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Huttball.. do people think scoring gives you a reward or something?

STAR WARS: The Old Republic > English > PvP
Huttball.. do people think scoring gives you a reward or something?

wtfnonamefree's Avatar


wtfnonamefree
03.23.2012 , 09:50 AM | #61
Quote: Originally Posted by limibeans View Post
[...]

I cant tell you how much "voice" helps when you're up against a good team. We just recently had a 5-5 scoring game which came down to last possession as time ran out and im going to say that our VOIP secured us the win.

At aprox 30 seconds left, we had possession and were under lots of pressure. I broke off from the crowd and went to mid. I then said in TS that he could ground the ball if he needed to because I was here waiting. Mind you, this is 30 seconds left...
[...]
Well, my point was it (voice) makes less difference in Huttball than on other maps or other PvP games.

Since you phrased it like you did, I feel the need to clarify, that I almost always run with a full group and ofc we are using voice.

But at some point I realized, that Huttball is similar to Soccer in the required coordination - you don't have to actually talk to coordinate. It rather comes down to each and every team member constantly assessing the situation and adjusting accordingly. This encompasses positioning, use of cc, choice of target, awareness of the positioning of enemy plaxers, etc.

In the scenario you described, decent team mates would have secured mid anyway. It's something many players oversee in my experience, but I always keep track of my team's health bars, especially the BC's. At least this is what I do and observed other players doing the same - if you are out of position or lack the cds (e.g. pull) to help on the front and ofc when BC is low, position yourself in mid in case the ball gets grounded.

If I would have been the BC, you wouldn't have had the need to tell me, that you go for mid - I would've seen it on the map and grounded the ball myself. Especially when I trust on you being a decent player and not of the 'ignore ball, keep padding dmg'-kind.^^

I know that voice makes everything easier and there certainly is no reason against - I just noticed that it isn't as necessary as in other game modes and found that noteworthy.

When you need to plan and discuss something verbally, your reaction time is much lower than spreading the responsibilities over the whole team.

The combined situational awareness of the team > voice coordination

Everything that is relevant to laying out your next step is visible all the time to you, so you do not need to convey the information to your team mates as you would have to on the other maps and their visual barriers.

When you say this would be true against 'bads only', I have to say it's quite the opposite - voice is only needed, when grouped with 'bad' team mates.^^

But maybe I am just stating the obvious here.
Darth Fector
Tankasin EU | Jen'jidai
"Slippery as a greased Hutt"

MelodicSixNine's Avatar


MelodicSixNine
03.23.2012 , 10:06 AM | #62
Quote:
'm not even talking about in general where people insist on running when passing is much faster
I usually pass the second I get the ball, because 4 goons try to focus me down.

Reasons why I don't pass the ball:
a) I don't see anybody and when I stop to look around usually it's too late. BE IN FRONT of ball holder and don't scream in chat to pass, when I don't see anyone.

b) I can't reach the player, because he is too high or too far.

c) Because I'm CCed to death

Drolio's Avatar


Drolio
03.23.2012 , 10:07 AM | #63
I don't pass because 50% of the times I've passed, they:

1) don't come out of stealth so the ball is just wasted.

2) move out of the way of the ball target.


J/K I pass as often as possible, just wanted to point out sometimes the receivers also play badly.

Paerin's Avatar


Paerin
03.23.2012 , 10:31 AM | #64
  • Why don't people ground the ball, ever.
  • Why do people run the wrong way despite the GIANT ARROWS pointing the right way.
  • Why do people attempt to solo run the ball directly into the enemy team when there is 30 seconds left in a tied game.
  • Why don't people have pass bound to a hotkey.
  • Why don't sorceror's pull the ball carrier.
  • Why do people white bar the ball carriers resolve on ramps or the middle of no where.
  • Why don't people move to the middle for the rebound when they see your team is about to score.
  • The list can go on forever...

The answer is simple: They are bad.
No amount of leadership, explaining what they should be doing, or screaming is going to fix it. No matter how you approach the problem they will either not care, or think you are being a jerk and won't listen to you. There is no solution, there is no hope for people who are bad.

