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Why the proposed 1.2 Pyrotech changes are poorly thought out

STAR WARS: The Old Republic > English > PvP
Why the proposed 1.2 Pyrotech changes are poorly thought out

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 02:46 AM | #221
Quote: Originally Posted by busterbone View Post
Infinite energy? How can you say that with a straight face? If you have played a level 50 Pyrotech (which you haven't) you would know that our energy is highly RNG dependent. All you know is that one time a Pyrotech got lucky and bursted you down. You will never remember the time the Pyrotech got unlucky and hit you like a wet noodle. Bioware is eliminating the "good" (stars align-- whatever you want to call it) RNG chance with this patch. Which means Bioware is eliminating our massive burst / massive heat regen capabilities. This is fine, great even. As long as they make it so we never get the horrible no-proc streaks where we hit like a wet noodle. They are not doing this in 1.2, they are just getting rid of our "good" RNG. Now do you understand why we are against the changes? (BTW this was all clearly stated in the OP)
The same RNG mechanics apply to a 32 Pyro as they do a 50 and you know it. I know the 'stars align' moment doesn't happen very often, but you're assuming that its the problem. And then what you're asking for is a compromise for loosing an imbalanced trait.
Squadron 238 ~

busterbone's Avatar


busterbone
03.23.2012 , 02:58 AM | #222
Quote: Originally Posted by Lu_Bei View Post
The same RNG mechanics apply to a 32 Pyro as they do a 50 and you know it. I know the 'stars align' moment doesn't happen very often, but you're assuming that its the problem. And then what you're asking for is a compromise for loosing an imbalanced trait.
Are you trying to say that you, a lvl 32 Pyro, has a better grasp of how a level 50 Pyrotech works than... a lvl 50 Pyro? Do you even know what lvl 50 Pyros hit for? Do you know the kind of health pools at 50? Do you have any idea what it is like to play a lvl 50 Pyrotech?

The 'stars align' moment is the problem. Maybe not for you, at lvl 32, because getting back-to-back 1000 crits isn't special. At level 50 getting 3 back to back 3.7k crits is a problem. You don't think that's a problem?

And how many times do I have to say this: we are not just losing our "imbalanced trait" (burst), we are taking a massive hit to our heat regen and overall DPS capabilities too.

DarthWannaBe's Avatar


DarthWannaBe
03.23.2012 , 03:34 AM | #223
most the nerfs in 1.2 are just to shut up people that can't play their classes well. If they really wanted to balance classes out they'd be buffing instead of nerfing so hard. More evidence that bw is clueless what works and what makes things worse.

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 03:53 AM | #224
Quote: Originally Posted by busterbone View Post
Are you trying to say that you, a lvl 32 Pyro, has a better grasp of how a level 50 Pyrotech works than... a lvl 50 Pyro? Do you even know what lvl 50 Pyros hit for? Do you know the kind of health pools at 50? Do you have any idea what it is like to play a lvl 50 Pyrotech?

The 'stars align' moment is the problem. Maybe not for you, at lvl 32, because getting back-to-back 1000 crits isn't special. At level 50 getting 3 back to back 3.7k crits is a problem. You don't think that's a problem?

And how many times do I have to say this: we are not just losing our "imbalanced trait" (burst), we are taking a massive hit to our heat regen and overall DPS capabilities too.
Its actually more like 2.5k crits, which is far more potent in low end PvP than a 3.7k crit on someone with 17k HP. Do you not know that such values are relative?

All this stuff about being 50 is just appeal to authority. "oh, I have a 50 pyro and you don't so I know what I'm talking about". Its quite self defeating, because I have a level 50 Juggernaut and obviously I know the health pools. Also, you've already told everyone what level 50 pyros hit for, so that's no mystery either. Derp, derp.

I've been saying, maybe there's a way to make the build work effectively around the changes. You don't want to hear that, it has to be a 4.5 second average proc. You haven't even really offered an alternative, just that the current system is OP and that the changes are too much, then masking an argument for keeping the current system as a "win-win".
Squadron 238 ~

busterbone's Avatar


busterbone
03.23.2012 , 04:34 AM | #225
Quote: Originally Posted by Lu_Bei View Post
Its actually more like 2.5k crits, which is far more potent in low end PvP than a 3.7k crit on someone with 17k HP. Do you not know that such values are relative?
What are you trying to say? I am literally saying that 3 3.7k crits in a row is OP, and that that should be nerfed. Are you disagreeing with this? Are you trying to say that our burst is currently underpowered?

