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Why Swtor should have a Bounty Board.

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Why Swtor should have a Bounty Board.

RamblerKnits's Avatar


RamblerKnits
03.20.2012 , 05:57 PM | #41
I'm on a PVE server because I want to choose when and where to PVP. But I would jump at the chance to do this if it was completely optional for me to participate as the hunted/hunter. And if the hunter loses to the target they also lose the chance at the bounty for a week on that particular target. Plus it would be plain old fun to see how many times my name would end up on the bounty board.

And I wouldn't be above using an alt to place a bounty on one of my own characters.
Yes I'm a girl!

Raknier's Avatar


Raknier
03.20.2012 , 06:06 PM | #42
Quote: Originally Posted by RamblerKnits View Post
I'm on a PVE server because I want to choose when and where to PVP. But I would jump at the chance to do this if it was completely optional for me to participate as the hunted/hunter. And if the hunter loses to the target they also lose the chance at the bounty for a week on that particular target. Plus it would be plain old fun to see how many times my name would end up on the bounty board.

And I wouldn't be above using an alt to place a bounty on one of my own characters.
Choosing when and where to be placed on a bounty list is a problem on PvE servers. Many people wouldn't readily make their toons available for murder unles they were sure they're ready for ambush. Thus making the element of surprise moot. Though, I'm sure this doesn't apply to everyone ^.^
Death comes to all.
I am the perfect assassin. I do not hesitate, I do not miss, and when I pull the trigger you will die.

Esproc's Avatar


Esproc
03.20.2012 , 06:18 PM | #43
Quote: Originally Posted by NoxiousAlby View Post
Agreed

A bounty board for bounty hunters
Contraband smuggling for smugglers
Spying missions in enemy towns & cities for agents

All of the above would add immersion
And:

Force Choke for fun for Warriors
Force Lightning just because for Inquisitors

Jedi can't, they have a "code" lol
In this Age of Information, Ignorance is a Choice!

Esproc's Avatar


Esproc
03.20.2012 , 06:42 PM | #44
Quote: Originally Posted by Raknier View Post

__________________________________________________ ________________________

Who cares if I died from a Bounty Hunter? I can just rez and be back on my way. DUH!

Err.. Wrong! There should be at least a few penalties for being killed by a Bounty Hunter.

1: Loss of experience gain. Perhaps "40% Decreased Exp from mobs." or just a chunk of experience lost. (Nothing too drastic)

2: Loss of credits.

3: Damage armor.

4: Inability to summon companions for a short amount of time.

5: Speeder unavailable for a short amount of time.

6: Loss of Valor.

Obviously, nothing too extreme that would cause players to LOLOMGRAGEQUIT, but something to make people dread the sighting of a Bounty Hunter.

__________________________________________________ ________________________

BUT if there are penalties to dying, what will stop people from griefing players through Bounty Hunting?!

Simple.
A buff to the recently killed bounty that restricts any bounties from being place on him for a set amount of time. 4-7 days, for example.

__________________________________________________ ________________________

But wait.. How do I get to my target if he is in an enemy only zone?!

That's answered fairly easily. If you accept a bounty on a target (assuming a means of tracking your target is implemented) then a special stealth dropship will insert you deep into enemy territory to complete your mission. Beware though, you won't be able to rez anywhere near!

__________________________________________________ ________________________

Why do only Bounty Hunters get the chance to Bounty Hunter?! QQQQQQ
Well.. Never phrase the question like this. Please. If you do, please refrain from breeding.

The reason being, Swtor has always had excellent lore. Why on Palpatine's liver spots would a Sith lower himself to something as low as bounty hunting? He wouldn't.

Never to fear though, I have a plan!
__________________________________________________ ________________________

What is your plan?!

Simple, give other classes the ability to do similar class only events in order to keep them satisfied.

1: Troopers- Give them Bounty Hunting (Just don't call it that) "Search and Destroy" missions given to them by high ranking Republic officials to bring an Imp to justice.

