I remember trying to do that WARRIOR epic weapon quest in EQ our guild waited for a whole week till the Dragon spawned for the GREEN SCALES. We were prepping to start when another guild swooped in and stole the mob and I was FUBARED for another week. This doesnt happen in SWTOR did you think about that before bashing the instances?

I can see it now J/K 1 isfixing to attack the emperor and J/K 2 swoops in with 10 out of group buddies and kills it before you can blink. Imagine how the boards would be set on fire for that BS.
You can accomplish that without going to instancing by simply opening up loot from the tables. If one silver elite drops the same item as another silver elite, there's no need to camp a boss. That's a major problem these days-- you are channelled into gaming a certain way in a storyline, like a mouse in a maze after a hunk of cheese.

I hate that.
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Master-Nala's Avatar


Master-Nala
03.25.2012 , 06:29 AM | #45
Quote: Originally Posted by Gankdalf_ View Post
I played WOW for 6 years and have no idea who any of the NPC characters are except that I know Thrall is leader of the Orcs and some woman is leader of Undercity, that is all I know. You see in a good MMO you can make your own stories up if you are provided with the tools, WOW gave me the tools: A thriving world, great world pvp (I could attack anywhere with my guild and have a chance), it had cross server pvp, LFG tools, excellent crafting...it had IMMERSION!
You haven't played anything other than WoW correct?

WoW has by far the most brain dead crafting system I've ever seen. At least here you have to concern yourself if your minions like you or not. The sad part of your post and so many others here is that you think that boring, easy, Skinner box is the pinnacle of MMOs.

It's a cartoon that gives you pretty clothes for following predetermined scripts. And like every other loot grinding game, has broken PvP.

Hotbox's Avatar


Hotbox
03.25.2012 , 06:30 AM | #46
Quote: Originally Posted by Runeshard View Post
True, but 1.2 will introduce medium and heavy armor which can be gotten with social levels, looking forward to that.
Yes, but you only get one chance to impress a new audience in this cutthroat gaming world and SWTOR muffed that one bigtime and it was an obvious miss to anyone who was a gamer. Hard to say how many people walked away because of things like that, and moved onto other games. Time will tell if they come back.
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Hotbox's Avatar


Hotbox
03.25.2012 , 06:33 AM | #47
Quote: Originally Posted by Master-Nala View Post
You haven't played anything other than WoW correct?

WoW has by far the most brain dead crafting system I've ever seen. At least here you have to concern yourself if your minions like you or not. The sad part of your post and so many others here is that you think that boring, easy, Skinner box is the pinnacle of MMOs.

It's a cartoon that gives you pretty clothes for following predetermined scripts. And like every other loot grinding game, has broken PvP.

IMHO the reason PVP is a bit of a bore is twofold

1. No strategic territorial PVP because a percentage of the population will claim its 'griefing'

and

2. An insistence on development to put things like expertise or presence into a statistic that only has relevance to PVP thus a new player that jumps into some light PVP gets mauled by the guy that's been doing it every day.


It's no wonder lots of people hate PVP when then are their guild's best raiding DPS and then hit like a wet jellyfish in a BG or get jumped on a PVP server and get one shot.
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Runeshard's Avatar


Runeshard
03.25.2012 , 06:33 AM | #48
Quote: Originally Posted by Hotbox View Post
Yes, but you only get one chance to impress a new audience in this cutthroat gaming world and SWTOR muffed that one bigtime and it was an obvious miss to anyone who was a gamer. Hard to say how many people walked away because of things like that, and moved onto other games. Time will tell if they come back.
Some people claim this to be the case, still it's usual for a lot of players to come back when a major update is released, in order to see if they like it better this time around. People aren't as unforgiving as you make them out to be, they are just hard to please, rightly or wrongly.
"My allies find refuge behind me, my enemies fall before me." Jedi Guardian

Hotbox's Avatar


Hotbox
03.25.2012 , 06:36 AM | #49
Quote: Originally Posted by Runeshard View Post
Some people claim this to be the case, still it's usual for a lot of players to come back when a major update is released, in order to see if they like it better this time around. People aren't as unforgiving as you make them out to be, they are just hard to please, rightly or wrongly.
Perhaps but its not a good business model and its certainly not fun for server's regular players when the game's population is entirely dependent upon when the next patch comes out.

That's a game killer and its a path toward the eventual and horrifying free to play existence.
Baroness Veigle/ Agent Pooner/Asaj Ventress
"The Legendary Ventress Legacy"

70 Assassin/Operative/Marauder

Mordresh's Avatar


Mordresh
03.25.2012 , 06:39 AM | #50
Quote: Originally Posted by Hotbox View Post
It's also a guild killer as people are now discovering. Instead of chatting with your mates in Ventrilo, you are paying attention to the cinematics and what the NPC's are saying. People are off in their own little world until it comes time to raid. Not the best thing for developing freindships with guildmates.
I had the opposite experience. In WoW I was just stuck trying to level asap, it was just a hassle. I actually avoided grouping while leveling as it tended to slow me down. In this game I leveled to 50 with a guildie and get to experience two awesome stories while doing it. Though of course this is just my experience and will of course differ. I think it's a bit odd to say, "this game is holding my attention too much so I can't do other stuff." As a negative.

About your other points, I actually like space combat but I didn't expect it to be anything more then a fun little addition for when you get bored to start with. I do agree that world PvP is broken at the moment. But I think you have to look at the mentality Bioware had to deal with. Players who would rather trade objectives with the enemy instead of trying to have fun. I actually got a few rude whispers early in the game for PvPing in the PvP zone. Regardless they should fix Illum asap, it has such potential.