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Why the proposed 1.2 Pyrotech changes are poorly thought out

STAR WARS: The Old Republic > English > PvP
Why the proposed 1.2 Pyrotech changes are poorly thought out

cashogy's Avatar


cashogy
03.23.2012 , 12:36 AM | #151
i play a merc pyro, and i would agree our dps was a little over the top. with the right set up of abilities, you could hit a target for 8-10k in the span of 2 seconds, which is very tough to recover from.

the change to PPA will likely not affect damage output or heat management very much. we have vent heat and thermal override when your heat gets too high. i would welcome an increase in chance to proc, even with the internal cooldown.

as the OP pointed out, the chance of getting 3 procs in a row is 4%. personally, the most ive ever gotten is 2 in a row, and ive been playing the spec for several months now.

the part of the update i am most annoyed about is forcing us to use the Combustible gas cylinder in order for PPA to work. i had been using the High velocity cylinder (extra armor pen) for the increased spikes. ive recently switched to combustible so i can adjust to the play style for 1.2, and i can say that CGC helps with heat management. i will tap a target with rapid shots before i do anything to see if i can land a DoT, which then saves me 25 heat on an incendiary missile.

overall im fine with the change. good players will overcome this minor setback
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hoyasaxa's Avatar


hoyasaxa
03.23.2012 , 12:39 AM | #152
Quote: Originally Posted by Lu_Bei View Post
I mean that it should be balanced within some respect. My point is that the changes will have a marginal effect overall, and the three people beating their war drums know it. Pyrotechs are overpowered right now, and reducing their effect a little bit isn't even going to change that.
You have essentially just quoted the OP. Read very carefully:

1. Pyro PTs and Assault Spec Vanguards are OP.
2. They needed a nerf.
3. The current nerf is too much.

All you are saying is that you disagree with #3. However, you do not play a Pyro PT or an Assault Spec Vanguard. If you did, you wouldn't have said they have a knockback. Hell, you should know that even if you don't play one.

Those of us who do play the spec extensively in PVP and PVE disagree with you. Our data, our math, and our experience with the class should outweigh your inexperience and assumptions. End of discussion?

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 12:39 AM | #153
Quote: Originally Posted by cashogy View Post
i play a merc pyro, and i would agree our dps was a little over the top. with the right set up of abilities, you could hit a target for 8-10k in the span of 2 seconds, which is very tough to recover from.

the change to PPA will likely not affect damage output or heat management very much. we have vent heat and thermal override when your heat gets too high. i would welcome an increase in chance to proc, even with the internal cooldown.

as the OP pointed out, the chance of getting 3 procs in a row is 4%. personally, the most ive ever gotten is 2 in a row, and ive been playing the spec for several months now.

the part of the update i am most annoyed about is forcing us to use the Combustible gas cylinder in order for PPA to work. i had been using the High velocity cylinder (extra armor pen) for the increased spikes. ive recently switched to combustible so i can adjust to the play style for 1.2, and i can say that CGC helps with heat management. i will tap a target with rapid shots before i do anything to see if i can land a DoT, which then saves me 25 heat on an incendiary missile.

overall im fine with the change. good players will overcome this minor setback
^Very reasonable.


Quote: Originally Posted by hoyasaxa View Post
All you are saying is that you disagree with #3. However, you do not play a Pyro PT or an Assault Spec Vanguard. If you did, you wouldn't have said they have a knockback. Hell, you should know that even if you don't play one.
I have a 32 Pyrotech PT. I thought Thermal Grenade was a KB that worked on players, but I was obviously mistaken. I have 31 valor, which, of course, isn't a feat for a Pyrotech because they're OP.

My main is a juggernaut in full centurion/champion gear.
Squadron 238 ~

Theology's Avatar


Theology
03.23.2012 , 12:44 AM | #154
Quote: Originally Posted by cashogy View Post
i play a merc pyro, and i would agree our dps was a little over the top. with the right set up of abilities, you could hit a target for 8-10k in the span of 2 seconds, which is very tough to recover from.

the change to PPA will likely not affect damage output or heat management very much. we have vent heat and thermal override when your heat gets too high. i would welcome an increase in chance to proc, even with the internal cooldown.

as the OP pointed out, the chance of getting 3 procs in a row is 4%. personally, the most ive ever gotten is 2 in a row, and ive been playing the spec for several months now.

the part of the update i am most annoyed about is forcing us to use the Combustible gas cylinder in order for PPA to work. i had been using the High velocity cylinder (extra armor pen) for the increased spikes. ive recently switched to combustible so i can adjust to the play style for 1.2, and i can say that CGC helps with heat management. i will tap a target with rapid shots before i do anything to see if i can land a DoT, which then saves me 25 heat on an incendiary missile.

overall im fine with the change. good players will overcome this minor setback
~50% cut in heat regen and Railshots, not to mention the huge increase in auto attacking we will be doing isn't too bad i guess.