Let's face it - this game isn't really that hard. If you can't do it right you have some kind of mental deficiency.
Paerin Sith Sorceror (Mind Trick)
Overpowered Human Mercenary (Mind Trick)

signahead's Avatar


signahead
03.23.2012 , 11:13 AM | #65
Quote: Originally Posted by Paerin View Post
[LIST]
Let's face it - this game isn't really that hard. If you can't do it right you have some kind of mental deficiency.
I strongly disagree. That's the same assumption that leads people to declare that games are a mindless waste of time.

For an experienced player, this may be easy, but that player has a whole set of skills that were developed over time and practice. Watch a new gamer, even one who is very accomplished in other areas, and talk to them after they finish playing. Even simple things, like moving around, are challenging. It'a amazing how much we take for granted.

Throw in extra layers of pressure and complexity, like the fast pace of PvP, and the high expectations of your teammates, and the challenges can become overwhelming. It's like asking a perfectly healthy non-athlete to put on pads, join the starting lineup of a college football team, and play perfectly on the very first game.
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

Dayfax's Avatar


Dayfax
03.23.2012 , 11:29 AM | #66
Should be obvious, no?

The game doesn't tell you how passing works, and there's no way to test it out or practice until you actually get the ball.

Passing mechanics can be awkward for people who aren't keybinding & mouse turning, given the mechanics are similar to AoE style targeting & not a matter of clicking on a name plate & pressing the ball ability.

The nature of the map makes it difficult to see who is nearby and in range. The minimap doesn't help, because it doesn't account for stealth and LoS.

At first glance, Huttball looks like a typical Capture the Flag game, which people have been playing online for ~15 years. CTF games do not usually involve active passing of the "flag," so even experienced online players don't think to do it.
"Sounds like you could use a soldier."

mSum's Avatar


mSum
03.23.2012 , 11:37 AM | #67
I've wondered this as well. I think they do believe they get a medal or something if they score. I heal so I watch nearly every run and heal the ball carrier....it's stupid sometimes. Some tank spec idiot will take like 5 minutes trying to run with the ball the entire way when others are set up to receive a pass.

Usually that person dies too because the entire team is on them.

mSum's Avatar


mSum
03.23.2012 , 11:40 AM | #68
Quote: Originally Posted by Dayfax View Post
Should be obvious, no?

The game doesn't tell you how passing works, and there's no way to test it out or practice until you actually get the ball......
There is a giant tooltip that pops up the first time you enter Huttball explaining how it works. Also when viewed in your abilities.

Not sure what else you wanted BW to do.

signahead's Avatar


signahead
03.23.2012 , 11:41 AM | #69
Quote: Originally Posted by Dayfax View Post
Should be obvious, no?

The game doesn't tell you how passing works, and there's no way to test it out or practice until you actually get the ball.

Passing mechanics can be awkward for people who aren't keybinding & mouse turning, given the mechanics are similar to AoE style targeting & not a matter of clicking on a name plate & pressing the ball ability.

The nature of the map makes it difficult to see who is nearby and in range. The minimap doesn't help, because it doesn't account for stealth and LoS.

At first glance, Huttball looks like a typical Capture the Flag game, which people have been playing online for ~15 years. CTF games do not usually involve active passing of the "flag," so even experienced online players don't think to do it.
Very well said, DayFax!
This is my first visit to the Galaxy of Terror, and I'd like it to be a pleasant one.

Belly's Avatar


Belly
03.23.2012 , 11:43 AM | #70
It just comes with experience I guess. I was pretty terrible about this when I first started. But, now, I think I got a feel for it.

Best time to pass?

You are getting focused

You see a buddy that's past the next obstacle

You're a sniper/gunslinger

These basic rules are all you need, I usually tell my team this if it seems like they are inexperienced
Larcen 50(ish) Scoundrel Scrapper/Sawbones "They see me rollin...they hatin. They whining and sayin that I need some nerfin"
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