Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

When will there be a "SERVER MERGE?"

STAR WARS: The Old Republic > English > General Discussion
When will there be a "SERVER MERGE?"

Farho's Avatar


Farho
03.23.2012 , 09:09 AM | #771
I dont think there was ever thousands of players on a server.

Turkman's Avatar


Turkman
03.23.2012 , 09:14 AM | #772
Quote: Originally Posted by Farho View Post
I dont think there was ever thousands of players on a server.
this exactly.

The servers I've played on seem to have a rather high population in comparison to others. But even these seem like wastelands in most zones. There was never the feeling of a thriving world.

It's a pity. It could really have been a great game. But now I just feel like there have been too many bad decisions and the game is slowly bleeding out.

Maybe, if the servers would be merged there would be a bit more encouragement to play again.

RamPunchington's Avatar


RamPunchington
03.23.2012 , 09:16 AM | #773
Pretty funny the fanboys in this thread say the answer is to reroll.

The real issue is the server capacities were WAY TOO LOW from the beginning.

Our guild rerolled a month in from a very heavy server (constant queues, and horrible faction imbalance - constant Huttball against other Imps.) to a medium one, and what a pointless move. Now both servers are ghost towns.

You need a critical mass of population to get things done and enjoy your experience. And to have an economy. When you make servers with 1,000 player capacity, and there is attrition (and there always is) it doesn't take long before you get below that critical mass, and you can't find people for heroics or FPs, WZs don't pop, and the whole thing snowballs into a single player game with a monthly fee.

Why BW opted for 200+ super small servers rather than 40 decent sized ones is beyond me. This game is so instanced it's tailor-made for having large populations without making insane demands on the machines of users.

Now they're screwed. If they merge servers the news will spread like wildfire and EA stock will take another dump. And if they don't merge, the game will bleed out anyway.

Andryah's Avatar


Andryah
03.23.2012 , 09:50 AM | #774
Quote: Originally Posted by RamPunchington View Post
Pretty funny the fanboys in this thread say the answer is to reroll.

Actually the real answer is patience. Something that most people who use perjoratives like "fanboy" generally lack.

Rerolling is in fact a valid option while Bioware addresses the very real and normal fact that MMOs surge at launch then then settle off somewhat. It's what people who are enjoying the game can and do in fact do. It's not like you have years invested in your characters at this point in time.

Another option, for the really impatient people, is simply go away for a while, and come back later. These people have no business playing an MMO at launch anyway IMO. But then again, these people do not represent stable cores of the server communities. They are transients, probably in every MMO they visit.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Turkman's Avatar


Turkman
03.23.2012 , 09:51 AM | #775
Quote: Originally Posted by RamPunchington View Post
Pretty funny the fanboys in this thread say the answer is to reroll.

The real issue is the server capacities were WAY TOO LOW from the beginning.

Our guild rerolled a month in from a very heavy server (constant queues, and horrible faction imbalance - constant Huttball against other Imps.) to a medium one, and what a pointless move. Now both servers are ghost towns.

You need a critical mass of population to get things done and enjoy your experience. And to have an economy. When you make servers with 1,000 player capacity, and there is attrition (and there always is) it doesn't take long before you get below that critical mass, and you can't find people for heroics or FPs, WZs don't pop, and the whole thing snowballs into a single player game with a monthly fee.

Why BW opted for 200+ super small servers rather than 40 decent sized ones is beyond me. This game is so instanced it's tailor-made for having large populations without making insane demands on the machines of users.

Now they're screwed. If they merge servers the news will spread like wildfire and EA stock will take another dump. And if they don't merge, the game will bleed out anyway.
Where do I sign this?

Tyraelium's Avatar


Tyraelium
03.23.2012 , 09:53 AM | #776
Quote: Originally Posted by RamPunchington View Post
Pretty funny the fanboys in this thread say the answer is to reroll.

The real issue is the server capacities were WAY TOO LOW from the beginning.

Our guild rerolled a month in from a very heavy server (constant queues, and horrible faction imbalance - constant Huttball against other Imps.) to a medium one, and what a pointless move. Now both servers are ghost towns.

You need a critical mass of population to get things done and enjoy your experience. And to have an economy. When you make servers with 1,000 player capacity, and there is attrition (and there always is) it doesn't take long before you get below that critical mass, and you can't find people for heroics or FPs, WZs don't pop, and the whole thing snowballs into a single player game with a monthly fee.

Why BW opted for 200+ super small servers rather than 40 decent sized ones is beyond me. This game is so instanced it's tailor-made for having large populations without making insane demands on the machines of users.

Now they're screwed. If they merge servers the news will spread like wildfire and EA stock will take another dump. And if they don't merge, the game will bleed out anyway.
QFT. You'd think a company spending $200 million could've seen this coming....
Rank 80 Sith Assassin Darkness
The Crucible Pits
Antyrael

Charburn's Avatar


Charburn
03.23.2012 , 10:07 AM | #777
Bioware had how much time to see what core pieces they needed in their MMO ? How long has WoW been out ? I dont cut them as much slack as some of you do, its not 1999 and were all playing Everquest.. they had the benefit of all the past innovations to look at before launch. No reason server caps should of been that low from launch, we would not be in this situation if they had addressed that instead of adding 50 more!

Andryah's Avatar


Andryah
03.23.2012 , 10:09 AM | #778
Quote: Originally Posted by Turkman View Post
Where do I sign this?
On your exit survey when you unsub from the game you so dislike.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

BCBull's Avatar


BCBull
03.23.2012 , 10:11 AM | #779
I really wonder if sever capacities were set so low because serious performance issues. Could you imagine if there were 1000 people on fleet?

Turkman's Avatar


Turkman
03.23.2012 , 10:14 AM | #780
Quote: Originally Posted by Andryah View Post
On your exit survey when you unsub from the game you so dislike.
I never said I disliked the game as a whole. There are a lot of things I like. The story for instance.

But some major design flaws that have made it onto the live servers just annoy me. Like for instance that there is so little replayability because besides the class quest you're doing exactly the same quests over again.

And that there are too few players for the amount of servers to sustain a thriving online community (at least on the vast majority of the servers) is a fact that can't be denied.
I don't really want to quit now. I want them to do something about it. It's called feedback.