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Can anyone provide a brief history of warhammer?

STAR WARS: The Old Republic > English > PvP
Can anyone provide a brief history of warhammer?

Brules's Avatar


Brules
03.21.2012 , 08:22 PM | #51
Quote: Originally Posted by Hethroin View Post
Things that were wrong with Warhammer:

Taking falling damage from getting stuck on a rock, or a twig, or any piece of dark elf architecture or weaponry. This was a big deal. If I "fall" from a 6" height I should not take damage as if I fell off a bridge in Dragonwake. Physics is important.

Non-mirrored mirror classes. "The what?" you might be asking. Mirror classes were not the same. Some of them had gear and spec options that the other did not, though generally they could fulfill the same general role in a group one side was better from a min/max perspective.

Mechanics. DoK / WP mechanic became nullified completely when they changed their top tier gear set, you ended up being able to spam your group heal without any worry that it may run you out of juice. Sorc/BW mechanic was a bit out of control, granting them a near 100% crit rate and a 150% crit damage multiplier at the minor inconvenience of being hit for ~10% of your life when activating skill (easily offset by group heal, see above).

PvEmpty-Instance. The biggest joke at the end of it all was the instanced city sieges. Players would use the "scenario scoreboard" to quickly determine that they had "win" or "fail" instance and would decide to leave or stay (much like warzones). As a result what was supposed to be the culmination of all that is PVP ended up being a raid against NPCs that did not fight back. They followed a path and 'did stuff'. Well technically they were supposed to be 'prevented from' or 'protected while' doing the stuff, deepening on what faction you were and the city you were in.

Population Is Fine? On Iron Rock the population was so balanced that we were "defending" (lol see above) Inevitable City, the destruction capitol, every 3 to 6 hours. There would be one instance where destruction would manage to have a full raid, order players would leave this instance (I can't blame them for this, as it was usually a bunch of Pug-order and a pre-made raid of destruction). And there 3-6 instances where it was a full raid of order against half a group +/- pugs, who also had no choice but to leave.

I will not comment on the Skaven 'expansion', other than to say it wasn't good.
I can use the words carried and baddie in the same sentence regarding your wall of text.
Infraction-MarauderProphecy of the Five

Slurmez's Avatar


Slurmez
03.21.2012 , 08:40 PM | #52
Quote: Originally Posted by kronomandar View Post
i played warhammer for 2 years, from launch until the release of rift.

the first 6 months was a bugfest with little incentive to pvp. keep/zone trading was the norm as actualy fighting slowed down your progression. the upper managements response was that the game was fine and they liked it how it was. very head in the sand kind of deal.

after about 6 months a bunch of folks at mythic lost their jobs and faults were admitted. things started to get better. bugs were patched, classes were moving towards balance, although the brightwizard/sorcs would always be flavour of the year. pvp/rvr started to happen in a big way. unbalanced server populations were still a problem. but for balanced servers the game became noticably better.

land of the dead expansion was introduced as a massive step backwards. mostly pve, the new zone was about first one side opening up access, zerging the hell out of any enemy faction players they found, then pveing until the other side regained access and zerged them back. only one faction could have access at a time, making reinforcements impossible.

towards the end of my time in the game, city sieges were altered to make them less pve in the later stages (top end gear), however premade warbands (24 players) dominated just as they do in warzones/warfronts/scenarios. pugs had no chance and it wasnt uncommon to see 3 or 4 pages of pug names on the scoreboard from the large number of quitters.

on the rare occasions it happened, premade vs premade city siege warband fights were epicly fun.
likewise the open world keep sieges, when numbers balanced (and this did happen, atleast on the badlands server) we a lot of fun for all involved.

easilly the best pvp experiences i've ever had in an mmo came from warhammer.

Anomandar - Blackguard - Badlands - Warhammer
http://social.bioware.com/forum/1/to.../index/8260604
http://social.bioware.com/forum/1/to...ndex/3259064/1
Haha, I remember fighting your pansy turtle BG () in the reikwald fortress on my WH (Torquemadra) with Aldoorn in "old" city when we used to remorselessly camp access to Aldorf. Now that WAS fun, having a warband come out and chase us around the fortress as some of their members couldnt get to the city.

Balmuck's Avatar


Balmuck
03.21.2012 , 08:42 PM | #53
Quote: Originally Posted by Fidopro View Post
so after reading some 1.2 patch notes(and thinking about the choices made so far) I cant help but shake my head and wonder if I'm only playing this game because of the star wars name power...


Ive read bit and pieces on the forums about how most of these devs came from Warhammer..what happened to that game? did it fail?

even reading some of their quotes make me think this is a big troll...does anyone have faith in these developers?
Warhammer's PVP, especially the world PVP, aka, RVR is 1000x better then anything this game has. The Scenario system, aka, WZ system, is also 1000x better then SWTOR's..


Warhammer is a PVP game, first and foremost, so it caters to people who wanna MURDER the **** out of each other.

SWTOR is not. It allows idiots who have no strategy or skill, to actually suicide and die into objectives and win games, as far as WZ's are concerned. I mean, look at the que system. Your fricking group doesn't even stay together after you come out of a WZ.


The world PVP is so horrid that they're actually removing it all together. 1.2 is removing all dailies that have to do with Ilum.


I played WAR for 3 years and I had the best time out of any game I've played. The server community was amazing, even the casuals, and the overall goal of reaching the opposing faction's city meant that EVERYONE had to work together, especially in the early days of the game.

I'm already bored with this game but WAR, at least for me, never got boring. This might have been cuz I played the most gimp class for majority of my play time but I became a legend on the game for it.