Quote: Originally Posted by Lu_Bei View Post
All this stuff about being 50 is just appeal to authority. "oh, I have a 50 pyro and you don't so I know what I'm talking about". Its quite self defeating, because I have a level 50 Juggernaut and obviously I know the health pools.
I just thought it was amusing that you state you have a level 32 Pyro as if it has any relevance. You not being a level 50 Pyrotech is not why I think you don't know what you're talking about. I think you don't know what you're talking about because of things like:

-You thought the global cooldown was 1 second.
-You thought Rocket Punch is going to get a 65% chance to proc PPA.
-You thought Thermal Grenade (I assume you mean Thermal Detonator) was a knock-back.
-You stated that "Pyrotechs, on average, deal 100k more dmg than any other DPS specced class". You are basing this on what exactly?
-You say Pyrotechs have infinite heat.
-You say Pyrotechs get "a free -8 heat move every other move"
-You say "Maybe nerfing the high end DPS will make winning less dependent on who has the best bounty hunters."
-You say "It takes around a minute to wind down a pure burning Pyro, longer if hes lucky"

I've pulled all these quotes right out of this thread.

Quote: Originally Posted by Lu_Bei View Post
Also, you've already told everyone what level 50 pyros hit for, so that's no mystery either. Derp, derp.
Are you seriously telling me to derp derp? The entire reason I posted the damage values of our attacks is to give people like you, who don't play Pyrotechs at level 50, an idea of how the class works and what we hit for.

Quote: Originally Posted by Lu_Bei View Post
I've been saying, maybe there's a way to make the build work effectively around the changes. You don't want to hear that, it has to be a 4.5 second average proc. You haven't even really offered an alternative,
I seem to recall typing at least four alternatives in the original post.

Quote: Originally Posted by Lu_Bei View Post
just that the current system is OP
Again, is there something wrong with me saying that our burst is currently OP?

Quote: Originally Posted by Lu_Bei View Post
and that the changes are too much, then masking an argument for keeping the current system as a "win-win".
Yes, I think that the current changes are too much. I've provided a lot of math and examples (my original post was 10 pages long in Word) to back me up. You back up your arguments with completely untrue statements (see above), and anecdotes from your level 32 Pyrotech.

Macroecon's Avatar


Macroecon
03.23.2012 , 04:49 AM | #226
Quote: Originally Posted by Theology View Post
Seeing as you play a merc, and not a PT, you don't really understand how this is crippeling us.
I'm pretty sure I do understand. As I stated before, when you live getting a free RS at most once every 15 sec - I actually understand what that feels like MORE than a PT Pyro ever will.

Quote: Originally Posted by busterbone View Post
I think it comes down to Powertech Pyrotechs being a lot more dependent on Rail Shots than Merc Pyrotechs....you also say that you "usually get a Rail Shot every fifteen seconds anyway". Currently Powertech Pyrotechs get a lot more Rail Shots than that. Therefore, Rail Shot comprises a lot larger portion of a Powertech's DPS than it does for a Mercenary's DPS. Thus, nerfing Rail Shot will have a lot larger impact on Powertechs than Mercenary Pyrotechs.
Yes, free RS comprise a lot bigger part of a PT Pyro's diet than it does on a Merc Pyro. On a Merc Pyro those are replaced with Rapid Shots. As I said before, it's a bit tacky for you to complain about being forced to only have 2x as many free RS in 1.2 vs. an even larger number in 1.15.

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 05:11 AM | #227
Quote: Originally Posted by busterbone View Post
What are you trying to say? I am literally saying that 3 3.7k crits in a row is OP, and that that should be nerfed. Are you disagreeing with this? Are you trying to say that our burst is currently underpowered?
So what if you think its OP? Wow. I think its OP too. You were trying to say that a 32 Pyrotech can't know the build order of a 50, which is quite silly since the core of the Pyro build is acquired at about level 25. They're even more Op in an under 50 setting where people only have 11k health.


Quote: Originally Posted by busterbone View Post
I just thought it was amusing that you state you have a level 32 Pyro as if it has any relevance. You not being a level 50 Pyrotech is not why I think you don't know what you're talking about. I think you don't know what you're talking about because of things like:
Someone asked if I had a pyrotech. Derp, derp.

Quote: Originally Posted by busterbone View Post
I
-You thought the global cooldown was 1 second.
Oh, no, I was .5 second off. how could I do such a thing? I feel so bad about myself. Derp, derp.
Quote: Originally Posted by busterbone View Post
-You thought Rocket Punch is going to get a 65% chance to proc PPA.
Oh the humanity, 5% off.
Quote: Originally Posted by busterbone View Post
-You thought Thermal Grenade (I assume you mean Thermal Detonator) was a knock-back.
It is a KB, just not on players.

