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Why the proposed 1.2 Pyrotech changes are poorly thought out

STAR WARS: The Old Republic > English > PvP
Why the proposed 1.2 Pyrotech changes are poorly thought out

Ryotknife's Avatar


Ryotknife
03.23.2012 , 01:01 AM | #181
Quote: Originally Posted by Lu_Bei View Post
You're not factoring in rocket punch at 65%.
last time i checked, 65% was not 100%.

hold on, let me call a math professor to double check....

Wheem's Avatar


Wheem
03.23.2012 , 01:02 AM | #182
Quote: Originally Posted by Agooz View Post
Yes it is PERFECTLY ok that a PT would have 100k more damage than another dps specced class.
Because only an idiot would balance classes that dont have similar abilities based on damage alone.
I'll give up my 100k extra damage advantage when you give me the utilities that Sorc, Juggs, Marauders get. In case you havent played a single huttball, Pyros dont win the games no matter how much damage they do. It's the juggs, sorc, stealthers, healers that get the wins.
All that utility is wonderful until some Powertech/Vanguard 5-GCDs your ball carrier (or his/her healer). You have better burst than an Operative or Scoundrel, don't need to initiate combat from stealth in order to achieve that burst, can do the lion's share of it from 10m (meaning you have a chance to do some amount of kiting against melee players - Op/Scoundrel can't), and have better utility than they do (since Op/Scoundrel has, you know, none). Oh and in rated games your damage-reduction bubble will be quite superior to vanish as a defensive cooldown (and it's already light years ahead of Defense Screen).

Plus you conveniently left out the utility of taunts and guard - things which are absolutely essential for healers and ball carriers (and useful for others as well, obviously). Do you lose damage by switching to Ion Energy Cell (and whatever the Imperial counterpart is called)? Not a particularly noticeable amount, to be honest. And if you're running the really popular hybrid tank/burst spec, you'll have that cell loaded anyway.

If you think Pyro/Assault Specialist damage isn't totally broken in the current state of the game, you're delusional. Personally, I think most of you realize how overpowered it is (you certainly do if you've played other classes, anyway), but are just drumming up whatever sophistry you can think of in order to try and avoid being nerfed.

Theology's Avatar


Theology
03.23.2012 , 01:02 AM | #183
It's not even 65%, its 60%.

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 01:03 AM | #184
Quote: Originally Posted by Ryotknife View Post
last time i checked, 65% was not 100%.

hold on, let me call a math professor to double check....
Its pretty obvious I thought global cooldown was a marginal 1 second. Maybe if not every moles over the minor details of a video game like you do.
Squadron 238 ~

GianBaal's Avatar


GianBaal
03.23.2012 , 01:03 AM | #185
Quote: Originally Posted by Lu_Bei View Post
Maybe if you'd be civil I wouldn't try so hard to piss you off.
What did I do? I congratulated you on your first attempt. It was fun and people actually fell for it. But that is exactly when one should stop, as long as it is funny and seems innovative.
Please ignore my bad english. I'm a non-native speaker.

http://sig.gamerdna.com/quizzes/BART...inaction12.png

hoyasaxa's Avatar


hoyasaxa
03.23.2012 , 01:05 AM | #186
Quote: Originally Posted by Lu_Bei View Post
Maybe if you'd be civil I wouldn't try so hard to piss you off.
Listen, here is civil. You are either mistaken or blissfully ignorant of the changes that are being made to this spec. You are willfully ignoring the hard work that the OP did to explain everything in meticulous detail. To ignore his hard work and then comment in his thread is the definition of uncivil.

Please, take 5 minutes and read what he wrote. If any of it is confusing, ask. I promise to provide you with a civil explanation, and anything I cannot explain, we can try to figure out together.

Sounds good?

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 01:06 AM | #187
Quote: Originally Posted by Wheem View Post
All that utility is wonderful until some Powertech/Vanguard 5-GCDs your ball carrier (or his/her healer). You have better burst than an Operative or Scoundrel, don't need to initiate combat from stealth in order to achieve that burst, can do the lion's share of it from 10m (meaning you have a chance to do some amount of kiting against melee players - Op/Scoundrel can't), and have better utility than they do (since Op/Scoundrel has, you know, none). Oh and in rated games your damage-reduction bubble will be quite superior to vanish as a defensive cooldown (and it's already light years ahead of Defense Screen).

Plus you conveniently left out the utility of taunts and guard - things which are absolutely essential for healers and ball carriers (and useful for others as well, obviously). Do you lose damage by switching to Ion Energy Cell (and whatever the Imperial counterpart is called)? Not a particularly noticeable amount, to be honest. And if you're running the really popular hybrid tank/burst spec, you'll have that cell loaded anyway.