2: Warrior/Knight- They have the option to challenge an opposing member of the opposite faction to a 1v1 duel in order to test their skills against the patron of the flip side of the force.

3: Inquis/Couns- Perhaps they can operate the same way the Warrior/Knight does. Haven't had a good enough plan thought out for this one.

4: Agent/Smuggler- You have been tasked with retrieving a special package from the opposite faction's storehouse. Seize possession of the package, and return it to your employer.
While one side ventures to take the package the flip class can choose to defend it.
This is not a very solid plan either as it doesn't guarantee direct action. If it does it would usually be only against the mirror class.
__________________________________________________ ________________________

Overall, I think a Bounty Board (and other class activities) would really bind the game together with an extra level of fun!


Of what I quoted:

1:If the Bounty Hunter Fails? He should suffer more than the Player with the Bounty because... You Failed.

Also, Bounty Hunters should be limited the same as you want the warriors and possibly the Inquisitors (and counter parts) to have a "fair' (Sith??? some perhaps) duel with like counter part and meet them openly. As it's only fair in contrast to the restrictions upon other classes.

2: A buff to keep people from griefing an individual for a couple of days does not really stop people from doing so. And there really should be a reason for the Bounty in the first place.

3: I would suggest it as a game mechanic that happens any time someone ganks a lower player or the like, done through BW/SWTOR, that way it's not just some punking on some particular person, or I could set a bounty because I don't like your name, and keep doing it, costing you exp, levels, credits, expenses, loss of companion, et al and the like.

4: So now you, or everyone?, gets a stealth dropship into enemy territory? Not the best of ideas, need a green zone to land, then you find your target, they cc you and get by a Sentry (Boss Type, ya ken) and then you're Bantha Poodoo.

5: I think I covered most, except for the Smuggling from enemy territory. If you get in, how do you get out? Another stealth ship? Definitely not the front gate.

I don't think the Bounty Board would work, not as you describe, too clunky for one, and PvE servers would not allow it, unless it was same faction "Bounties" and again, implemented by BW for an infraction of ganking, griefing, or some other offense they see deemed appropriate for the action to be elevated to the "Bounty Board"

This would then leave out all the others, but they could decide to create special runs for agents/smugglers that would be limited in items (perhaps) and a first come first served basis.

That takes care of the Bounty Hunter/Trooper and Smuggler/Agent classes leaving out the Jedi and the Sith as "Above such matters". So still a bit of an unbalance to work out.
In this Age of Information, Ignorance is a Choice!

LDucheMagnifico's Avatar


LDucheMagnifico
03.21.2012 , 12:02 AM | #45
On PvE it could put the 2 in a duel-type event that doesnt show the target/hunter on the map. If the target is in a PvE or PvP run then it waits until they come out to activate. The target could get a letter in the mail letting them know theyre targeted, that way itd be their fault for not checking the mail. I think itd be better suited for all players to be able to do this event. The reward could give a bounty box, which is just a reward box with a certain level roll, maybe based on the target's level. Itd be obvious to give BH's a higher roll on the crates. Another interesting aspect would be to add your own reward to the bounty. I think if the reward for this was kept simple (a box and possibly an added reward-maybe some legacy) people wouldnt abuse the system. I'd like to see a cross-faction bounty available too. Itd be especially nice to do this to gain leverage in instances like open pvp in ilum. If you know someone is camping in the open have someone distract them for you. finally i think there should be titles for this system as an extra reward.

Sparcrypt's Avatar


Sparcrypt
03.21.2012 , 02:17 AM | #46
I like the idea, but restricting it to only bounty hunters is a bit silly. After all, ANYONE can become a bounty hunter in the Star Wars universe - they don't all have to be bobba fett.

Plus your point of 'why would a sith lower themselves to bounty hunting' - well about 800 quests leveling my assassin were 'can you go and get X or kill Y for me? I'll pay you lots!'.