Quote: Originally Posted by busterbone View Post
-You say Pyrotechs get "a free -8 heat move every other move"
Its called Rail Shot. Derp, derp.
Quote: Originally Posted by busterbone View Post
-You say "Maybe nerfing the high end DPS will make winning less dependent on who has the best bounty hunters."
Team with the highest DPS usually controls the game. When was the last time you saw the low end DPS team win when the high end wasn't valor farming?
Quote: Originally Posted by busterbone View Post
-You say "It takes around a minute to wind down a pure burning Pyro, longer if hes lucky"
Yeah, it does. Maybe more like 30 seconds, maybe, but I'm not into the whole .5 second accuracy deal as you are


Quote: Originally Posted by busterbone View Post
Are you seriously telling me to derp derp? The entire reason I posted the damage values of our attacks is to give people like you, who don't play Pyrotechs at level 50, an idea of how the class works and what we hit for.
You said I didn't know the damage values that you posted. Obviously I do, because you posted them. Wow.


Quote: Originally Posted by busterbone View Post
I seem to recall typing at least four alternatives in the original post.


Again, is there something wrong with me saying that our burst is currently OP?


Yes, I think that the current changes are too much. I've provided a lot of math and examples (my original post was 10 pages long in Word) to back me up. You back up your arguments with completely untrue statements (see above), and anecdotes from your level 32 Pyrotech.
You guys have been pushing quite heavily to keep the 4.5 average that its currently at. The other options are 'please don't nerf us as much'. And you still can't really explain how much change there will be between the 6 and 9 seconds, if any significant impact will occur over the Pyrotech's current end-of-WZ damage. You should be able to say, because if such values are situational then it doesn't really matter, does it?

In fact, what you're saying must be wrong, because instead of using facts to retort to my posts you have to resort to overblowing figures of speech and rough estimates to make opponents look bad. If your opinion was in any way legitimate, you wouldn't need to use such tactics.
Squadron 238 ~

Gnugthreeonefive's Avatar


Gnugthreeonefive
03.23.2012 , 05:42 AM | #228
Quote: Originally Posted by busterbone View Post
What are you trying to say? I am literally saying that 3 3.7k crits in a row is OP, and that that should be nerfed. Are you disagreeing with this? Are you trying to say that our burst is currently underpowered?


I just thought it was amusing that you state you have a level 32 Pyro as if it has any relevance. You not being a level 50 Pyrotech is not why I think you don't know what you're talking about. I think you don't know what you're talking about because of things like:

-You thought the global cooldown was 1 second.
-You thought Rocket Punch is going to get a 65% chance to proc PPA.
-You thought Thermal Grenade (I assume you mean Thermal Detonator) was a knock-back.
-You stated that "Pyrotechs, on average, deal 100k more dmg than any other DPS specced class". You are basing this on what exactly?
-You say Pyrotechs have infinite heat.
-You say Pyrotechs get "a free -8 heat move every other move"
-You say "Maybe nerfing the high end DPS will make winning less dependent on who has the best bounty hunters."
-You say "It takes around a minute to wind down a pure burning Pyro, longer if hes lucky"

I've pulled all these quotes right out of this thread.


Are you seriously telling me to derp derp? The entire reason I posted the damage values of our attacks is to give people like you, who don't play Pyrotechs at level 50, an idea of how the class works and what we hit for.


I seem to recall typing at least four alternatives in the original post.


Again, is there something wrong with me saying that our burst is currently OP?


Yes, I think that the current changes are too much. I've provided a lot of math and examples (my original post was 10 pages long in Word) to back me up. You back up your arguments with completely untrue statements (see above), and anecdotes from your level 32 Pyrotech.
pwned.

busterbone's Avatar


busterbone
03.23.2012 , 06:00 AM | #229
Quote: Originally Posted by Lu_Bei View Post
Oh, no, I was .5 second off. how could I do such a thing? I feel so bad about myself. Derp, derp.
0.5 seconds is a lot when the thing we are talking about is only 1.5 seconds. You were 33% off, I think that's a lot. My entire original post requires you to have the general knowledge of things such as the global cooldown in order to be comprehended, so I guess it makes sense why I have to explain the same things five times to you.

Quote: Originally Posted by Lu_Bei View Post
Oh the humanity, 5% off.
I specifically stated it in the original post however. It undermines your argument when you get simple things like percentages wrong.