If you think Pyro/Assault Specialist damage isn't totally broken in the current state of the game, you're delusional. Personally, I think most of you realize how overpowered it is (you certainly do if you've played other classes, anyway), but are just drumming up whatever sophistry you can think of in order to try and avoid being nerfed.
This. And, yeah, its pretty obvious they're trying to not get nerfed.
Squadron 238 ~

Theology's Avatar


Theology
03.23.2012 , 01:07 AM | #188
Quote: Originally Posted by Wheem View Post
All that utility is wonderful until some Powertech/Vanguard 5-GCDs your ball carrier (or his/her healer). You have better burst than an Operative or Scoundrel, don't need to initiate combat from stealth in order to achieve that burst, can do the lion's share of it from 10m (meaning you have a chance to do some amount of kiting against melee players - Op/Scoundrel can't), and have better utility than they do (since Op/Scoundrel has, you know, none). Oh and in rated games your damage-reduction bubble will be quite superior to vanish as a defensive cooldown (and it's already light years ahead of Defense Screen).

Plus you conveniently left out the utility of taunts and guard - things which are absolutely essential for healers and ball carriers (and useful for others as well, obviously). Do you lose damage by switching to Ion Energy Cell (and whatever the Imperial counterpart is called)? Not a particularly noticeable amount, to be honest. And if you're running the really popular hybrid tank/burst spec, you'll have that cell loaded anyway.

If you think Pyro/Assault Specialist damage isn't totally broken in the current state of the game, you're delusional. Personally, I think most of you realize how overpowered it is (you certainly do if you've played other classes, anyway), but are just drumming up whatever sophistry you can think of in order to try and avoid being nerfed.
Typical 'You just don't want to be nerfed.' post. You didnt even bother reading the OP's post, did you?

Oh, ops/scounds don't have utility?

-heals
-flash-bang
-group stealth

P.S. We can't use guard as Pyro unless we sacrifice our DPS, just like Assassin's and Juggs.

Ryotknife's Avatar


Ryotknife
03.23.2012 , 01:08 AM | #189
Quote: Originally Posted by Wheem View Post
All that utility is wonderful until some Powertech/Vanguard 5-GCDs your ball carrier (or his/her healer). You have better burst than an Operative or Scoundrel, don't need to initiate combat from stealth in order to achieve that burst, can do the lion's share of it from 10m (meaning you have a chance to do some amount of kiting against melee players - Op/Scoundrel can't), and have better utility than they do (since Op/Scoundrel has, you know, none). Oh and in rated games your damage-reduction bubble will be quite superior to vanish as a defensive cooldown (and it's already light years ahead of Defense Screen).

Plus you conveniently left out the utility of taunts and guard - things which are absolutely essential for healers and ball carriers (and useful for others as well, obviously). Do you lose damage by switching to Ion Energy Cell (and whatever the Imperial counterpart is called)? Not a particularly noticeable amount, to be honest. And if you're running the really popular hybrid tank/burst spec, you'll have that cell loaded anyway.

If you think Pyro/Assault Specialist damage isn't totally broken in the current state of the game, you're delusional. Personally, I think most of you realize how overpowered it is (you certainly do if you've played other classes, anyway), but are just drumming up whatever sophistry you can think of in order to try and avoid being nerfed.
A. ops burst a hell of a lot harder than pyros ever can

B. ops burst people in a STUNLOCK

C. avoiding damage > pitiful 25% damage mitigation bubble that is practically useless unless you pop it at 100%. the only time that 25% damage is even somewhat useful is if the pyro has gaurd and is getting healed, which means he has the ball.

which begs the question, what IDIOT would toss the ball to a pyro pt, one of the worst ball carriers in the game (unless there was no other option). you are better off giving it to an op of all things and having the pyro pt gaurd/taunt the op.

D. ops are much more useful than pts in ald and void due to stealth and their ability to cap a node is second to no one. huttball, yea ops are screwed.

E. no pt cares that their burst is getting nerfed. they care about their sustained being heavily nerfed, and there are a group of pts that care that carolina parakeet is going extinct (again if we are talking about the bird itself) due to a different change.

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 01:08 AM | #190
Quote: Originally Posted by Theology View Post
Typical 'You just don't want to be nerfed.' post. You didnt even bother reading the OP's post, did you?

Oh, ops/scounds don't have utility?

-heals
-flash-bang
-group stealth

P.S. We can't use guard as Pyro unless we sacrifice our DPS, just like Assassin's and Juggs.
Typical "I just don't want to be nerfed" post. Why do you mention stealth when he explained that stealthing to DPS is a handicap over PTs DPS?


Quote: Originally Posted by GianBaal View Post
What did I do? I congratulated you on your first attempt. It was fun and people actually fell for it. But that is exactly when one should stop, as long as it is funny and seems innovative.
I quote: "trolololo he wants us to use rapid shots every once in awhile XD roflmuffins".
Squadron 238 ~