Raknier's Avatar


Raknier
03.21.2012 , 03:35 PM | #47
Quote: Originally Posted by Esproc View Post
Of what I quoted:

1:If the Bounty Hunter Fails? He should suffer more than the Player with the Bounty because... You Failed.

Penalties wouldn't be set in stone. Its just a suggestion.

Also, Bounty Hunters should be limited the same as you want the warriors and possibly the Inquisitors (and counter parts) to have a "fair' (Sith??? some perhaps) duel with like counter part and meet them openly. As it's only fair in contrast to the restrictions upon other classes.

Each class should have its own individuality in what they do. Like I said, the other class ideas are just shells. This thread is mainly for Bounty Hunters.

2: A buff to keep people from griefing an individual for a couple of days does not really stop people from doing so. And there really should be a reason for the Bounty in the first place.

A week long debuff is pretty long. Thats IF you keep dying to the same hunter.

3: I would suggest it as a game mechanic that happens any time someone ganks a lower player or the like, done through BW/SWTOR, that way it's not just some punking on some particular person, or I could set a bounty because I don't like your name, and keep doing it, costing you exp, levels, credits, expenses, loss of companion, et al and the like.

That's a good suggestion. The only problem being that since SWTOR so openly discourages open world pvp that hardly any lowbies get ganked. But, having a bounty placed after doing something generally frowned upon should earn a place on a Bounty Board.

4: So now you, or everyone?, gets a stealth dropship into enemy territory? Not the best of ideas, need a green zone to land, then you find your target, they cc you and get by a Sentry (Boss Type, ya ken) and then you're Bantha Poodoo.

I'm not sure what you're saying here. There is NO way to get into some cross faction zones thus making it impossible to find your target. Being transported there discreetly would help to remedy that issue.

5: I think I covered most, except for the Smuggling from enemy territory. If you get in, how do you get out? Another stealth ship? Definitely not the front gate.

Again, this is mainy for Bounty Hunters. That's just a skeleton of an idea.

I don't think the Bounty Board would work, not as you describe, too clunky for one, and PvE servers would not allow it, unless it was same faction "Bounties" and again, implemented by BW for an infraction of ganking, griefing, or some other offense they see deemed appropriate for the action to be elevated to the "Bounty Board"

PvE servers would defenitly be a problem, but it doesn't mean they would never get one. It'd just be a matter of time

This would then leave out all the others, but they could decide to create special runs for agents/smugglers that would be limited in items (perhaps) and a first come first served basis.

That takes care of the Bounty Hunter/Trooper and Smuggler/Agent classes leaving out the Jedi and the Sith as "Above such matters". So still a bit of an unbalance to work out.
The idea could use some tweaking, but it's doable.
Death comes to all.
I am the perfect assassin. I do not hesitate, I do not miss, and when I pull the trigger you will die.

Blankstare's Avatar


Blankstare
03.21.2012 , 04:01 PM | #48
After reading all the posts, I would support this idea:

1. On PvP servers
2. On PvE servers as long as I had the option to opt out/have the ability to flag myself for this style of play.

I cannot ever imagine agreeing to participate myself, but there are people on PvE servers who do choose to participate in PvP and who might find this idea fun.

It appears you spent some time thinking this out OP and hope something like it can be implemented for you.

Cheers!
If more of us valued food and cheer and song above hoarded gold, it would be a merrier world.

- Thorin Oakenshield

Kalabakk's Avatar


Kalabakk
03.21.2012 , 04:17 PM | #49
Quote: Originally Posted by Roccobb View Post
How about the opportunity to opt out. If I don't want my name on it, leave me that option. Don't force me to play how you want to.
Better still, make it an opt-in system. I don't ever want this forced on me. If people want to participate in this sort of thing, that's fine, they can turn on the option.

Guildrum's Avatar


Guildrum
03.21.2012 , 04:21 PM | #50
The only thing I would add is, add level barriers. So that you don't have a bunch of level 50's going around bounty hunting level 10-40's for the sake of the credits.