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Huttball.. do people think scoring gives you a reward or something?

STAR WARS: The Old Republic > English > PvP
Huttball.. do people think scoring gives you a reward or something?

signahead's Avatar


signahead
03.23.2012 , 11:48 AM | #71
Quote: Originally Posted by mSum View Post
There is a giant tooltip that pops up the first time you enter Huttball explaining how it works. Also when viewed in your abilities.

Not sure what else you wanted BW to do.
There's a huge gap between the passive learning that comes from reading a tooltip and the active critical learning that comes from practice. Until I tried passing the ball in a game, that tooltip didn't make a lot of sense to me. I suspect that I am not alone.

To help people learn the mechanics of Huttball, I would love to see a practice ball in each starting area that disappears 5-10 seconds before the game starts. A little practice throwing the ball would be a great way to start every match.
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

Synxos's Avatar


Synxos
03.23.2012 , 11:54 AM | #72
good post OP!
I deal with this stuff DAILY, multiple times. There's no way to justify what so many people have been doing.

However, people have gotten better about passing the ball, still happens daily tho.
It's the "nobody runs ahead of me part so I can pass" part that happens nearly everytime I get the ball. lol I know I'm a great scorer, but still it'd make my job so much easier if people ran ahead. They always fight behind me. Then there's the group of people who fight in front of the fire pit. Not a single person runs across fire, even when it's down. I'll be running up the ramp, getting ready to pass, but no, everyone stands in front of the fire pit.
I have a feeling that the same people who complain about Huttball, and say it's unfair, are the same people who do things like this.

Fredcat's Avatar


Fredcat
03.23.2012 , 12:07 PM | #73
I think it's mostly due to two reasons.

1 - They are casuals who don't understand the game yet.

2 - The AOE pass mechanic is awkward. It would be more user friendly if you could just click a team mates portrait then click pass.

Tragamite's Avatar


Tragamite
03.23.2012 , 12:08 PM | #74
Quote: Originally Posted by Sparcrypt View Post
Something I just cannot understand in Huttball - why the hell won't people pass the ball? It baffles me.

So.. is there a reason for this OTHER than 'people suck at PvP'? Cause I can't think of one.
Hutt ball isn't exactly PvP. Many players play it like its pvp and end up dying holding the ball. Many similar BGs of other games you can't really "pass" the flag like in HB so many players get lost as to what they are doing in these matches. At least that is how it appears to me.

micnevv's Avatar


micnevv
03.23.2012 , 12:12 PM | #75
Because observing ones environment and planning ahead is what makes a great PVP'er Great. The people who can't do this aren't that good in pvp though.

So i think it's less of a "You suck" issue but more of one that they don't think as a PVP'er should. These people are usually the PVE guys who just focus on one boss with possible adds, no other factors.

Astarica's Avatar


Astarica
03.23.2012 , 12:15 PM | #76
Although by no means a scientific study, I hear more "Rotworm pass intercepted oh the disgrace!" then "Frogdogs just ripped the ball handler apart!"

Assuming your team actually has some form of healing/ball running, passing leads to more turnovers than the ball carrier dying because passing can be stopped many ways. Note that a grapple can lead to an instant ball reset on a pass (grapple the receiver before he catches the ball), and of course intercepted passes usually leads to instant resets if they're in dangerous position to begin with. Just like the real life version, passing a lot in Huttball is actually very dangerous. Running (or rather, charging) is generally a more reliable way to scoring.

Battilea's Avatar


Battilea
03.23.2012 , 12:22 PM | #77
Quote: Originally Posted by Dayfax View Post
Should be obvious, no?

The game doesn't tell you how passing works, and there's no way to test it out or practice until you actually get the ball.

Passing mechanics can be awkward for people who aren't keybinding & mouse turning, given the mechanics are similar to AoE style targeting & not a matter of clicking on a name plate & pressing the ball ability.

The nature of the map makes it difficult to see who is nearby and in range. The minimap doesn't help, because it doesn't account for stealth and LoS.

At first glance, Huttball looks like a typical Capture the Flag game, which people have been playing online for ~15 years. CTF games do not usually involve active passing of the "flag," so even experienced online players don't think to do it.
The default setting for max camera zoom out doesn't help much either.

Tragamite's Avatar


Tragamite
03.23.2012 , 12:26 PM | #78
Quote: Originally Posted by Fredcat View Post
I think it's mostly due to two reasons.

1 - They are casuals who don't understand the game yet.

2 - The AOE pass mechanic is awkward. It would be more user friendly if you could just click a team mates portrait then click pass.
I actually like the aoe style cause the observant defender can block or intercept a pass. I think a lot of people go into HB with the idea they need to kill everyone they come in contact with but this is not the case only one person MUST die and that is the opponent ball carrier.

Many people will say the healer but you stun them or los them and you can kill the runner. Hurt Ball requires more stratagy than anyother PvP match in game. There is lots to know in it like who and when to stun and how to score and defend. The PvP aspect of it takes.care of itself. Killing opponents in the center potentially creates a better defence as your team tries to score and respawners can get to the ball and stop a score.

I think a lot of players get frustrated in HB more than any other BG because they want the win more than the medals while less expierenced players go after medals thinking that will help them win.

VoidJustice's Avatar


VoidJustice
03.23.2012 , 12:27 PM | #79
It's really hard to pass the ball when your perma stunned.
Which means whenever you have the ball it's hard to do anything
especially passing.

Pekish's Avatar


Pekish
03.23.2012 , 12:41 PM | #80
I love the invisible one in the right position for a pass and u pass them and they stay invisible... that's my favorite