WAR

-Fulkan 80 Engineer
-Balmuck 80 Slayer
-Harvesterr 80 BW
-Captainhawt 100 Zealot


SWTOR...

Fulkan, 76 Sage and I'm already bored out of my *********** mind.
FULKAN

You can run, but you'll only die tired.

Balmuck's Avatar


Balmuck
03.21.2012 , 08:43 PM | #54
Quote: Originally Posted by Slurmez View Post
Haha, I remember fighting your pansy turtle BG () in the reikwald fortress on my WH (Torquemadra) with Aldoorn in "old" city when we used to remorselessly camp access to Aldorf. Now that WAS fun, having a warband come out and chase us around the fortress as some of their members couldnt get to the city.
Lol, I actually remember you from the brief time I played on Harvesterr on Baddielands. I got him to 80 in two months and then all the destro left so we hit the EU servers.
FULKAN

You can run, but you'll only die tired.

Rogoo's Avatar


Rogoo
03.21.2012 , 08:44 PM | #55
Quote: Originally Posted by Fidopro View Post
so after reading some 1.2 patch notes(and thinking about the choices made so far) I cant help but shake my head and wonder if I'm only playing this game because of the star wars name power...


Ive read bit and pieces on the forums about how most of these devs came from Warhammer..what happened to that game? did it fail?

even reading some of their quotes make me think this is a big troll...does anyone have faith in these developers?
1. WAR had TERRIBLE performance in Open world PvP.
2. They had no official forums.
3. As such they had no server forums.
4. They opened way to many servers and 3 months after launch most were ghost towns.
5. They had no idea on how to balance their classes.
6. They had a premature launch.
7. They had a lot of basic features missing at launch.
8. The performance in the main city hub was terrible as well.

Anything of the above sounds familiar ?
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kronomandar's Avatar


kronomandar
03.21.2012 , 10:41 PM | #56
Quote: Originally Posted by Hethroin View Post

I will not comment on the Skaven 'expansion', other than to say it wasn't good.
there were some elements of the skaven expansion i didnt like (renown cap increase/new OP gear)

there were other things i liked a great deal.

manticore/griffon rides from friendly keeps to hostile keeps were a great idea.
taking a flight to a besieged keep, dropping onto the outter oilhouse and clearing off all the defenders made for some epic fun fights. for me atleast. blackguard exile punt and away cretins aoe punt ftw!

also siegeweapons that could be deployed any where made the stale final months of the game a little more interesting.

kronomandar's Avatar


kronomandar
03.21.2012 , 10:54 PM | #57
Quote: Originally Posted by Rogoo View Post
1. WAR had TERRIBLE performance in Open world PvP.
2. They had no official forums.
3. As such they had no server forums.
4. They opened way to many servers and 3 months after launch most were ghost towns.
5. They had no idea on how to balance their classes.
6. They had a premature launch.
7. They had a lot of basic features missing at launch.
8. The performance in the main city hub was terrible as well.

Anything of the above sounds familiar ?
did you play beyond the first 3 months of WAR?
doesnt seem like it.
1. this was improved over time.
2. this was added
3. likewise, added. better than the SWTOR server grouped forums.
4. agreed. might have been less ghost towns if it wasnt for #6. also the huge number of servers meant that EVERYONE who wanted to play, could play. with no login queue.
unlike SWTOR, that had early days prime time long queues, and restricted signup. (swtor launch only permitted north american players to signup - i'm an aussie - bioware dropped several hundreds of points in my personal regard of their company for this alone).
5. they didnt want identical mirror classes, so they tried something different. different = riskier. class balance is always the bane of MMOs. always has been. always will be.
6. this was more EAs fault than Mythics.
7. see #6. in the rush to get it out the door many things had to be dropped. they came later.
8. this improved over time.

i will say this for WAR and particularly for the server i played on. after the first 6 months/year, it had a great community.

Jonesos's Avatar


Jonesos
03.22.2012 , 03:59 AM | #58
@Fulkan

./wave

Elmuerto's Avatar


Elmuerto
03.22.2012 , 05:29 AM | #59
"Warhammer's PVP, especially the world PVP, aka, RVR is 1000x better then anything this game has. The Scenario system, aka, WZ system, is also 1000x better then SWTOR's.. "

There were how many Scenarios, like 10 at launch or something?

This is correct. I played War from Start till SWTOR. I am aware of everything everybody has said here but what kept me playing was the chance of some pretty awesome small scale rvr or epic zone battle.

Eng game City wasn't good, but being part of a large Alliance working together to capture zones with voice chat and maybe 5 warbands co-ordinating, once the lag was somewhat improved, was really the best gaming I have experienced. Working together created, for a while, a great community.

I Believe there is a will behind the developers at SWTOR and hope they can learn from what was good in War regarding pvp.

Fleshsaber's Avatar


Fleshsaber
03.22.2012 , 05:32 AM | #60
war's biggest downfall (after they fixed the initial launch stuff) was the fact that if you joined late or stopped playing for a time (say after patch 1.36) you had a miserable month or two (maybe more depending on class/playtime/RR before 1.36) before you could even be competitive in SC's and RVR. i can remember hitting turtles like anomandar for single digits as a rr ~40 and thinking how broke the game was. they eventually came up with a solution (not capping RR in the lower tiers) but by then the game was finished and everyone knew it. it's a shame, i hit rr 92 before i sold my toon and was having fun, but the server pop had gone to **** and it wasn't worth logging in most of the time. warhammer had great potential, but too many bad ideas/implimentations to survive.