Quote: Originally Posted by Lu_Bei View Post
It is a KB, just not on players.
Um, that's a big difference. You stated that it was a KB on players, when it is clearly not.

Quote: Originally Posted by Lu_Bei View Post
Empirical evidence.
So let me get this straight, you honestly believe that "Pyrotechs, on average, deal 100k more dmg than any other DPS specced class"? You are citing this as evidence? Because there is no way you can back a claim like this up.

Quote: Originally Posted by Lu_Bei View Post
Way to overblow hyperbole. You SAY? I didn't say anything, I wrote it. Derp, derp. You're a real smart one, aren't you, bright boy?
Scroll up to the top of your post. See where you wrote
Quote: Originally Posted by Lu_Bei View Post
You were trying to say that a 32 Pyrotech can't know the build order of a 50
? You clearly just wrote that I "said" something. I guess you're a real bright boy too?

Quote: Originally Posted by Lu_Bei View Post
Its called Rail Shot. Derp, derp.
Except Rail Shot can't be used "every other move" like you said it could. And could you please stop saying "derp derp"? It doesn't help your argument.

Quote: Originally Posted by Lu_Bei View Post
Team with the highest DPS usually controls the game. When was the last time you saw the low end DPS team win when the high end wasn't valor farming?
That's not why I quoted you. I quoted you because you said "Maybe nerfing the high end DPS will make winning less dependent on who has the best bounty hunters." You clearly said the team that wins is the team with the best bounty hunters, not best dps, which is a laughably untrue claim.


Quote: Originally Posted by Lu_Bei View Post
Yeah, it does. Maybe more like 30 seconds, maybe, but I'm not into the whole .5 second accuracy deal as you are
30 seconds is not "0.5 seconds" off 1 minute.

Quote: Originally Posted by Lu_Bei View Post
You guys have been pushing quite heavily to keep the 4.5 average that its currently at. The other options are 'please don't nerf us as much'. And you still can't really explain how much change there will be between the 6 and 9 seconds,
Actually, I've explained how big of a change it will be many, many times.

Quote: Originally Posted by Lu_Bei View Post
if any significant impact will occur over the Pyrotech's current end-of-WZ damage. You should be able to say, because if such values are situational then it doesn't really matter, does it?
I am not talking about End-of-WZ damage, because End-of-WZ damage is highly dependent on AoE and how many healers you/the opposing team had. I am talking about single target DPS, which is what matters.

Quote: Originally Posted by Lu_Bei View Post
In fact, what you're saying must be wrong, because instead of using facts to retort to my posts you have to resort to overblowing figures of speech and rough estimates to make opponents look bad. If your opinion was in any way legitimate, you wouldn't need to use such tactics.
What I'm saying must be wrong because I have to make my opponents look bad? I'm sorry but you make yourself look bad all by yourself, I am just here to show you how truly wrong you really are.

busterbone's Avatar


busterbone
03.23.2012 , 06:02 AM | #230
Quote: Originally Posted by Macroecon View Post
Yes, free RS comprise a lot bigger part of a PT Pyro's diet than it does on a Merc Pyro. On a Merc Pyro those are replaced with Rapid Shots. As I said before, it's a bit tacky for you to complain about being forced to only have 2x as many free RS in 1.2 vs. an even larger number in 1.15.
Mercenaries and Powertechs are very different classes. Yes, we share some abilities, but we are still very different. Currently, like you said, Rail Shot is not a very big part of your rotation. However, Rail Shot is a very big part of a Powertech's rotation. Thus, we are not being equally affected by the Rail Shot change in this patch.

You specifically said:
Quote: Originally Posted by Macroecon View Post
I live my PvP life with RS being proc'ed only once every 15 seconds via Unload. Not 6. Not 4.5, as some are requesting. Once every 15 seconds.
Therefore, you aren't being negatively impacted by PPA being changed. If you are currently getting one Rail Shot per 15 seconds, in 1.2, at worst, you will still get one Rail Shot per 15 seconds.

However, even if you were being negatively impacted by this change, it would still affect Powertechs more because Rail Shot is more important to a Powertech than it is to a Mercenary. You said it yourself:
Quote: Originally Posted by Macroecon View Post
Yes, free RS comprise a lot bigger part of a PT Pyro's diet than it does on a Merc Pyro.
Thus, if something negatively affects Rail Shot it will negatively affect Powertechs more than it negatively affects Mercenaries. Trust me this has nothing to do with being "tacky".