Both of which would be solved by putting the ICD to 4.5 instead of 6. Or just making PPA a flat CD reducer to make RS a 6 second CD.

Agooz's Avatar


Agooz
03.23.2012 , 12:45 AM | #155
Quote: Originally Posted by cashogy View Post
i play a merc pyro, and i would agree our dps was a little over the top. with the right set up of abilities, you could hit a target for 8-10k in the span of 2 seconds, which is very tough to recover from.

the change to PPA will likely not affect damage output or heat management very much. we have vent heat and thermal override when your heat gets too high. i would welcome an increase in chance to proc, even with the internal cooldown.

as the OP pointed out, the chance of getting 3 procs in a row is 4%. personally, the most ive ever gotten is 2 in a row, and ive been playing the spec for several months now.

the part of the update i am most annoyed about is forcing us to use the Combustible gas cylinder in order for PPA to work. i had been using the High velocity cylinder (extra armor pen) for the increased spikes. ive recently switched to combustible so i can adjust to the play style for 1.2, and i can say that CGC helps with heat management. i will tap a target with rapid shots before i do anything to see if i can land a DoT, which then saves me 25 heat on an incendiary missile.

overall im fine with the change. good players will overcome this minor setback
With all due respect, the PT Pyro nerf is NO WHERE near what's happening with Mercs.

GianBaal's Avatar


GianBaal
03.23.2012 , 12:46 AM | #156
Quote: Originally Posted by Lu_Bei View Post
I have a 32 Pyrotech PT. I thought Thermal Grenade was a KB that worked on players, but I was obviously mistaken. I have 31 valor, which, of course, isn't a feat for a Pyrotech because they're OP.

My main is a juggernaut in full centurion/champion gear.

hehehe, I loled hard. Good one m8.
Please ignore my bad english. I'm a non-native speaker.

http://sig.gamerdna.com/quizzes/BART...inaction12.png

Theology's Avatar


Theology
03.23.2012 , 12:46 AM | #157
Quote: Originally Posted by Agooz View Post
With all due respect, the PT Pyro nerf is NO WHERE near what's happening with Mercs.
Also this ^

hoyasaxa's Avatar


hoyasaxa
03.23.2012 , 12:46 AM | #158
Quote: Originally Posted by Lu_Bei View Post
I have a 32 Pyrotech PT. I thought Thermal Grenade was a KB that worked on players, but I was obviously mistaken. I have 31 valor, which, of course, isn't a feat for a Pyrotech because they're OP.
You have valor 31 and you thought Thermal Grenade knocked players back? Sorry man, but I am struggling to take you seriously. You should really comment on a class with which you have experience playing in lvl 50 warzones, were you will routinely face enemies with 18k health and more utility than Pyro PTs have.

Lu_Bei's Avatar


Lu_Bei
03.23.2012 , 12:48 AM | #159
Quote: Originally Posted by Theology View Post
~50% cut in heat regen and Railshots, not to mention the huge increase in auto attacking we will be doing isn't too bad i guess.

Both of which would be solved by putting the ICD to 4.5 instead of 6. Or just making PPA a flat CD reducer to make RS a 6 second CD.
Err, 4.5 vs 6 isn't a 50% difference. And with the proc increase, you're basically guaranteeing a 6 second average, whereas the current system getting 4.5 doesn't always happen. What's your problem with rapid shots? With combustible cylinder it keeps the damage stacking, at least.
Squadron 238 ~

Theology's Avatar


Theology
03.23.2012 , 12:48 AM | #160
Quote: Originally Posted by Lu_Bei View Post
^Very reasonable.



I have a 32 Pyrotech PT. I thought Thermal Grenade was a KB that worked on players, but I was obviously mistaken. I have 31 valor, which, of course, isn't a feat for a Pyrotech because they're OP.

My main is a juggernaut in full centurion/champion gear.


LOL. Man, oh man.